/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ // This class represents a cmake invocation. It is the top level class when // running cmake. Most cmake based GUIS should primarily create an instance // of this class and communicate with it. // // The basic process for a GUI is as follows: // // 1) Create a cmake instance // 2) Set the Home & Start directories, generator, and cmake command. this // can be done using the Set methods or by using SetArgs and passing in // command line arguments. // 3) Load the cache by calling LoadCache (duh) // 4) if you are using command line arguments with -D or -C flags then // call SetCacheArgs (or if for some other reason you want to modify the // cache, do it now. // 5) Finally call Configure // 6) Let the user change values and go back to step 5 // 7) call Generate // // If your GUI allows the user to change the start & home directories then // you must at a minimum redo steps 2 through 7. // #ifndef cmake_h #define cmake_h #include "cmSystemTools.h" #include "cmPropertyDefinitionMap.h" #include "cmPropertyMap.h" class cmGlobalGenerator; class cmLocalGenerator; class cmCacheManager; class cmMakefile; class cmCommand; class cmVariableWatch; class cmFileTimeComparison; class cmExternalMakefileProjectGenerator; class cmake { public: typedef std::map RegisteredCommandsMap; ///! construct an instance of cmake cmake(); ///! destruct an instance of cmake ~cmake(); ///! construct an instance of cmake static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";}; static const char *GetCMakeFilesDirectoryPostSlash() { return "CMakeFiles/";}; //@{ /** * Set/Get the home directory (or output directory) in the project. The * home directory is the top directory of the project. It is where * cmake was run. Remember that CMake processes * CMakeLists files by recursing up the tree starting at the StartDirectory * and going up until it reaches the HomeDirectory. */ void SetHomeDirectory(const char* dir); const char* GetHomeDirectory() const { return this->cmHomeDirectory.c_str(); } void SetHomeOutputDirectory(const char* lib); const char* GetHomeOutputDirectory() const { return this->HomeOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the start directory (or output directory). The start directory * is the directory of the CMakeLists.txt file that started the current * round of processing. Remember that CMake processes CMakeLists files by * recursing up the tree starting at the StartDirectory and going up until * it reaches the HomeDirectory. */ void SetStartDirectory(const char* dir) { this->cmStartDirectory = dir; cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory); } const char* GetStartDirectory() const { return this->cmStartDirectory.c_str(); } void SetStartOutputDirectory(const char* lib) { this->StartOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory); } const char* GetStartOutputDirectory() const { return this->StartOutputDirectory.c_str(); } //@} /** * Dump documentation to a file. If 0 is returned, the * operation failed. */ int DumpDocumentationToFile(std::ostream&); /** * Handle a command line invocation of cmake. */ int Run(const std::vector&args) { return this->Run(args, false); } int Run(const std::vector&args, bool noconfigure); /** * Run the global generator Generate step. */ int Generate(); /** * Configure the cmMakefiles. This routine will create a GlobalGenerator if * one has not already been set. It will then Call Configure on the * GlobalGenerator. This in turn will read in an process all the CMakeList * files for the tree. It will not produce any actual Makefiles, or * workspaces. Generate does that. */ int Configure(); /** * Configure the cmMakefiles. This routine will create a GlobalGenerator if * one has not already been set. It will then Call Configure on the * GlobalGenerator. This in turn will read in an process all the CMakeList * files for the tree. It will not produce any actual Makefiles, or * workspaces. Generate does that. */ int LoadCache(); void PreLoadCMakeFiles(); ///! Create a GlobalGenerator cmGlobalGenerator* CreateGlobalGenerator(const char* name); ///! Return the global generator assigned to this instance of cmake cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }; ///! Return the global generator assigned to this instance of cmake void