CMake/Source/cmState.cxx

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2015 Stephen Kelly <steveire@gmail.com>
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmState.h"
#include "cmake.h"
#include "cmCacheManager.h"
#include "cmCommand.h"
#include "cmAlgorithms.h"
#include <assert.h>
struct cmState::SnapshotDataType
{
cmState::PositionType CallStackParent;
cmState::PositionType DirectoryParent;
cmState::SnapshotType SnapshotType;
cmLinkedTree<std::string>::iterator ExecutionListFile;
cmLinkedTree<cmState::BuildsystemDirectoryStateType>::iterator
BuildSystemDirectory;
std::string EntryPointCommand;
long EntryPointLine;
};
struct cmState::BuildsystemDirectoryStateType
{
std::string Location;
std::string OutputLocation;
std::vector<std::string> CurrentSourceDirectoryComponents;
std::vector<std::string> CurrentBinaryDirectoryComponents;
// The top-most directories for relative path conversion. Both the
// source and destination location of a relative path conversion
// must be underneath one of these directories (both under source or
// both under binary) in order for the relative path to be evaluated
// safely by the build tools.
std::string RelativePathTopSource;
std::string RelativePathTopBinary;
};
cmState::cmState(cmake* cm)
: CMakeInstance(cm),
IsInTryCompile(false),
WindowsShell(false),
WindowsVSIDE(false),
WatcomWMake(false),
MinGWMake(false),
NMake(false),
MSYSShell(false)
{
}
cmState::~cmState()
{
cmDeleteAll(this->Commands);
}
const char* cmCacheEntryTypes[] =
{ "BOOL",
"PATH",
"FILEPATH",
"STRING",
"INTERNAL",
"STATIC",
"UNINITIALIZED",
0
};
const char*
cmState::CacheEntryTypeToString(cmState::CacheEntryType type)
{
if ( type > 6 )
{
return cmCacheEntryTypes[6];
}
return cmCacheEntryTypes[type];
}
cmState::CacheEntryType
cmState::StringToCacheEntryType(const char* s)
{
int i = 0;
while(cmCacheEntryTypes[i])
{
if(strcmp(s, cmCacheEntryTypes[i]) == 0)
{
return static_cast<cmState::CacheEntryType>(i);
}
++i;
}
return STRING;
}
bool cmState::IsCacheEntryType(std::string const& key)
{
for(int i=0; cmCacheEntryTypes[i]; ++i)
{
if(strcmp(key.c_str(), cmCacheEntryTypes[i]) == 0)
{
return true;
}
}
return false;
}
std::vector<std::string> cmState::GetCacheEntryKeys() const
{
std::vector<std::string> definitions;
definitions.reserve(this->CMakeInstance->GetCacheManager()->GetSize());
cmCacheManager::CacheIterator cit =
this->CMakeInstance->GetCacheManager()->GetCacheIterator();
for ( cit.Begin(); !cit.IsAtEnd(); cit.Next() )
{
definitions.push_back(cit.GetName());
}
return definitions;
}
const char* cmState::GetCacheEntryValue(std::string const& key) const
{
cmCacheManager::CacheEntry* e = this->CMakeInstance->GetCacheManager()
->GetCacheEntry(key);
if (!e)
{
return 0;
}
return e->Value.c_str();
}
const char*
cmState::GetInitializedCacheValue(std::string const& key) const
{
return this->CMakeInstance->GetCacheManager()->GetInitializedCacheValue(key);
}
cmState::CacheEntryType
cmState::GetCacheEntryType(std::string const& key) const
{
cmCacheManager::CacheIterator it =
this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
return it.GetType();
}
void cmState::SetCacheEntryValue(std::string const& key,
std::string const& value)
{
this->CMakeInstance->GetCacheManager()->SetCacheEntryValue(key, value);
}
void cmState::SetCacheEntryProperty(std::string const& key,
std::string const& propertyName,
std::string const& value)
{
cmCacheManager::CacheIterator it =
this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
it.SetProperty(propertyName, value.c_str());
}
void cmState::SetCacheEntryBoolProperty(std::string const& key,
std::string const& propertyName,
bool value)
{
cmCacheManager::CacheIterator it =
this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
it.SetProperty(propertyName, value);
}
const char* cmState::GetCacheEntryProperty(std::string const& key,
std::string const& propertyName)
{
cmCacheManager::CacheIterator it = this->CMakeInstance->GetCacheManager()
->GetCacheIterator(key.c_str());
if (!it.PropertyExists(propertyName))
{
return 0;
}
return it.GetProperty(propertyName);
}
bool cmState::GetCacheEntryPropertyAsBool(std::string const& key,
std::string const& propertyName)
{
