cmState: Extract a cmLinkedTree container adaptor.
This will be used to contain most of the content of the cmState in several different trees. Refer to the BuildsystemDirectory state from the SnapshotData state. Currently these trees have the same structure, but that will change when we have more snapshot types.
This commit is contained in:
parent
7b9c75860d
commit
4e5c70abe2
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@ -281,6 +281,7 @@ set(SRCS
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cmInstallTargetGenerator.cxx
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cmInstallDirectoryGenerator.h
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cmInstallDirectoryGenerator.cxx
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cmLinkedTree.h
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cmListFileCache.cxx
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cmListFileCache.h
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cmListFileLexer.c
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@ -0,0 +1,164 @@
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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2015 Stephen Kelly <steveire@gmail.com>
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmLinkedTree_h
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#define cmLinkedTree_h
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#include "cmStandardIncludes.h"
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#include <assert.h>
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/**
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@brief A adaptor for traversing a tree structure in a vector
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This class is not intended to be wholly generic like a standard library
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container adaptor. Mostly it exists to facilitate code sharing for the
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needs of the cmState. For example, the Truncate() method is a specific
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requirement of the cmState.
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An empty cmLinkedTree provides a Root() method, and an Extend() method,
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each of which return iterators. A Tree can be built up by extending
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from the root, and then extending from any other iterator.
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An iterator resulting from this tree construction can be
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forward-only-iterated toward the root. Extending the tree never
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invalidates existing iterators.
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*/
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template<typename T>
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class cmLinkedTree
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{
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typedef typename std::vector<T>::size_type PositionType;
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typedef T* PointerType;
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typedef T& ReferenceType;
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public:
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class iterator : public std::iterator<std::forward_iterator_tag, T>
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{
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friend class cmLinkedTree;
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cmLinkedTree* Tree;
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// The Position is always 'one past the end'.
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PositionType Position;
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iterator(cmLinkedTree* tree, PositionType pos)
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: Tree(tree), Position(pos)
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{
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}
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public:
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iterator()
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: Tree(0), Position(0)
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{
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}
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void operator++()
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{
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assert(this->Tree);
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assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
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assert(this->Position <= this->Tree->Data.size());
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assert(this->Position > 0);
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this->Position = this->Tree->UpPositions[this->Position - 1];
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}
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PointerType operator->() const
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{
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assert(this->Tree);
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assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
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assert(this->Position <= this->Tree->Data.size());
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assert(this->Position > 0);
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return this->Tree->GetPointer(this->Position - 1);
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}
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PointerType operator->()
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{
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assert(this->Tree);
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assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
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assert(this->Position <= this->Tree->Data.size());
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assert(this->Position > 0);
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return this->Tree->GetPointer(this->Position - 1);
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}
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bool operator==(iterator other) const
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{
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assert(this->Tree);
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assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
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assert(this->Tree == other.Tree);
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return this->Position == other.Position;
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}
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bool operator!=(iterator other) const
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{
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assert(this->Tree);
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assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
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return !(*this == other);
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}
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bool IsValid() const
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{
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if (!this->Tree)
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{
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return false;
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}
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return this->Position <= this->Tree->Data.size();
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}
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};
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iterator Root() const
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{
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return iterator(const_cast<cmLinkedTree*>(this), 0);
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}
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iterator Extend(iterator it)
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{
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return Extend_impl(it, T());
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}
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iterator Extend(iterator it, T t)
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{
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return Extend_impl(it, t);
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}
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iterator Truncate()
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{
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assert(this->UpPositions.size() > 0);
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this->UpPositions.erase(this->UpPositions.begin() + 1,
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this->UpPositions.end());
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assert(this->Data.size() > 0);
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this->Data.erase(this->Data.begin() + 1, this->Data.end());
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return iterator(this, 1);
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}
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private:
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T& GetReference(PositionType pos)
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{
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return this->Data[pos];
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}
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T* GetPointer(PositionType pos)
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{
