STYLE: fix line length
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@ -66,7 +66,8 @@ void cmXCode21Object::PrintList(std::vector<cmXCodeObject*> const& v,
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXBuildStyle);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXContainerItemProxy);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXFileReference);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXFrameworksBuildPhase);
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cmXCode21Object::PrintList(v, out,
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cmXCode21Object::PBXFrameworksBuildPhase);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXGroup);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXHeadersBuildPhase);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXNativeTarget);
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@ -76,7 +77,8 @@ void cmXCode21Object::PrintList(std::vector<cmXCodeObject*> const& v,
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXResourcesBuildPhase);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXSourcesBuildPhase);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXCopyFilesBuildPhase);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXApplicationReference);
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cmXCode21Object::PrintList(v, out,
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cmXCode21Object::PBXApplicationReference);
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cmXCode21Object::PrintList(v, out,
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cmXCode21Object::PBXExecutableFileReference);
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cmXCode21Object::PrintList(v, out, cmXCode21Object::PBXLibraryReference);
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@ -8,8 +8,10 @@ class cmXCode21Object : public cmXCodeObject
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public:
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cmXCode21Object(PBXType ptype, Type type);
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virtual void PrintComment(std::ostream&);
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static void PrintList(std::vector<cmXCodeObject*> const&, std::ostream& out,
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static void PrintList(std::vector<cmXCodeObject*> const&,
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std::ostream& out,
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PBXType t);
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static void PrintList(std::vector<cmXCodeObject*> const&, std::ostream& out);
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static void PrintList(std::vector<cmXCodeObject*> const&,
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std::ostream& out);
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};
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#endif
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@ -39,7 +39,8 @@ cmXCodeObject::cmXCodeObject(PBXType ptype, Type type)
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}
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else
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{
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this->Id = "Temporary cmake object, should not be refered to in xcode file";
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this->Id =
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"Temporary cmake object, should not be refered to in xcode file";
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}
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cmSystemTools::ReplaceString(this->Id, "0x", "");
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this->Id = cmSystemTools::UpperCase(this->Id);
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@ -73,7 +74,8 @@ void cmXCodeObject::Print(std::ostream& out)
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{
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std::string separator = "\n";
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int indentFactor = 1;
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if(this->Version > 15 && (this->IsA == PBXFileReference || this->IsA == PBXBuildFile))
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if(this->Version > 15
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&& (this->IsA == PBXFileReference || this->IsA == PBXBuildFile))
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{
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separator = " ";
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indentFactor = 0;
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@ -92,7 +94,8 @@ void cmXCodeObject::Print(std::ostream& out)
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std::map<cmStdString, cmXCodeObject*>::iterator i;
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cmXCodeObject::Indent(3*indentFactor, out);
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out << "isa = " << PBXTypeNames[this->IsA] << ";" << separator;
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for(i = this->ObjectAttributes.begin(); i != this->ObjectAttributes.end(); ++i)
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for(i = this->ObjectAttributes.begin();
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i != this->ObjectAttributes.end(); ++i)
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{
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cmXCodeObject* object = i->second;
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if(i->first != "isa")
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@ -49,22 +49,25 @@ public:
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{
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this->List.push_back(value);
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}
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bool HasObject(cmXCodeObject* o)
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{
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return !(std::find(this->List.begin(), this->List.end(), o) == this->List.end());
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}
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bool HasObject(cmXCodeObject* o)
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{
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return !(std::find(this->List.begin(), this->List.end(), o)
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== this->List.end());
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}
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void AddUniqueObject(cmXCodeObject* value)
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{
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if(std::find(this->List.begin(), this->List.end(), value) == this->List.end())
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{
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this->List.push_back(value);
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}
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}
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{
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if(std::find(this->List.begin(), this->List.end(), value)
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== this->List.end())
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{
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this->List.push_back(value);
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}
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}
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static void Indent(int level, std::ostream& out);
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void Print(std::ostream& out);
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virtual void PrintComment(std::ostream&) {};
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static void PrintList(std::vector<cmXCodeObject*> const&, std::ostream& out);
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static void PrintList(std::vector<cmXCodeObject*> const&,
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std::ostream& out);
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const char* GetId()
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{
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return this->Id.c_str();
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@ -44,18 +44,20 @@ public:
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virtual int ParseFile(const char* file);
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/**
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* When parsing fragments of XML or streaming XML, use the following three
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* methods. InitializeParser method initialize parser but does not perform
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* any actual parsing. ParseChunk parses framgent of XML. This has to match
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* to what was already parsed. CleanupParser finishes parsing. If there were
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* errors, CleanupParser will report them.