return this->CMakeInstance->GetCacheManager()
->GetCacheIterator(key.c_str()).GetPropertyAsBool(propertyName);
}
void cmState::AddCacheEntry(const std::string& key, const char* value,
const char* helpString,
cmState::CacheEntryType type)
{
this->CMakeInstance->GetCacheManager()->AddCacheEntry(key, value,
helpString, type);
}
void cmState::RemoveCacheEntry(std::string const& key)
{
this->CMakeInstance->GetCacheManager()->RemoveCacheEntry(key);
}
void cmState::AppendCacheEntryProperty(const std::string& key,
const std::string& property,
const std::string& value,
bool asString)
{
this->CMakeInstance->GetCacheManager()
->GetCacheIterator(key.c_str()).AppendProperty(property,
value.c_str(),
asString);
}
void cmState::RemoveCacheEntryProperty(std::string const& key,
std::string const& propertyName)
{
this->CMakeInstance->GetCacheManager()
->GetCacheIterator(key.c_str()).SetProperty(propertyName, (void*)0);
}
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cmState::Snapshot cmState::Reset()
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{
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this->GlobalProperties.clear();
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this->PropertyDefinitions.clear();
this->BuildsystemDirectory.Truncate();
PositionType pos = this->SnapshotData.Truncate();
this->ExecutionListFiles.Truncate();
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this->DefineProperty
("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
"", "", true);
this->DefineProperty
("RULE_LAUNCH_LINK", cmProperty::DIRECTORY,
"", "", true);
this->DefineProperty
("RULE_LAUNCH_CUSTOM", cmProperty::DIRECTORY,
"", "", true);
this->DefineProperty
("RULE_LAUNCH_COMPILE", cmProperty::TARGET,
"", "", true);
this->DefineProperty
("RULE_LAUNCH_LINK", cmProperty::TARGET,
"", "", true);
this->DefineProperty
("RULE_LAUNCH_CUSTOM", cmProperty::TARGET,
"", "", true);
return Snapshot(this, pos);
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}
void cmState::DefineProperty(const std::string& name,
cmProperty::ScopeType scope,
const char *ShortDescription,
const char *FullDescription,
bool chained)
{
this->PropertyDefinitions[scope].DefineProperty(name,scope,ShortDescription,
FullDescription,
chained);
}
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cmPropertyDefinition const* cmState
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::GetPropertyDefinition(const std::string& name,
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cmProperty::ScopeType scope) const
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{
if (this->IsPropertyDefined(name,scope))
{
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cmPropertyDefinitionMap const& defs =
this->PropertyDefinitions.find(scope)->second;
return &defs.find(name)->second;
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}
return 0;
}
bool cmState::IsPropertyDefined(const std::string& name,
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cmProperty::ScopeType scope) const
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{
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>::const_iterator it
= this->PropertyDefinitions.find(scope);
if (it == this->PropertyDefinitions.end())
{
return false;
}
return it->second.IsPropertyDefined(name);
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}
bool cmState::IsPropertyChained(const std::string& name,
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cmProperty::ScopeType scope) const
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{
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>::const_iterator it
= this->PropertyDefinitions.find(scope);
if (it == this->PropertyDefinitions.end())
{
return false;
}
return it->second.IsPropertyChained(name);
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}
void cmState::SetLanguageEnabled(std::string const& l)
{
std::vector<std::string>::iterator it =
std::lower_bound(this->EnabledLanguages.begin(),
this->EnabledLanguages.end(), l);
if (it == this->EnabledLanguages.end() || *it != l)
{
this->EnabledLanguages.insert(it, l);
}
}
bool cmState::GetLanguageEnabled(std::string const& l) const
{
return std::binary_search(this->EnabledLanguages.begin(),