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return &this->Data[pos];
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}
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iterator Extend_impl(iterator it, T t)
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{
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assert(this->UpPositions.size() == this->Data.size());
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assert(it.Position <= this->UpPositions.size());
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this->UpPositions.push_back(it.Position);
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this->Data.push_back(t);
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return iterator(this, this->UpPositions.size());
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}
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std::vector<T> Data;
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std::vector<PositionType> UpPositions;
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};
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#endif
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@ -22,8 +22,8 @@ struct cmState::SnapshotDataType
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{
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cmState::PositionType DirectoryParent;
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cmState::SnapshotType SnapshotType;
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std::vector<cmState::BuildsystemDirectoryStateType>::size_type
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BuildSystemDirectoryPosition;
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cmLinkedTree<cmState::BuildsystemDirectoryStateType>::iterator
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BuildSystemDirectory;
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};
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struct cmState::BuildsystemDirectoryStateType
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@ -224,13 +224,8 @@ void cmState::Reset()
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this->GlobalProperties.clear();
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this->PropertyDefinitions.clear();
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assert(this->BuildsystemDirectory.size() > 0);
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assert(this->SnapshotData.size() > 0);
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this->BuildsystemDirectory.erase(this->BuildsystemDirectory.begin() + 1,
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this->BuildsystemDirectory.end());
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this->SnapshotData.erase(this->SnapshotData.begin() + 1,
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this->SnapshotData.end());
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this->BuildsystemDirectory.Truncate();
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this->SnapshotData.Truncate();
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this->DefineProperty
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("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
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@ -620,9 +615,7 @@ void cmState::Snapshot::ComputeRelativePathTopSource()
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result = currentSource;
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}
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}
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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this->State->BuildsystemDirectory[pos].RelativePathTopSource = result;
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this->Position->BuildSystemDirectory->RelativePathTopSource = result;
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}
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void cmState::Snapshot::ComputeRelativePathTopBinary()
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@ -656,30 +649,26 @@ void cmState::Snapshot::ComputeRelativePathTopBinary()
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}
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}
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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// The current working directory on Windows cannot be a network
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// path. Therefore relative paths cannot work when the binary tree
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// is a network path.
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if(result.size() < 2 || result.substr(0, 2) != "//")
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{
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this->State->BuildsystemDirectory[pos].RelativePathTopBinary = result;
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this->Position->BuildSystemDirectory->RelativePathTopBinary = result;
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}
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else
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{
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this->State->BuildsystemDirectory[pos].RelativePathTopBinary = "";
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this->Position->BuildSystemDirectory->RelativePathTopBinary = "";
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}
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}
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cmState::Snapshot cmState::CreateBaseSnapshot()
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{
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PositionType pos = 0;
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this->SnapshotData.resize(1);
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SnapshotDataType& snp = this->SnapshotData.back();
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snp.DirectoryParent = 0;
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snp.SnapshotType = BuildsystemDirectoryType;
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snp.BuildSystemDirectoryPosition = 0;
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this->BuildsystemDirectory.resize(1);
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PositionType pos = this->SnapshotData.Extend(this->SnapshotData.Root());
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pos->DirectoryParent = this->SnapshotData.Root();
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pos->SnapshotType = BuildsystemDirectoryType;
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pos->BuildSystemDirectory =
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this->BuildsystemDirectory.Extend(this->BuildsystemDirectory.Root());
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return cmState::Snapshot(this, pos);
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}
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cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot)
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{
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assert(originSnapshot.IsValid());
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PositionType pos = this->SnapshotData.size();
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this->SnapshotData.resize(this->SnapshotData.size() + 1);
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SnapshotDataType& snp = this->SnapshotData.back();
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snp.DirectoryParent = originSnapshot.Position;
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snp.SnapshotType = BuildsystemDirectoryType;
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snp.BuildSystemDirectoryPosition = this->BuildsystemDirectory.size();
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this->BuildsystemDirectory.resize(this->BuildsystemDirectory.size() + 1);
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PositionType pos = this->SnapshotData.Extend(originSnapshot.Position);
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pos->DirectoryParent = originSnapshot.Position;
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pos->SnapshotType = BuildsystemDirectoryType;
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pos->BuildSystemDirectory =
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this->BuildsystemDirectory.Extend(
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originSnapshot.Position->BuildSystemDirectory);
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return cmState::Snapshot(this, pos);
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}
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const char* cmState::Snapshot::GetCurrentSourceDirectory() const
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State->BuildsystemDirectory[pos].Location.c_str();
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return this->Position->BuildSystemDirectory->Location.c_str();
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}
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void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir)
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{
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assert(this->State);
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assert(this->State->SnapshotData.size() > this->Position);
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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std::string& loc = this->State->BuildsystemDirectory[pos].Location;
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std::string& loc = this->Position->BuildSystemDirectory->Location;
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loc = dir;
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cmSystemTools::ConvertToUnixSlashes(loc);
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loc = cmSystemTools::CollapseFullPath(loc);
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cmSystemTools::SplitPath(
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loc,
