cmState: Group BuildsystemDirectory state together in a struct.
It needs to be snapshotted independently of other state.
This commit is contained in:
parent
1b323949fe
commit
7b9c75860d
|
@ -22,6 +22,24 @@ struct cmState::SnapshotDataType
|
|||
{
|
||||
cmState::PositionType DirectoryParent;
|
||||
cmState::SnapshotType SnapshotType;
|
||||
std::vector<cmState::BuildsystemDirectoryStateType>::size_type
|
||||
BuildSystemDirectoryPosition;
|
||||
};
|
||||
|
||||
struct cmState::BuildsystemDirectoryStateType
|
||||
{
|
||||
std::string Location;
|
||||
std::string OutputLocation;
|
||||
|
||||
std::vector<std::string> CurrentSourceDirectoryComponents;
|
||||
std::vector<std::string> CurrentBinaryDirectoryComponents;
|
||||
// The top-most directories for relative path conversion. Both the
|
||||
// source and destination location of a relative path conversion
|
||||
// must be underneath one of these directories (both under source or
|
||||
// both under binary) in order for the relative path to be evaluated
|
||||
// safely by the build tools.
|
||||
std::string RelativePathTopSource;
|
||||
std::string RelativePathTopBinary;
|
||||
};
|
||||
|
||||
cmState::cmState(cmake* cm)
|
||||
|
@ -206,29 +224,13 @@ void cmState::Reset()
|
|||
this->GlobalProperties.clear();
|
||||
this->PropertyDefinitions.clear();
|
||||
|
||||
assert(this->Locations.size() > 0);
|
||||
assert(this->OutputLocations.size() > 0);
|
||||
assert(this->BuildsystemDirectory.size() > 0);
|
||||
assert(this->SnapshotData.size() > 0);
|
||||
assert(this->CurrentSourceDirectoryComponents.size() > 0);
|
||||
assert(this->CurrentBinaryDirectoryComponents.size() > 0);
|
||||
assert(this->RelativePathTopSource.size() > 0);
|
||||
assert(this->RelativePathTopBinary.size() > 0);
|
||||
|
||||
this->Locations.erase(this->Locations.begin() + 1, this->Locations.end());
|
||||
this->OutputLocations.erase(this->OutputLocations.begin() + 1,
|
||||
this->OutputLocations.end());
|
||||
this->BuildsystemDirectory.erase(this->BuildsystemDirectory.begin() + 1,
|
||||
this->BuildsystemDirectory.end());
|
||||
this->SnapshotData.erase(this->SnapshotData.begin() + 1,
|
||||
this->SnapshotData.end());
|
||||
this->CurrentSourceDirectoryComponents.erase(
|
||||
this->CurrentSourceDirectoryComponents.begin() + 1,
|
||||
this->CurrentSourceDirectoryComponents.end());
|
||||
this->CurrentBinaryDirectoryComponents.erase(
|
||||
this->CurrentBinaryDirectoryComponents.begin() + 1,
|
||||
this->CurrentBinaryDirectoryComponents.end());
|
||||
this->RelativePathTopSource.erase(this->RelativePathTopSource.begin() + 1,
|
||||
this->RelativePathTopSource.end());
|
||||
this->RelativePathTopBinary.erase(this->RelativePathTopBinary.begin() + 1,
|
||||
this->RelativePathTopBinary.end());
|
||||
|
||||
this->DefineProperty
|
||||
("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
|
||||
|
@ -618,7 +620,9 @@ void cmState::Snapshot::ComputeRelativePathTopSource()
|
|||
result = currentSource;
|
||||
}
|
||||
}
|
||||
this->State->RelativePathTopSource[this->Position] = result;
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
this->State->BuildsystemDirectory[pos].RelativePathTopSource = result;
|
||||
}
|
||||
|
||||
void cmState::Snapshot::ComputeRelativePathTopBinary()
|
||||
|
@ -652,16 +656,18 @@ void cmState::Snapshot::ComputeRelativePathTopBinary()
|
|||
}
|
||||
}
|
||||
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
// The current working directory on Windows cannot be a network
|
||||
// path. Therefore relative paths cannot work when the binary tree
|
||||
// is a network path.
