Since commit 7ced0732 (make default install component name configurable,
2012-05-13) the COMPONENT option has not worked in all cases. The
change restored use of the broken SetDefaultString previously removed by
commit 43cad3e4 (fix the default "Unspecified" component, 2008-03-26).
Remove SetDefaultString and use the default component name only when an
invocation does not specify a non-empty COMPONENT option value.
Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=680825
Until now an unnamed component was always named "Unspecified".
Now this name is taken from the new cmake variable CMAKE_INSTALL_DEFAULT_COMPONENT_NAME,
which is initialized to "Unspecified". But it can now be set to something
project-specific, per directory
Alex
Header files listed in a target's PUBLIC_HEADER or similar properties
are marked as OS X Framework content. Refactoring performed by
commit 11d9b211 (Add cmGeneratorTarget to represent a target during generation, 2012-03-07)
commit 45c2f932 (Simplify cmMakefileTargetGenerator using cmGeneratorTarget, 2012-03-07)
commit 328c0f65 (Simplify cmVisualStudio10TargetGenerator source classification, 2012-03-19)
and related commits accidentally removed such files from treatment as
normal header files by the VS generator (generators other than Makefiles
and Xcode). Move handling of such files out of cmGeneratorTarget and
back to cmMakefileTargetGenerator. The central cmGeneratorTarget
classification will always treat them as header or extra sources.
The hash_fun.hxx header is configured whether FundamentalType is enabled
or not and so cannot depend on it. Run the relevant platform tests
whether or not FundamentalType is on and configure the result directly
into hash_fun. While at it, remove the dependence of SystemInformation
on FundamentalType too since it needs only information that we now
always compute.
d931ce9 VS10: Generate relative source paths when possible (#12570)
b2e7c7a VS11: Do not use source path conversion workaround specific to VS 10
4248132 VS10: Convert paths normally unless forced to relative
c2ba6ba VS10: Simplify vcxproj.filter file generation
4f2d9d2 VS10: Refactor custom commands to use WriteSource
Teach the Plugin test to check that the NO_SONAME target property works
as documented. Check that the IMPORTED targets are written with the
correct properties. When readelf is available use it to check the
actual binary files for SONAME fields.
Add a boolean target property NO_SONAME which may be used to disable
soname for the specified shared library or module even if the platform
supports it. This property should be useful for private shared
libraries or various plugins which live in private directories and have
not been designed to be found or loaded globally.
Replace references to <CMAKE_SHARED_LIBRARY_SONAME_${LANG}_FLAG> and
hard-coded -install_name flags with a conditional <SONAME_FLAG> which is
expanded to the value of the CMAKE_SHARED_LIBRARY_SONAME_${LANG}_FLAG
definition as long as soname supports is enabled for the target in
question. Keep expanding CMAKE_SHARED_LIBRARY_SONAME_${LANG}_FLAG in
rules in case third party projects still use it. Such projects would
not yet use NO_SONAME so the adjacent <TARGET_SONAME> will always be
expanded. Make <TARGET_INSTALLNAME_DIR> NO_SONAME aware as well. Since
-install_name is soname on OS X, this should not be a problem if this
variable is expanded only if soname is enabled.
The Ninja generator performs rule variable substitution only once
globally per rule to put its own placeholders. Final substitution is
performed by ninja at build time. Therefore we cannot conditionally
replace the soname placeholders on a per-target basis. Rather than
omitting $SONAME from rules.ninja, simply do not write its contents for
targets which have NO_SONAME. Since 3 variables are affected by
NO_SONAME ($SONAME, $SONAME_FLAG, $INSTALLNAME_DIR), set them only if
soname is enabled.