cmState: Group BuildsystemDirectory state together in a struct.

It needs to be snapshotted independently of other state.
This commit is contained in:
Stephen Kelly 2015-05-23 10:37:07 +02:00
parent 1b323949fe
commit 7b9c75860d
2 changed files with 80 additions and 73 deletions

View File

@ -22,6 +22,24 @@ struct cmState::SnapshotDataType
{
cmState::PositionType DirectoryParent;
cmState::SnapshotType SnapshotType;
std::vector<cmState::BuildsystemDirectoryStateType>::size_type
BuildSystemDirectoryPosition;
};
struct cmState::BuildsystemDirectoryStateType
{
std::string Location;
std::string OutputLocation;
std::vector<std::string> CurrentSourceDirectoryComponents;
std::vector<std::string> CurrentBinaryDirectoryComponents;
// The top-most directories for relative path conversion. Both the
// source and destination location of a relative path conversion
// must be underneath one of these directories (both under source or
// both under binary) in order for the relative path to be evaluated
// safely by the build tools.
std::string RelativePathTopSource;
std::string RelativePathTopBinary;
};
cmState::cmState(cmake* cm)
@ -206,29 +224,13 @@ void cmState::Reset()
this->GlobalProperties.clear();
this->PropertyDefinitions.clear();
assert(this->Locations.size() > 0);
assert(this->OutputLocations.size() > 0);
assert(this->BuildsystemDirectory.size() > 0);
assert(this->SnapshotData.size() > 0);
assert(this->CurrentSourceDirectoryComponents.size() > 0);
assert(this->CurrentBinaryDirectoryComponents.size() > 0);
assert(this->RelativePathTopSource.size() > 0);
assert(this->RelativePathTopBinary.size() > 0);
this->Locations.erase(this->Locations.begin() + 1, this->Locations.end());
this->OutputLocations.erase(this->OutputLocations.begin() + 1,
this->OutputLocations.end());
this->BuildsystemDirectory.erase(this->BuildsystemDirectory.begin() + 1,
this->BuildsystemDirectory.end());
this->SnapshotData.erase(this->SnapshotData.begin() + 1,
this->SnapshotData.end());
this->CurrentSourceDirectoryComponents.erase(
this->CurrentSourceDirectoryComponents.begin() + 1,
this->CurrentSourceDirectoryComponents.end());
this->CurrentBinaryDirectoryComponents.erase(
this->CurrentBinaryDirectoryComponents.begin() + 1,
this->CurrentBinaryDirectoryComponents.end());
this->RelativePathTopSource.erase(this->RelativePathTopSource.begin() + 1,
this->RelativePathTopSource.end());
this->RelativePathTopBinary.erase(this->RelativePathTopBinary.begin() + 1,
this->RelativePathTopBinary.end());
this->DefineProperty
("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
@ -618,7 +620,9 @@ void cmState::Snapshot::ComputeRelativePathTopSource()
result = currentSource;
}
}
this->State->RelativePathTopSource[this->Position] = result;
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopSource = result;
}
void cmState::Snapshot::ComputeRelativePathTopBinary()
@ -652,16 +656,18 @@ void cmState::Snapshot::ComputeRelativePathTopBinary()
}
}
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
// The current working directory on Windows cannot be a network
// path. Therefore relative paths cannot work when the binary tree
// is a network path.
if(result.size() < 2 || result.substr(0, 2) != "//")
{
this->State->RelativePathTopBinary[this->Position] = result;
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = result;
}
else
{
this->State->RelativePathTopBinary[this->Position] = "";
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = "";
}
}
@ -672,12 +678,8 @@ cmState::Snapshot cmState::CreateBaseSnapshot()
SnapshotDataType& snp = this->SnapshotData.back();
snp.DirectoryParent = 0;
snp.SnapshotType = BuildsystemDirectoryType;
this->Locations.resize(1);
this->OutputLocations.resize(1);
this->CurrentSourceDirectoryComponents.resize(1);
this->CurrentBinaryDirectoryComponents.resize(1);
this->RelativePathTopSource.resize(1);
this->RelativePathTopBinary.resize(1);
snp.BuildSystemDirectoryPosition = 0;
this->BuildsystemDirectory.resize(1);
return cmState::Snapshot(this, pos);
}
@ -690,14 +692,8 @@ cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot)
SnapshotDataType& snp = this->SnapshotData.back();
snp.DirectoryParent = originSnapshot.Position;
snp.SnapshotType = BuildsystemDirectoryType;
this->Locations.resize(this->Locations.size() + 1);
this->OutputLocations.resize(this->OutputLocations.size() + 1);
this->CurrentSourceDirectoryComponents.resize(
this->CurrentSourceDirectoryComponents.size() + 1);
this->CurrentBinaryDirectoryComponents.resize(
this->CurrentBinaryDirectoryComponents.size() + 1);
this->RelativePathTopSource.resize(this->RelativePathTopSource.size() + 1);
this->RelativePathTopBinary.resize(this->RelativePathTopBinary.size() + 1);
snp.BuildSystemDirectoryPosition = this->BuildsystemDirectory.size();