|
||||
if(result.size() < 2 || result.substr(0, 2) != "//")
|
||||
{
|
||||
this->State->RelativePathTopBinary[this->Position] = result;
|
||||
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->State->RelativePathTopBinary[this->Position] = "";
|
||||
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -672,12 +678,8 @@ cmState::Snapshot cmState::CreateBaseSnapshot()
|
|||
SnapshotDataType& snp = this->SnapshotData.back();
|
||||
snp.DirectoryParent = 0;
|
||||
snp.SnapshotType = BuildsystemDirectoryType;
|
||||
this->Locations.resize(1);
|
||||
this->OutputLocations.resize(1);
|
||||
this->CurrentSourceDirectoryComponents.resize(1);
|
||||
this->CurrentBinaryDirectoryComponents.resize(1);
|
||||
this->RelativePathTopSource.resize(1);
|
||||
this->RelativePathTopBinary.resize(1);
|
||||
snp.BuildSystemDirectoryPosition = 0;
|
||||
this->BuildsystemDirectory.resize(1);
|
||||
return cmState::Snapshot(this, pos);
|
||||
}
|
||||
|
||||
|
@ -690,14 +692,8 @@ cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot)
|
|||
SnapshotDataType& snp = this->SnapshotData.back();
|
||||
snp.DirectoryParent = originSnapshot.Position;
|
||||
snp.SnapshotType = BuildsystemDirectoryType;
|
||||
this->Locations.resize(this->Locations.size() + 1);
|
||||
this->OutputLocations.resize(this->OutputLocations.size() + 1);
|
||||
this->CurrentSourceDirectoryComponents.resize(
|
||||
this->CurrentSourceDirectoryComponents.size() + 1);
|
||||
this->CurrentBinaryDirectoryComponents.resize(
|
||||
this->CurrentBinaryDirectoryComponents.size() + 1);
|
||||
this->RelativePathTopSource.resize(this->RelativePathTopSource.size() + 1);
|
||||
this->RelativePathTopBinary.resize(this->RelativePathTopBinary.size() + 1);
|
||||
snp.BuildSystemDirectoryPosition = this->BuildsystemDirectory.size();
|
||||
this->BuildsystemDirectory.resize(this->BuildsystemDirectory.size() + 1);
|
||||
return cmState::Snapshot(this, pos);
|
||||
}
|
||||
|
||||
|
@ -710,76 +706,95 @@ cmState::Snapshot::Snapshot(cmState* state, PositionType position)
|
|||
|
||||
const char* cmState::Snapshot::GetCurrentSourceDirectory() const
|
||||
{
|
||||
return this->State->Locations[this->Position].c_str();
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State->BuildsystemDirectory[pos].Location.c_str();
|
||||
}
|
||||
|
||||
void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir)
|
||||
{
|
||||
assert(this->State);
|
||||
assert(this->State->Locations.size() > this->Position);
|
||||
this->State->Locations[this->Position] = dir;
|
||||
cmSystemTools::ConvertToUnixSlashes(
|
||||
this->State->Locations[this->Position]);
|
||||
this->State->Locations[this->Position] =
|
||||
cmSystemTools::CollapseFullPath(this->State->Locations[this->Position]);
|
||||
assert(this->State->SnapshotData.size() > this->Position);
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
std::string& loc = this->State->BuildsystemDirectory[pos].Location;
|
||||
loc = dir;
|
||||
cmSystemTools::ConvertToUnixSlashes(loc);
|
||||
loc = cmSystemTools::CollapseFullPath(loc);
|
||||
|
||||
cmSystemTools::SplitPath(
|
||||
this->State->Locations[this->Position],
|
||||
this->State->CurrentSourceDirectoryComponents[this->Position]);
|
||||
loc,
|
||||
this->State->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents);
|
||||
this->ComputeRelativePathTopSource();
|
||||
}
|
||||
|
||||
const char* cmState::Snapshot::GetCurrentBinaryDirectory() const
|
||||
{
|
||||
return this->State->OutputLocations[this->Position].c_str();
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State->BuildsystemDirectory[pos].OutputLocation.c_str();
|
||||
}
|
||||
|
||||
void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir)
|
||||
{
|
||||
assert(this->State->OutputLocations.size() > this->Position);
|
||||
this->State->OutputLocations[this->Position] = dir;
|
||||
cmSystemTools::ConvertToUnixSlashes(
|
||||
this->State->OutputLocations[this->Position]);