this->EnabledLanguages.end(), l);
}
std::vector<std::string> cmState::GetEnabledLanguages() const
{
return this->EnabledLanguages;
}
void cmState::SetEnabledLanguages(std::vector<std::string> const& langs)
{
this->EnabledLanguages = langs;
}
void cmState::ClearEnabledLanguages()
{
this->EnabledLanguages.clear();
}
bool cmState::GetIsInTryCompile() const
{
return this->IsInTryCompile;
}
void cmState::SetIsInTryCompile(bool b)
{
this->IsInTryCompile = b;
}
void cmState::RenameCommand(std::string const& oldName,
std::string const& newName)
{
// if the command already exists, free the old one
std::string sOldName = cmSystemTools::LowerCase(oldName);
std::string sNewName = cmSystemTools::LowerCase(newName);
std::map<std::string, cmCommand*>::iterator pos =
this->Commands.find(sOldName);
if ( pos == this->Commands.end() )
{
return;
}
cmCommand* cmd = pos->second;
pos = this->Commands.find(sNewName);
if (pos != this->Commands.end())
{
delete pos->second;
this->Commands.erase(pos);
}
this->Commands.insert(std::make_pair(sNewName, cmd));
pos = this->Commands.find(sOldName);
this->Commands.erase(pos);
}
void cmState::AddCommand(cmCommand* command)
{
std::string name = cmSystemTools::LowerCase(command->GetName());
// if the command already exists, free the old one
std::map<std::string, cmCommand*>::iterator pos = this->Commands.find(name);
if (pos != this->Commands.end())
{
delete pos->second;
this->Commands.erase(pos);
}
this->Commands.insert(std::make_pair(name, command));
}
void cmState::RemoveUnscriptableCommands()
{
std::vector<std::string> unscriptableCommands;
for (std::map<std::string, cmCommand*>::iterator
pos = this->Commands.begin();
pos != this->Commands.end(); )
{
if (!pos->second->IsScriptable())
{
delete pos->second;
this->Commands.erase(pos++);
}
else
{
++pos;
}
}
}
cmCommand* cmState::GetCommand(std::string const& name) const
{
cmCommand* command = 0;
std::string sName = cmSystemTools::LowerCase(name);
std::map<std::string, cmCommand*>::const_iterator pos =
this->Commands.find(sName);
if (pos != this->Commands.end())
{
command = (*pos).second;
}
return command;
}
std::vector<std::string> cmState::GetCommandNames() const
{
std::vector<std::string> commandNames;
commandNames.reserve(this->Commands.size());
std::map<std::string, cmCommand*>::const_iterator cmds
= this->Commands.begin();
for ( ; cmds != this->Commands.end(); ++ cmds )
{
commandNames.push_back(cmds->first);
}
return commandNames;
}
void cmState::RemoveUserDefinedCommands()
{
std::vector<cmCommand*> renamedCommands;
for(std::map<std::string, cmCommand*>::iterator j = this->Commands.begin();
j != this->Commands.end(); )
{
if (j->second->IsA("cmMacroHelperCommand") ||
j->second->IsA("cmFunctionHelperCommand"))
{
delete j->second;
this->Commands.erase(j++);
}
else if (j->first != j->second->GetName())
{
renamedCommands.push_back(j->second);
this->Commands.erase(j++);
}
else
{
++j;
}
}
for (std::vector<cmCommand*>::const_iterator it = renamedCommands.begin();
it != renamedCommands.end(); ++it)
{
this->Commands[cmSystemTools::LowerCase((*it)->GetName())] = *it;
}
}
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void cmState::SetGlobalProperty(const std::string& prop, const char* value)
{
this->GlobalProperties.SetProperty(prop, value);
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}
void cmState::AppendGlobalProperty(const std::string& prop,
const char* value, bool asString)
{
this->GlobalProperties.AppendProperty(prop, value, asString);
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}
const char *cmState::GetGlobalProperty(const std::string& prop)
{
// watch for special properties
std::string output = "";
if ( prop == "CACHE_VARIABLES" )
{
std::vector<std::string> cacheKeys = this->GetCacheEntryKeys();
this->SetGlobalProperty("CACHE_VARIABLES", cmJoin(cacheKeys, ";").c_str());
}
else if ( prop == "COMMANDS" )
{
std::vector<std::string> commands = this->GetCommandNames();
this->SetGlobalProperty("COMMANDS", cmJoin(commands, ";").c_str());
}
else if ( prop == "IN_TRY_COMPILE" )
{
this->SetGlobalProperty("IN_TRY_COMPILE",
this->IsInTryCompile ? "1" : "0");
}
else if ( prop == "ENABLED_LANGUAGES" )
{
