CMake/Source/cmake.h

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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
// This class represents a cmake invocation. It is the top level class when
// running cmake. Most cmake based GUIS should primarily create an instance
// of this class and communicate with it.
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//
// The basic process for a GUI is as follows:
//
// 1) Create a cmake instance
// 2) Set the Home & Start directories, generator, and cmake command. this
// can be done using the Set methods or by using SetArgs and passing in
// command line arguments.
// 3) Load the cache by calling LoadCache (duh)
// 4) if you are using command line arguments with -D or -C flags then
// call SetCacheArgs (or if for some other reason you want to modify the
// cache, do it now.
// 5) Finally call Configure
// 6) Let the user change values and go back to step 5
// 7) call Generate
//
// If your GUI allows the user to change the start & home directories then
// you must at a minimum redo steps 2 through 7.
//
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#ifndef cmake_h
#define cmake_h
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#include "cmSystemTools.h"
#include "cmPropertyDefinitionMap.h"
#include "cmPropertyMap.h"
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class cmGlobalGenerator;
class cmLocalGenerator;
class cmCacheManager;
class cmMakefile;
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class cmCommand;
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class cmVariableWatch;
class cmFileTimeComparison;
class cmExternalMakefileProjectGenerator;
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class cmake
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{
public:
typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
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///! construct an instance of cmake
cmake();
///! destruct an instance of cmake
~cmake();
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///! construct an instance of cmake
static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
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static const char *GetCMakeFilesDirectoryPostSlash() {
return "CMakeFiles/";};
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//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is where
* cmake was run. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
*/
void SetHomeDirectory(const char* dir);
const char* GetHomeDirectory() const
{
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return this->cmHomeDirectory.c_str();
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}
void SetHomeOutputDirectory(const char* lib);
const char* GetHomeOutputDirectory() const
{
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return this->HomeOutputDirectory.c_str();
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}
//@}
//@{
/**
* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
*/
void SetStartDirectory(const char* dir)
{
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this->cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
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}
const char* GetStartDirectory() const
{
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return this->cmStartDirectory.c_str();
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}
void SetStartOutputDirectory(const char* lib)
{
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this->StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
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}
const char* GetStartOutputDirectory() const
{
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return this->StartOutputDirectory.c_str();
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}
//@}
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/**
* Dump documentation to a file. If 0 is returned, the
* operation failed.
*/
int DumpDocumentationToFile(std::ostream&);
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/**
* Handle a command line invocation of cmake.
*/
int Run(const std::vector<std::string>&args)
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{ return this->Run(args, false); }
int Run(const std::vector<std::string>&args, bool noconfigure);
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/**
* Run the global generator Generate step.
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*/
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int Generate();
/**
* Configure the cmMakefiles. This routine will create a GlobalGenerator if
* one has not already been set. It will then Call Configure on the
* GlobalGenerator. This in turn will read in an process all the CMakeList
* files for the tree. It will not produce any actual Makefiles, or
* workspaces. Generate does that. */
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int Configure();
/**
* Configure the cmMakefiles. This routine will create a GlobalGenerator if
* one has not already been set. It will then Call Configure on the
* GlobalGenerator. This in turn will read in an process all the CMakeList
* files for the tree. It will not produce any actual Makefiles, or
* workspaces. Generate does that. */
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int LoadCache();
void PreLoadCMakeFiles();
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///! Create a GlobalGenerator
cmGlobalGenerator* CreateGlobalGenerator(const char* name);
///! Return the global generator assigned to this instance of cmake
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cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; };
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///! Return the global generator assigned to this instance of cmake
void SetGlobalGenerator(cmGlobalGenerator *);
///! Get the names of the current registered generators
void GetRegisteredGenerators(std::vector<std::string>& names);
///! get the cmCachemManager used by this invocation of cmake
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cmCacheManager *GetCacheManager() { return this->CacheManager; }
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///! set the cmake command this instance of cmake should use
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void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
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/**
* Given a variable name, return its value (as a string).