|
||||
this->State->OutputLocations[this->Position] =
|
||||
cmSystemTools::CollapseFullPath(
|
||||
this->State->OutputLocations[this->Position]);
|
||||
assert(this->State->SnapshotData.size() > this->Position);
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
std::string& loc = this->State->BuildsystemDirectory[pos].OutputLocation;
|
||||
loc = dir;
|
||||
cmSystemTools::ConvertToUnixSlashes(loc);
|
||||
loc = cmSystemTools::CollapseFullPath(loc);
|
||||
|
||||
cmSystemTools::SplitPath(
|
||||
this->State->OutputLocations[this->Position],
|
||||
this->State->CurrentBinaryDirectoryComponents[this->Position]);
|
||||
loc,
|
||||
this->State->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents);
|
||||
this->ComputeRelativePathTopBinary();
|
||||
}
|
||||
|
||||
std::vector<std::string> const&
|
||||
cmState::Snapshot::GetCurrentSourceDirectoryComponents()
|
||||
{
|
||||
return this->State->CurrentSourceDirectoryComponents[this->Position];
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State
|
||||
->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents;
|
||||
}
|
||||
|
||||
std::vector<std::string> const&
|
||||
cmState::Snapshot::GetCurrentBinaryDirectoryComponents()
|
||||
{
|
||||
return this->State->CurrentBinaryDirectoryComponents[this->Position];
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State
|
||||
->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents;
|
||||
}
|
||||
|
||||
const char* cmState::Snapshot::GetRelativePathTopSource() const
|
||||
{
|
||||
return this->State->RelativePathTopSource[this->Position].c_str();
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State->BuildsystemDirectory[pos].RelativePathTopSource.c_str();
|
||||
}
|
||||
|
||||
const char* cmState::Snapshot::GetRelativePathTopBinary() const
|
||||
{
|
||||
return this->State->RelativePathTopBinary[this->Position].c_str();
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
return this->State->BuildsystemDirectory[pos].RelativePathTopBinary.c_str();
|
||||
}
|
||||
|
||||
void cmState::Snapshot::SetRelativePathTopSource(const char* dir)
|
||||
{
|
||||
this->State->RelativePathTopSource[this->Position] = dir;
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
this->State->BuildsystemDirectory[pos].RelativePathTopSource = dir;
|
||||
}
|
||||
|
||||
void cmState::Snapshot::SetRelativePathTopBinary(const char* dir)
|
||||
{
|
||||
this->State->RelativePathTopBinary[this->Position] = dir;
|
||||
PositionType pos =
|
||||
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
|
||||
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = dir;
|
||||
}
|
||||
|
||||
bool cmState::Snapshot::IsValid() const
|
||||
|
|
|
@ -164,19 +164,11 @@ private:
|
|||
std::map<std::string, cmCommand*> Commands;
|
||||
cmPropertyMap GlobalProperties;
|
||||
cmake* CMakeInstance;
|
||||
std::vector<std::string> Locations;
|
||||
std::vector<std::string> OutputLocations;
|
||||
std::vector<SnapshotDataType> SnapshotData;
|
||||
|
||||
std::vector<std::vector<std::string> > CurrentSourceDirectoryComponents;
|
||||
std::vector<std::vector<std::string> > CurrentBinaryDirectoryComponents;
|
||||
// The top-most directories for relative path conversion. Both the
|
||||
// source and destination location of a relative path conversion
|
||||
// must be underneath one of these directories (both under source or
|
||||
// both under binary) in order for the relative path to be evaluated
|
||||
// safely by the build tools.
|
||||
std::vector<std::string> RelativePathTopSource;
|
||||
std::vector<std::string> RelativePathTopBinary;
|
||||
struct BuildsystemDirectoryStateType;
|
||||
std::vector<BuildsystemDirectoryStateType> BuildsystemDirectory;
|
||||
|
||||
std::vector<SnapshotDataType> SnapshotData;
|
||||
|
||||
std::vector<std::string> SourceDirectoryComponents;
|
||||
std::vector<std::string> BinaryDirectoryComponents;
|
||||
|
|
Loading…
Reference in New Issue