this->BuildsystemDirectory.resize(this->BuildsystemDirectory.size() + 1);
return cmState::Snapshot(this, pos);
}
@ -710,76 +706,95 @@ cmState::Snapshot::Snapshot(cmState* state, PositionType position)
const char* cmState::Snapshot::GetCurrentSourceDirectory() const
{
return this->State->Locations[this->Position].c_str();
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].Location.c_str();
}
void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir)
{
assert(this->State);
assert(this->State->Locations.size() > this->Position);
this->State->Locations[this->Position] = dir;
cmSystemTools::ConvertToUnixSlashes(
this->State->Locations[this->Position]);
this->State->Locations[this->Position] =
cmSystemTools::CollapseFullPath(this->State->Locations[this->Position]);
assert(this->State->SnapshotData.size() > this->Position);
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
std::string& loc = this->State->BuildsystemDirectory[pos].Location;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
this->State->Locations[this->Position],
this->State->CurrentSourceDirectoryComponents[this->Position]);
loc,
this->State->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents);
this->ComputeRelativePathTopSource();
}
const char* cmState::Snapshot::GetCurrentBinaryDirectory() const
{
return this->State->OutputLocations[this->Position].c_str();
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].OutputLocation.c_str();
}
void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir)
{
assert(this->State->OutputLocations.size() > this->Position);
this->State->OutputLocations[this->Position] = dir;
cmSystemTools::ConvertToUnixSlashes(
this->State->OutputLocations[this->Position]);
this->State->OutputLocations[this->Position] =
cmSystemTools::CollapseFullPath(
this->State->OutputLocations[this->Position]);
assert(this->State->SnapshotData.size() > this->Position);
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
std::string& loc = this->State->BuildsystemDirectory[pos].OutputLocation;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
this->State->OutputLocations[this->Position],
this->State->CurrentBinaryDirectoryComponents[this->Position]);
loc,
this->State->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents);
this->ComputeRelativePathTopBinary();
}
std::vector<std::string> const&
cmState::Snapshot::GetCurrentSourceDirectoryComponents()
{
return this->State->CurrentSourceDirectoryComponents[this->Position];
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State
->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents;
}
std::vector<std::string> const&
cmState::Snapshot::GetCurrentBinaryDirectoryComponents()
{
return this->State->CurrentBinaryDirectoryComponents[this->Position];
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State
->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents;
}
const char* cmState::Snapshot::GetRelativePathTopSource() const
{
return this->State->RelativePathTopSource[this->Position].c_str();
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].RelativePathTopSource.c_str();
}
const char* cmState::Snapshot::GetRelativePathTopBinary() const
{
return this->State->RelativePathTopBinary[this->Position].c_str();
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].RelativePathTopBinary.c_str();
}
void cmState::Snapshot::SetRelativePathTopSource(const char* dir)
{
this->State->RelativePathTopSource[this->Position] = dir;
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopSource = dir;
}
void cmState::Snapshot::SetRelativePathTopBinary(const char* dir)
{
this->State->RelativePathTopBinary[this->Position] = dir;
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = dir;
}
bool cmState::Snapshot::IsValid() const

View File

@ -164,19 +164,11 @@ private:
std::map<std::string, cmCommand*> Commands;
cmPropertyMap GlobalProperties;
cmake* CMakeInstance;
std::vector<std::string> Locations;
std::vector<std::string> OutputLocations;
std::vector<SnapshotDataType> SnapshotData;
std::vector<std::vector<std::string> > CurrentSourceDirectoryComponents;
std::vector<std::vector<std::string> > CurrentBinaryDirectoryComponents;
// The top-most directories for relative path conversion. Both the
// source and destination location of a relative path conversion
// must be underneath one of these directories (both under source or
// both under binary) in order for the relative path to be evaluated
// safely by the build tools.
std::vector<std::string> RelativePathTopSource;
std::vector<std::string> RelativePathTopBinary;
struct BuildsystemDirectoryStateType;
std::vector<BuildsystemDirectoryStateType> BuildsystemDirectory;
std::vector<SnapshotDataType> SnapshotData;
std::vector<std::string> SourceDirectoryComponents;
std::vector<std::string> BinaryDirectoryComponents;