std::string langs;
langs = cmJoin(this->EnabledLanguages, ";");
this->SetGlobalProperty("ENABLED_LANGUAGES", langs.c_str());
}
#define STRING_LIST_ELEMENT(F) ";" #F
if (prop == "CMAKE_C_KNOWN_FEATURES")
{
return FOR_EACH_C_FEATURE(STRING_LIST_ELEMENT) + 1;
}
if (prop == "CMAKE_CXX_KNOWN_FEATURES")
{
return FOR_EACH_CXX_FEATURE(STRING_LIST_ELEMENT) + 1;
}
#undef STRING_LIST_ELEMENT
return this->GlobalProperties.GetPropertyValue(prop);
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}
bool cmState::GetGlobalPropertyAsBool(const std::string& prop)
{
return cmSystemTools::IsOn(this->GetGlobalProperty(prop));
}
void cmState::SetSourceDirectory(std::string const& sourceDirectory)
{
this->SourceDirectory = sourceDirectory;
cmSystemTools::ConvertToUnixSlashes(this->SourceDirectory);
cmSystemTools::SplitPath(
cmSystemTools::CollapseFullPath(this->SourceDirectory),
this->SourceDirectoryComponents);
}
const char* cmState::GetSourceDirectory() const
{
return this->SourceDirectory.c_str();
}
std::vector<std::string> const& cmState::GetSourceDirectoryComponents() const
{
return this->SourceDirectoryComponents;
}
void cmState::SetBinaryDirectory(std::string const& binaryDirectory)
{
this->BinaryDirectory = binaryDirectory;
cmSystemTools::ConvertToUnixSlashes(this->BinaryDirectory);
cmSystemTools::SplitPath(
cmSystemTools::CollapseFullPath(this->BinaryDirectory),
this->BinaryDirectoryComponents);
}
void cmState::SetWindowsShell(bool windowsShell)
{
this->WindowsShell = windowsShell;
}
bool cmState::UseWindowsShell() const
{
return this->WindowsShell;
}
void cmState::SetWindowsVSIDE(bool windowsVSIDE)
{
this->WindowsVSIDE = windowsVSIDE;
}
bool cmState::UseWindowsVSIDE() const
{
return this->WindowsVSIDE;
}
void cmState::SetWatcomWMake(bool watcomWMake)
{
this->WatcomWMake = watcomWMake;
}
bool cmState::UseWatcomWMake() const
{
return this->WatcomWMake;
}
void cmState::SetMinGWMake(bool minGWMake)
{
this->MinGWMake = minGWMake;
}
bool cmState::UseMinGWMake() const
{
return this->MinGWMake;
}
void cmState::SetNMake(bool nMake)
{
this->NMake = nMake;
}
bool cmState::UseNMake() const
{
return this->NMake;
}
void cmState::SetMSYSShell(bool mSYSShell)
{
this->MSYSShell = mSYSShell;
}
bool cmState::UseMSYSShell() const
{
return this->MSYSShell;
}
const char* cmState::GetBinaryDirectory() const
{
return this->BinaryDirectory.c_str();
}
std::vector<std::string> const& cmState::GetBinaryDirectoryComponents() const
{
return this->BinaryDirectoryComponents;
}
void cmState::Directory::ComputeRelativePathTopSource()
{
// Relative path conversion inside the source tree is not used to
// construct relative paths passed to build tools so it is safe to use
// even when the source is a network path.
cmState::Snapshot snapshot = this->Snapshot_;
std::vector<cmState::Snapshot> snapshots;
snapshots.push_back(snapshot);
while (true)
{
snapshot = snapshot.GetBuildsystemDirectoryParent();
if (snapshot.IsValid())
{
snapshots.push_back(snapshot);
}
else
{
break;
}
}
std::string result = snapshots.front().GetDirectory().GetCurrentSource();
for (std::vector<cmState::Snapshot>::const_iterator it =
snapshots.begin() + 1; it != snapshots.end(); ++it)
{
std::string currentSource = it->GetDirectory().GetCurrentSource();
if(cmSystemTools::IsSubDirectory(result, currentSource))
{
result = currentSource;
}
}
this->DirectoryState->RelativePathTopSource = result;
}
void cmState::Directory::ComputeRelativePathTopBinary()
{
cmState::Snapshot snapshot = this->Snapshot_;
std::vector<cmState::Snapshot> snapshots;
snapshots.push_back(snapshot);
while (true)
{
snapshot = snapshot.GetBuildsystemDirectoryParent();
if (snapshot.IsValid())
{
snapshots.push_back(snapshot);
}
else
{
break;
}
}
std::string result =
snapshots.front().GetDirectory().GetCurrentBinary();
for (std::vector<cmState::Snapshot>::const_iterator it =
snapshots.begin() + 1; it != snapshots.end(); ++it)
{
std::string currentBinary = it->GetDirectory().GetCurrentBinary();
if(cmSystemTools::IsSubDirectory(result, currentBinary))
{
result = currentBinary;
}
}
// The current working directory on Windows cannot be a network
// path. Therefore relative paths cannot work when the binary tree
// is a network path.