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* When parsing fragments of XML or streaming XML, use the following
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* three methods. InitializeParser method initialize parser but does
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* not perform any actual parsing. ParseChunk parses framgent of
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* XML. This has to match to what was already parsed. CleanupParser
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* finishes parsing. If there were errors, CleanupParser will report
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* them.
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*/
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virtual int InitializeParser();
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virtual int ParseChunk(const char* inputString, unsigned int length);
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virtual int CleanupParser();
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protected:
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//! This variable is true if there was a parse error while parsing in chunks.
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//! This variable is true if there was a parse error while parsing in
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//chunks.
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int ParseError;
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//1 Expat parser structure. Exists only during call to Parse().
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@ -71,16 +73,15 @@ protected:
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virtual int ParsingComplete();
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/**
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* Called when a new element is opened in the XML source. Should be replaced
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* by subclasses to handle each element.
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* name = Name of new element.
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* atts = Null-terminated array of attribute name/value pairs. Even
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* indices are attribute names, and odd indices are values.
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* Called when a new element is opened in the XML source. Should be
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* replaced by subclasses to handle each element. name = Name of new
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* element. atts = Null-terminated array of attribute name/value pairs.
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* Even indices are attribute names, and odd indices are values.
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*/
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virtual void StartElement(const char* name, const char** atts);
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//! Called at the end of an element in the XML source opened when StartElement
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// was called.
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//! Called at the end of an element in the XML source opened when
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//StartElement was called.
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virtual void EndElement(const char* name);
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//! Called when there is character data to handle.
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@ -1163,10 +1163,12 @@ void cmake::SetGlobalGenerator(cmGlobalGenerator *gg)
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// set the new
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this->GlobalGenerator = gg;
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// set the global flag for unix style paths on cmSystemTools as
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// soon as the generator is set. This allows gmake to be used
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// on windows.
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cmSystemTools::SetForceUnixPaths(this->GlobalGenerator->GetForceUnixPaths());
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// set the global flag for unix style paths on cmSystemTools as soon as
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// the generator is set. This allows gmake to be used on windows.
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cmSystemTools::SetForceUnixPaths
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(this->GlobalGenerator->GetForceUnixPaths());
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// Save the environment variables CXX and CC
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const char* cxx = getenv("CXX");
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const char* cc = getenv("CC");
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@ -1287,7 +1289,8 @@ int cmake::Configure()
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// no generator specified on the command line
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if(!this->GlobalGenerator)
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{
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const char* genName = this->CacheManager->GetCacheValue("CMAKE_GENERATOR");
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const char* genName =
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this->CacheManager->GetCacheValue("CMAKE_GENERATOR");
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if(genName)
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{
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this->GlobalGenerator = this->CreateGlobalGenerator(genName);
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@ -2023,14 +2026,16 @@ const char* cmake::GetCTestCommand()
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#ifdef CMAKE_BUILD_WITH_CMAKE
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this->CTestCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CTestCommand = removeQuotes(this->CTestCommand);
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this->CTestCommand = cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand =
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cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand += "/";
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this->CTestCommand += "ctest";
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this->CTestCommand += cmSystemTools::GetExecutableExtension();
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if(!cmSystemTools::FileExists(this->CTestCommand.c_str()))
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{
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this->CTestCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CTestCommand = cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand =
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cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand += "/Debug/";
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this->CTestCommand += "ctest";
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this->CTestCommand += cmSystemTools::GetExecutableExtension();
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@ -2038,7 +2043,8 @@ const char* cmake::GetCTestCommand()
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if(!cmSystemTools::FileExists(this->CTestCommand.c_str()))
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{