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this->State->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents);
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this->Position->BuildSystemDirectory->CurrentSourceDirectoryComponents);
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this->ComputeRelativePathTopSource();
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}
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const char* cmState::Snapshot::GetCurrentBinaryDirectory() const
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State->BuildsystemDirectory[pos].OutputLocation.c_str();
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return this->Position->BuildSystemDirectory->OutputLocation.c_str();
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}
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void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir)
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{
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assert(this->State->SnapshotData.size() > this->Position);
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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std::string& loc = this->State->BuildsystemDirectory[pos].OutputLocation;
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std::string& loc = this->Position->BuildSystemDirectory->OutputLocation;
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loc = dir;
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cmSystemTools::ConvertToUnixSlashes(loc);
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loc = cmSystemTools::CollapseFullPath(loc);
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cmSystemTools::SplitPath(
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loc,
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this->State->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents);
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this->Position->BuildSystemDirectory->CurrentBinaryDirectoryComponents);
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this->ComputeRelativePathTopBinary();
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}
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std::vector<std::string> const&
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cmState::Snapshot::GetCurrentSourceDirectoryComponents()
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State
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->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents;
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return this->Position->BuildSystemDirectory
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->CurrentSourceDirectoryComponents;
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}
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std::vector<std::string> const&
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cmState::Snapshot::GetCurrentBinaryDirectoryComponents()
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State
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->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents;
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return this->Position->BuildSystemDirectory
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->CurrentBinaryDirectoryComponents;
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}
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const char* cmState::Snapshot::GetRelativePathTopSource() const
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State->BuildsystemDirectory[pos].RelativePathTopSource.c_str();
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return this->Position->BuildSystemDirectory->RelativePathTopSource.c_str();
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}
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const char* cmState::Snapshot::GetRelativePathTopBinary() const
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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return this->State->BuildsystemDirectory[pos].RelativePathTopBinary.c_str();
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return this->Position->BuildSystemDirectory->RelativePathTopBinary.c_str();
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}
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void cmState::Snapshot::SetRelativePathTopSource(const char* dir)
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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this->State->BuildsystemDirectory[pos].RelativePathTopSource = dir;
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this->Position->BuildSystemDirectory->RelativePathTopSource = dir;
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}
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void cmState::Snapshot::SetRelativePathTopBinary(const char* dir)
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{
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PositionType pos =
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this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
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this->State->BuildsystemDirectory[pos].RelativePathTopBinary = dir;
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this->Position->BuildSystemDirectory->RelativePathTopBinary = dir;
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}
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bool cmState::Snapshot::IsValid() const
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{
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return this->State ? true : false;
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return this->State && this->Position.IsValid()
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? this->Position != this->State->SnapshotData.Root()
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: false;
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}
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cmState::Snapshot cmState::Snapshot::GetBuildsystemDirectoryParent() const
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{
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Snapshot snapshot;
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if (!this->State || this->Position == 0)
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if (!this->State || this->Position == this->State->SnapshotData.Root())
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{
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return snapshot;
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}
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PositionType parentPos =
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this->State->SnapshotData[this->Position].DirectoryParent;
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snapshot = Snapshot(this->State, parentPos);
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PositionType parentPos = this->Position->DirectoryParent;
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if (parentPos != this->State->SnapshotData.Root())
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{
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snapshot = Snapshot(this->State, parentPos);
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}
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return snapshot;
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}
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@ -15,6 +15,7 @@
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#include "cmStandardIncludes.h"
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#include "cmPropertyDefinitionMap.h"
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#include "cmPropertyMap.h"
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#include "cmLinkedTree.h"
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class cmake;
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class cmCommand;
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class cmState
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{
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struct SnapshotDataType;
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typedef std::vector<std::string>::size_type PositionType;
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typedef cmLinkedTree<SnapshotDataType>::iterator PositionType;
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friend class Snapshot;
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public:
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cmState(cmake* cm);
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class Snapshot {
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public:
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Snapshot(cmState* state = 0, PositionType position = 0);
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Snapshot(cmState* state = 0, PositionType position = PositionType());
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const char* GetCurrentSourceDirectory() const;
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void SetCurrentSourceDirectory(std::string const& dir);
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@ -166,9 +167,9 @@ private:
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cmake* CMakeInstance;
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struct BuildsystemDirectoryStateType;
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std::vector<BuildsystemDirectoryStateType> BuildsystemDirectory;
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cmLinkedTree<BuildsystemDirectoryStateType> BuildsystemDirectory;
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std::vector<SnapshotDataType> SnapshotData;
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cmLinkedTree<SnapshotDataType> SnapshotData;
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std::vector<std::string> SourceDirectoryComponents;
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std::vector<std::string> BinaryDirectoryComponents;
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