if(result.size() < 2 || result.substr(0, 2) != "//")
{
this->DirectoryState->RelativePathTopBinary = result;
}
else
{
this->DirectoryState->RelativePathTopBinary = "";
}
}
cmState::Snapshot cmState::CreateBaseSnapshot()
{
PositionType pos = this->SnapshotData.Extend(this->SnapshotData.Root());
pos->DirectoryParent = this->SnapshotData.Root();
pos->SnapshotType = BuildsystemDirectoryType;
pos->BuildSystemDirectory =
this->BuildsystemDirectory.Extend(this->BuildsystemDirectory.Root());
pos->ExecutionListFile =
this->ExecutionListFiles.Extend(this->ExecutionListFiles.Root());
return cmState::Snapshot(this, pos);
}
cmState::Snapshot
cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot,
std::string const& entryPointCommand,
long entryPointLine)
{
assert(originSnapshot.IsValid());
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position);
pos->CallStackParent = originSnapshot.Position;
pos->EntryPointLine = entryPointLine;
pos->EntryPointCommand = entryPointCommand;
pos->DirectoryParent = originSnapshot.Position;
pos->SnapshotType = BuildsystemDirectoryType;
pos->BuildSystemDirectory =
this->BuildsystemDirectory.Extend(
originSnapshot.Position->BuildSystemDirectory);
pos->ExecutionListFile =
this->ExecutionListFiles.Extend(
originSnapshot.Position->ExecutionListFile);
return cmState::Snapshot(this, pos);
}
cmState::Snapshot
cmState::CreateFunctionCallSnapshot(cmState::Snapshot originSnapshot,
std::string const& entryPointCommand,
long entryPointLine,
std::string const& fileName)
{
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position,
*originSnapshot.Position);
pos->CallStackParent = originSnapshot.Position;
pos->EntryPointLine = entryPointLine;
pos->EntryPointCommand = entryPointCommand;
pos->SnapshotType = FunctionCallType;
pos->ExecutionListFile = this->ExecutionListFiles.Extend(
originSnapshot.Position->ExecutionListFile, fileName);
return cmState::Snapshot(this, pos);
}
cmState::Snapshot
cmState::CreateMacroCallSnapshot(cmState::Snapshot originSnapshot,
std::string const& entryPointCommand,
long entryPointLine,
std::string const& fileName)
{
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position,
*originSnapshot.Position);
pos->CallStackParent = originSnapshot.Position;
pos->EntryPointLine = entryPointLine;
pos->EntryPointCommand = entryPointCommand;
pos->SnapshotType = MacroCallType;
pos->ExecutionListFile = this->ExecutionListFiles.Extend(
originSnapshot.Position->ExecutionListFile, fileName);
return cmState::Snapshot(this, pos);
}
cmState::Snapshot
cmState::CreateCallStackSnapshot(cmState::Snapshot originSnapshot,
const std::string& entryPointCommand,
long entryPointLine,
const std::string& fileName)
{
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position,
*originSnapshot.Position);
pos->CallStackParent = originSnapshot.Position;
pos->EntryPointLine = entryPointLine;
pos->EntryPointCommand = entryPointCommand;
pos->SnapshotType = CallStackType;
pos->ExecutionListFile = this->ExecutionListFiles.Extend(
originSnapshot.Position->ExecutionListFile, fileName);
return cmState::Snapshot(this, pos);
}
cmState::Snapshot
cmState::CreateInlineListFileSnapshot(cmState::Snapshot originSnapshot,
const std::string& entryPointCommand,
long entryPointLine,
const std::string& fileName)
{
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position,
*originSnapshot.Position);
pos->CallStackParent = originSnapshot.Position;
pos->EntryPointLine = entryPointLine;
pos->EntryPointCommand = entryPointCommand;
pos->SnapshotType = InlineListFileType;
pos->ExecutionListFile = this->ExecutionListFiles.Extend(
originSnapshot.Position->ExecutionListFile, fileName);
return cmState::Snapshot(this, pos);
}
cmState::Snapshot cmState::Pop(cmState::Snapshot originSnapshot)