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this->CTestCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CTestCommand = cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand =
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cmSystemTools::GetFilenamePath(this->CTestCommand.c_str());
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this->CTestCommand += "/Release/";
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this->CTestCommand += "ctest";
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this->CTestCommand += cmSystemTools::GetExecutableExtension();
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@ -2070,14 +2076,16 @@ const char* cmake::GetCPackCommand()
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#ifdef CMAKE_BUILD_WITH_CMAKE
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this->CPackCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CPackCommand = removeQuotes(this->CPackCommand);
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this->CPackCommand = cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand =
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cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand += "/";
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this->CPackCommand += "cpack";
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this->CPackCommand += cmSystemTools::GetExecutableExtension();
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if(!cmSystemTools::FileExists(this->CPackCommand.c_str()))
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{
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this->CPackCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CPackCommand = cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand =
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cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand += "/Debug/";
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this->CPackCommand += "cpack";
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this->CPackCommand += cmSystemTools::GetExecutableExtension();
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@ -2085,7 +2093,8 @@ const char* cmake::GetCPackCommand()
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if(!cmSystemTools::FileExists(this->CPackCommand.c_str()))
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{
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this->CPackCommand = mf->GetRequiredDefinition("CMAKE_COMMAND");
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this->CPackCommand = cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand =
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cmSystemTools::GetFilenamePath(this->CPackCommand.c_str());
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this->CPackCommand += "/Release/";
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this->CPackCommand += "cpack";
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this->CPackCommand += cmSystemTools::GetExecutableExtension();
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@ -2201,8 +2210,6 @@ void cmake::GenerateGraphViz(const char* fileName)
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sprintf(tgtName, "%s%d", graphNodePrefix, cnt++);
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targetNamesNodes[realTargetName] = tgtName;
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targetPtrs[realTargetName] = &tit->second;
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//str << " \"" << tgtName << "\" [ label=\"" << tit->first.c_str()
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//<< "\" shape=\"box\"];" << std::endl;
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}
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}
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// Ok, now find all the stuff we link to that is not in cmake
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@ -243,9 +243,9 @@ class cmake
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int DoPreConfigureChecks();
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/**
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* Set and get the script mode option. In script mode there is no generator
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* and no cache. Also, language are not enabled, so add_executable and things
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* do not do anything.
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* Set and get the script mode option. In script mode there is no
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* generator and no cache. Also, language are not enabled, so
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* add_executable and things do not do anything.
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*/
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void SetScriptMode(bool mode) { this->ScriptMode = mode; }
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bool GetScriptMode() { return this->ScriptMode; }
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@ -311,7 +311,8 @@ protected:
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void SetDirectoriesFromFile(const char* arg);
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//! Make sure all commands are what they say they are and there is no macros.
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//! Make sure all commands are what they say they are and there is no
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//macros.
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void CleanupCommandsAndMacros();
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void GenerateGraphViz(const char* fileName);
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@ -366,7 +367,8 @@ private:
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{0, \
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"CMake is a cross-platform build system generator. Projects " \
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"specify their build process with platform-independent CMake listfiles " \
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"included in each directory of a source tree with the name CMakeLists.txt. "\
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"included in each directory of a source tree with the name " \
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"CMakeLists.txt. " \
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"Users build a project by using CMake to generate a build system " \
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"for a native tool on their platform.", 0}
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#endif
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@ -45,7 +45,8 @@ static const cmDocumentationEntry cmDocumentationDescription[] =
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{
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{0,
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"The \"cmake\" executable is the CMake command-line interface. It may "
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"be used to configure projects in scripts. Project configuration settings "
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"be used to configure projects in scripts. Project configuration "
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"settings "
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"may be specified on the command line with the -D option. The -i option "
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"will cause cmake to interactively prompt for such settings.", 0},
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CMAKE_STANDARD_INTRODUCTION,
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