SetGlobalGenerator(cmGlobalGenerator *); ///! Get the names of the current registered generators void GetRegisteredGenerators(std::vector& names); ///! get the cmCachemManager used by this invocation of cmake cmCacheManager *GetCacheManager() { return this->CacheManager; } ///! set the cmake command this instance of cmake should use void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; } /** * Given a variable name, return its value (as a string). */ const char* GetCacheDefinition(const char*) const; ///! Add an entry into the cache void AddCacheEntry(const char* key, const char* value, const char* helpString, int type); /** * Execute commands during the build process. Supports options such * as echo, remove file etc. */ static int ExecuteCMakeCommand(std::vector&); /** * Get the system information and write it to the file specified */ int GetSystemInformation(std::vector&); /** * Add a command to this cmake instance */ void AddCommand(cmCommand* ); void RenameCommand(const char* oldName, const char* newName); /** * Get a command by its name */ cmCommand *GetCommand(const char *name); /** Get list of all commands */ RegisteredCommandsMap* GetCommands() { return &this->Commands; } /** Check if a command exists. */ bool CommandExists(const char* name) const; ///! Parse command line arguments void SetArgs(const std::vector&); ///! Is this cmake running as a result of a TRY_COMPILE command bool GetIsInTryCompile() { return this->InTryCompile; } ///! Is this cmake running as a result of a TRY_COMPILE command void SetIsInTryCompile(bool i) { this->InTryCompile = i; } ///! Parse command line arguments that might set cache values bool SetCacheArgs(const std::vector&); typedef void (*ProgressCallbackType) (const char*msg, float progress, void *); /** * Set the function used by GUI's to receive progress updates * Function gets passed: message as a const char*, a progress * amount ranging from 0 to 1.0 and client data. The progress * number provided may be negative in cases where a message is * to be displayed without any progress percentage. */ void SetProgressCallback(ProgressCallbackType f, void* clientData=0); ///! this is called by generators to update the progress void UpdateProgress(const char *msg, float prog); ///! Get the variable watch object cmVariableWatch* GetVariableWatch() { return this->VariableWatch; } void GetCommandDocumentation(std::vector&) const; void GetPropertiesDocumentation(std::vector&); void GetGeneratorDocumentation(std::vector&); ///! Set/Get a property of this target file void SetProperty(const char *prop, const char *value); const char *GetProperty(const char *prop); const char *GetProperty(const char *prop, cmProperty::ScopeType scope); bool GetPropertyAsBool(const char *prop); // Get the properties cmPropertyMap &GetProperties() { return this->Properties; }; ///! Do all the checks before running configure int DoPreConfigureChecks(); /** * Set and get the script mode option. In script mode there is no * generator and no cache. Also, language are not enabled, so * add_executable and things do not do anything. */ void SetScriptMode(bool mode) { this->ScriptMode = mode; } bool GetScriptMode() { return this->ScriptMode; } ///! Debug the try compile stuff by not delelting the files bool GetDebugTryCompile(){return this->DebugTryCompile;} void DebugTryCompileOn(){this->DebugTryCompile = true;} ///! Get the list of files written by CMake using FILE(WRITE / WRITE_FILE void AddWrittenFile(const char* file); bool HasWrittenFile(const char* file); void CleanupWrittenFiles(); /** * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries */ int AddCMakePaths(const char *arg0); /** * Get the file comparison class */ cmFileTimeComparison* GetFileComparison() { return this->FileComparison; } /** * Get the path to ctest */ const char* GetCTestCommand(); const char* GetCPackCommand(); const char* GetCMakeCommand() { return this->CMakeCommand.c_str(); } // Do we want debug output during the cmake run. bool GetDebugOutput() { return this->DebugOutput; } void DebugOutputOn() { this->DebugOutput = true;} // Define a property void DefineProperty(const char *name, cmProperty::ScopeType scope, const char *ShortDescription, const char *FullDescription, bool chain = false); // Is a property defined? bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope); bool