*/
const char* GetCacheDefinition(const char*) const;
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///! Add an entry into the cache
void AddCacheEntry(const char* key, const char* value,
const char* helpString,
int type);
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/**
* Execute commands during the build process. Supports options such
* as echo, remove file etc.
*/
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static int ExecuteCMakeCommand(std::vector<std::string>&);
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/**
* Get the system information and write it to the file specified
*/
int GetSystemInformation(std::vector<std::string>&);
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/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
void RenameCommand(const char* oldName, const char* newName);
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/**
* Get a command by its name
*/
cmCommand *GetCommand(const char *name);
/** Get list of all commands */
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RegisteredCommandsMap* GetCommands() { return &this->Commands; }
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/** Check if a command exists. */
bool CommandExists(const char* name) const;
///! Parse command line arguments
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void SetArgs(const std::vector<std::string>&);
///! Is this cmake running as a result of a TRY_COMPILE command
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bool GetIsInTryCompile() { return this->InTryCompile; }
///! Is this cmake running as a result of a TRY_COMPILE command
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void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
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///! Parse command line arguments that might set cache values
bool SetCacheArgs(const std::vector<std::string>&);
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typedef void (*ProgressCallbackType)
(const char*msg, float progress, void *);
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/**
* Set the function used by GUI's to receive progress updates
* Function gets passed: message as a const char*, a progress
* amount ranging from 0 to 1.0 and client data. The progress
* number provided may be negative in cases where a message is
* to be displayed without any progress percentage.
*/
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void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
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///! this is called by generators to update the progress
void UpdateProgress(const char *msg, float prog);
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///! Get the variable watch object
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cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
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void GetCommandDocumentation(std::vector<cmDocumentationEntry>&) const;
void GetPropertiesDocumentation(std::vector<cmDocumentationEntry>&);
void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
///! Set/Get a property of this target file
void SetProperty(const char *prop, const char *value);
const char *GetProperty(const char *prop);
const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
bool GetPropertyAsBool(const char *prop);
// Get the properties
cmPropertyMap &GetProperties() { return this->Properties; };
///! Do all the checks before running configure
int DoPreConfigureChecks();
/**
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* Set and get the script mode option. In script mode there is no
* generator and no cache. Also, language are not enabled, so
* add_executable and things do not do anything.
*/
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void SetScriptMode(bool mode) { this->ScriptMode = mode; }
bool GetScriptMode() { return this->ScriptMode; }
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///! Debug the try compile stuff by not delelting the files
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bool GetDebugTryCompile(){return this->DebugTryCompile;}
void DebugTryCompileOn(){this->DebugTryCompile = true;}
///! Get the list of files written by CMake using FILE(WRITE / WRITE_FILE
void AddWrittenFile(const char* file);
bool HasWrittenFile(const char* file);
void CleanupWrittenFiles();
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/**
* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
*/
int AddCMakePaths(const char *arg0);
/**
* Get the file comparison class
*/
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cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
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/**
* Get the path to ctest
*/
const char* GetCTestCommand();
const char* GetCPackCommand();
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const char* GetCMakeCommand() { return this->CMakeCommand.c_str(); }
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// Do we want debug output during the cmake run.
bool GetDebugOutput() { return this->DebugOutput; }
void DebugOutputOn() { this->DebugOutput = true;}
// Define a property
void DefineProperty(const char *name, cmProperty::ScopeType scope,
const char *ShortDescription,
const char *FullDescription,
bool chain = false);
// Is a property defined?
bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
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protected:
cmPropertyMap Properties;
cmPropertyDefinitionMap TargetProperties;
cmPropertyDefinitionMap SourceFileProperties;
cmPropertyDefinitionMap DirectoryProperties;
cmPropertyDefinitionMap TestProperties;
cmPropertyDefinitionMap GlobalProperties;
typedef
cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
typedef std::map<cmStdString,
CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)();
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typedef std::map<cmStdString,
CreateGeneratorFunctionType> RegisteredGeneratorsMap;
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RegisteredCommandsMap Commands;
RegisteredGeneratorsMap Generators;
RegisteredExtraGeneratorsMap ExtraGenerators;
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void AddDefaultCommands();
void AddDefaultGenerators();
void AddDefaultExtraGenerators();
void AddExtraGenerator(const char* name, CreateExtraGeneratorFunctionType newFunction);
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cmGlobalGenerator *GlobalGenerator;
cmCacheManager *CacheManager;
std::string cmHomeDirectory;
std::string HomeOutputDirectory;
std::string cmStartDirectory;
std::string StartOutputDirectory;
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std::set<cmStdString> WrittenFiles;
///! return true if the same cmake was used to make the cache.
bool CacheVersionMatches();
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///! read in a cmake list file to initialize the cache
void ReadListFile(const char *path);
///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
/// If it is set, truncate it to 50kb
void TruncateOutputLog(const char* fname);
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/**
* Method called to check build system integrity at build time.
* Returns 1 if CMake should rerun and 0 otherwise.
*/
int CheckBuildSystem();
void SetDirectoriesFromFile(const char* arg);
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//! Make sure all commands are what they say they are and there is no
//macros.
void CleanupCommandsAndMacros();
void GenerateGraphViz(const char* fileName);
static int ExecuteEchoColor(std::vector<std::string>& args);
static int ExecuteLinkScript(std::vector<std::string>& args);
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cmVariableWatch* VariableWatch;
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private:
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ProgressCallbackType ProgressCallback;
void* ProgressCallbackClientData;
bool Verbose;
bool InTryCompile;
bool ScriptMode;
bool DebugOutput;
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std::string CMakeCommand;
std::string CXXEnvironment;
std::string CCEnvironment;
std::string CheckBuildSystemArgument;
std::string CTestCommand;
std::string CPackCommand;
bool ClearBuildSystem;
bool DebugTryCompile;
cmFileTimeComparison* FileComparison;
std::string GraphVizFile;
void UpdateConversionPathTable();
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};
#define CMAKE_STANDARD_OPTIONS_TABLE \
{"-C <initial-cache>", "Pre-load a script to populate the cache.", \
"When cmake is first run in an empty build tree, it creates a " \
"CMakeCache.txt file and populates it with customizable settings " \
"for the project. This option may be used to specify a file from " \
"which to load cache entries before the first pass through " \
"the project's cmake listfiles. The loaded entries take priority " \
"over the project's default values. The given file should be a CMake " \
"script containing SET commands that use the CACHE option, " \
"not a cache-format file."}, \
{"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
"When cmake is first run in an empty build tree, it creates a " \
"CMakeCache.txt file and populates it with customizable settings " \
"for the project. This option may be used to specify a setting " \
"that takes priority over the project's default value. The option " \
"may be repeated for as many cache entries as desired."}, \
{"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
"This option may be used to remove one or more variables from the " \
"CMakeCache.txt file, globbing expressions using * and ? are supported. "\
"The option may be repeated for as many cache entries as desired.\n" \
"Use with care, you can make your CMakeCache.txt non-working."}, \
{"-G <generator-name>", "Specify a makefile generator.", \
"CMake may support multiple native build systems on certain platforms. " \
"A makefile generator is responsible for generating a particular build " \
"system. Possible generator names are specified in the Generators " \
"section."}
#define CMAKE_STANDARD_INTRODUCTION \
{0, \
"CMake is a cross-platform build system generator. Projects " \
"specify their build process with platform-independent CMake listfiles " \
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"included in each directory of a source tree with the name " \
"CMakeLists.txt. " \
"Users build a project by using CMake to generate a build system " \
"for a native tool on their platform.", 0}
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#endif