{
PositionType pos = originSnapshot.Position;
PositionType prevPos = pos;
++prevPos;
if (prevPos == this->SnapshotData.Root())
{
return Snapshot(this, prevPos);
}
return Snapshot(this, originSnapshot.Position->CallStackParent);
}
cmState::Snapshot::Snapshot(cmState* state, PositionType position)
: State(state),
Position(position)
{
}
const char* cmState::Directory::GetCurrentSource() const
{
return this->DirectoryState->Location.c_str();
}
void cmState::Directory::SetCurrentSource(std::string const& dir)
{
std::string& loc = this->DirectoryState->Location;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
loc,
this->DirectoryState->CurrentSourceDirectoryComponents);
this->ComputeRelativePathTopSource();
}
const char* cmState::Directory::GetCurrentBinary() const
{
return this->DirectoryState->OutputLocation.c_str();
}
void cmState::Directory::SetCurrentBinary(std::string const& dir)
{
std::string& loc = this->DirectoryState->OutputLocation;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
loc,
this->DirectoryState->CurrentBinaryDirectoryComponents);
this->ComputeRelativePathTopBinary();
}
void cmState::Snapshot::SetListFile(const std::string& listfile)
{
*this->Position->ExecutionListFile = listfile;
}
std::vector<std::string> const&
cmState::Directory::GetCurrentSourceComponents() const
{
return this->DirectoryState->CurrentSourceDirectoryComponents;
}
std::vector<std::string> const&
cmState::Directory::GetCurrentBinaryComponents() const
{
return this->DirectoryState->CurrentBinaryDirectoryComponents;
}
const char* cmState::Directory::GetRelativePathTopSource() const
{
return this->DirectoryState->RelativePathTopSource.c_str();
}
const char* cmState::Directory::GetRelativePathTopBinary() const
{
return this->DirectoryState->RelativePathTopBinary.c_str();
}
void cmState::Directory::SetRelativePathTopSource(const char* dir)
{
this->DirectoryState->RelativePathTopSource = dir;
}
void cmState::Directory::SetRelativePathTopBinary(const char* dir)
{
this->DirectoryState->RelativePathTopBinary = dir;
}
std::string cmState::Snapshot::GetExecutionListFile() const
{
return *this->Position->ExecutionListFile;
}
std::string cmState::Snapshot::GetEntryPointCommand() const
{
return this->Position->EntryPointCommand;
}
long cmState::Snapshot::GetEntryPointLine() const
{
return this->Position->EntryPointLine;
}
bool cmState::Snapshot::IsValid() const
{
return this->State && this->Position.IsValid()
? this->Position != this->State->SnapshotData.Root()
: false;
}
cmState::Snapshot cmState::Snapshot::GetBuildsystemDirectoryParent() const
{
Snapshot snapshot;
if (!this->State || this->Position == this->State->SnapshotData.Root())
{
return snapshot;
}
PositionType parentPos = this->Position->DirectoryParent;
if (parentPos != this->State->SnapshotData.Root())
{
snapshot = Snapshot(this->State, parentPos);
}
return snapshot;
}
cmState::Snapshot cmState::Snapshot::GetCallStackParent() const
{
assert(this->State);
assert(this->Position != this->State->SnapshotData.Root());
Snapshot snapshot;
if (this->Position->SnapshotType == cmState::BuildsystemDirectoryType)
{
return snapshot;
}
PositionType parentPos = this->Position;
++parentPos;
if (parentPos == this->State->SnapshotData.Root())
{
return snapshot;
}
snapshot = Snapshot(this->State, parentPos);
return snapshot;
}
cmState* cmState::Snapshot::GetState() const
{
return this->State;
}
cmState::Directory cmState::Snapshot::GetDirectory() const
{
return Directory(this->Position->BuildSystemDirectory, *this);
}
cmState::Directory::Directory(
cmLinkedTree<BuildsystemDirectoryStateType>::iterator iter,
const cmState::Snapshot& snapshot)
: DirectoryState(iter), Snapshot_(snapshot)
{
}