IsPropertyChained(const char *name, cmProperty::ScopeType scope); protected: cmPropertyMap Properties; cmPropertyDefinitionMap TargetProperties; cmPropertyDefinitionMap SourceFileProperties; cmPropertyDefinitionMap DirectoryProperties; cmPropertyDefinitionMap TestProperties; cmPropertyDefinitionMap GlobalProperties; typedef cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)(); typedef std::map RegisteredExtraGeneratorsMap; typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)(); typedef std::map RegisteredGeneratorsMap; RegisteredCommandsMap Commands; RegisteredGeneratorsMap Generators; RegisteredExtraGeneratorsMap ExtraGenerators; void AddDefaultCommands(); void AddDefaultGenerators(); void AddDefaultExtraGenerators(); void AddExtraGenerator(const char* name, CreateExtraGeneratorFunctionType newFunction); cmGlobalGenerator *GlobalGenerator; cmCacheManager *CacheManager; std::string cmHomeDirectory; std::string HomeOutputDirectory; std::string cmStartDirectory; std::string StartOutputDirectory; std::set WrittenFiles; ///! return true if the same cmake was used to make the cache. bool CacheVersionMatches(); ///! read in a cmake list file to initialize the cache void ReadListFile(const char *path); ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file. /// If it is set, truncate it to 50kb void TruncateOutputLog(const char* fname); /** * Method called to check build system integrity at build time. * Returns 1 if CMake should rerun and 0 otherwise. */ int CheckBuildSystem(); void SetDirectoriesFromFile(const char* arg); //! Make sure all commands are what they say they are and there is no //macros. void CleanupCommandsAndMacros(); void GenerateGraphViz(const char* fileName); static int ExecuteEchoColor(std::vector& args); static int ExecuteLinkScript(std::vector& args); cmVariableWatch* VariableWatch; private: ProgressCallbackType ProgressCallback; void* ProgressCallbackClientData; bool Verbose; bool InTryCompile; bool ScriptMode; bool DebugOutput; std::string CMakeCommand; std::string CXXEnvironment; std::string CCEnvironment; std::string CheckBuildSystemArgument; std::string CTestCommand; std::string CPackCommand; bool ClearBuildSystem; bool DebugTryCompile; cmFileTimeComparison* FileComparison; std::string GraphVizFile; void UpdateConversionPathTable(); }; #define CMAKE_STANDARD_OPTIONS_TABLE \ {"-C ", "Pre-load a script to populate the cache.", \ "When cmake is first run in an empty build tree, it creates a " \ "CMakeCache.txt file and populates it with customizable settings " \ "for the project. This option may be used to specify a file from " \ "which to load cache entries before the first pass through " \ "the project's cmake listfiles. The loaded entries take priority " \ "over the project's default values. The given file should be a CMake " \ "script containing SET commands that use the CACHE option, " \ "not a cache-format file."}, \ {"-D :=", "Create a cmake cache entry.", \ "When cmake is first run in an empty build tree, it creates a " \ "CMakeCache.txt file and populates it with customizable settings " \ "for the project. This option may be used to specify a setting " \ "that takes priority over the project's default value. The option " \ "may be repeated for as many cache entries as desired."}, \ {"-U ", "Remove matching entries from CMake cache.", \ "This option may be used to remove one or more variables from the " \ "CMakeCache.txt file, globbing expressions using * and ? are supported. "\ "The option may be repeated for as many cache entries as desired.\n" \ "Use with care, you can make your CMakeCache.txt non-working."}, \ {"-G ", "Specify a makefile generator.", \ "CMake may support multiple native build systems on certain platforms. " \ "A makefile generator is responsible for generating a particular build " \ "system. Possible generator names are specified in the Generators " \ "section."} #define CMAKE_STANDARD_INTRODUCTION \ {0, \ "CMake is a cross-platform build system generator. Projects " \ "specify their build process with platform-independent CMake listfiles " \ "included in each directory of a source tree with the name " \ "CMakeLists.txt. " \ "Users build a project by using CMake to generate a build system " \ "for a native tool on their platform.", 0} #endif