Commit Graph

23 Commits

Author SHA1 Message Date
Gregor Jasny 4da60024ad Swift: Fix Compiler-Id detection for Swift 2 2015-09-03 20:30:45 +02:00
Brad King bf11253163 Add rudimentary support for the Apple Swift language with Xcode
Allow the `Swift` language to be enabled with the Xcode generator for
Xcode >= 6.1.  Reject it on other generators and with older Xcode
versions.  Since Apple is the only vendor implementing the language
right now, the compiler id can be just `Apple`.
2015-07-06 16:15:49 -04:00
Brad King b76b52c0b4 Xcode: Set ARCHS only when CMAKE_OSX_ARCHITECTURES is specified (#14736)
Teach the Xcode generator that ONLY_ACTIVE_ARCH=YES means to use ARCHS,
and that the default of ONLY_ACTIVE_ARCH=NO means to use NATIVE_ARCH and
ignore ARCHS.  In the latter case there is no reason to generate ARCHS.
2015-03-27 10:52:32 -04:00
Brad King 7b7209f635 Xcode: Do not require code signing for compiler id (#15214)
The approach in commit v3.1.0-rc1~1^2 (Xcode: Fix compiler id detection
when code signing is required, 2014-10-22) still requires a code signing
key when targeting a real device.  Instead set CODE_SIGNING_REQUIRED to
"NO" to tell Xcode not to sign at all.  Drop the corresponding setting
of the code signing identity.
2015-01-11 16:50:39 -05:00
Brad King b91020f659 Xcode: Fix compiler id detection when code signing is required
The iOS product type 'com.apple.package-type.bundle.unit-test' requires
code signing on Xcode 6.  Other iOS target types do too.  Until CMake
learns to add the CODE_SIGN_IDENTITY build attribute itself, toolchain
files can set CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY to tell the Xcode
generator to add the attribute.  Teach CMakeDetermineCompilerId to
recognize this variable and add the CODE_SIGN_IDENTITY build attribute
to the compiler id project.
2014-10-22 10:16:07 -04:00
Brad King c48f6e1229 Xcode: Fix compiler id detection for iOS tools (#15214)
Since commit 0cce556b (Xcode: Use sysroot and deployment target to
identify compiler, 2014-04-29) our compiler id detection project uses
the target platform SDK in case Xcode selects a different compiler based
on it.  Now the compiler id project actually compiles with the target
compiler and SDK when cross-compiling.

The iOS tools do not support the 'com.apple.product-type.tool' product
type we use in our compiler id detection project.  When targeting
iPhone, use product type 'com.apple.product-type.bundle.unit-test'
instead.
2014-10-22 10:16:07 -04:00
Brad King d09b60f563 VS: Detect compiler id of Nsight Tegra-Android toolchains
Teach CMakeDetermineCompilerId to recognize the Tegra-Android platform
and generate a test project for Nsight Tegra tools.  Locate the full
path to CMAKE_<LANG>_COMPILER by computing it within the test project
build environment.

Also teach CMakeFindBinUtils that this variant of the Visual Studio
generator uses UNIX-like instead of MS-like archiving and linking tools.
2014-09-29 16:05:53 -04:00
Brad King dbb5a7ee31 CMakeDetermineCompilerId: Fix detection for VS ARM platform
Add WindowsSDKDesktopARMSupport to the compiler id .vcxproj to
avoid 'error MSB8022: Compiling Desktop applications for the ARM
platform is not supported.' from VS.

Inspired-by: Minmin Gong <minmin.gong@gmail.com>
Inspired-by: Gilles Khouzam <gillesk@microsoft.com>
2014-08-12 10:08:37 -04:00
Gilles Khouzam b94ddf6cd7 CMakeDetermineCompilerId: Recognize WindowsPhone and WindowsStore
When CMAKE_SYSTEM_NAME is set to target one of these, add
ApplicationType and ApplicationTypeRevision elements to the .vcxproj
file used to identify the compiler so that the WindowsPhone or
WindowsStore toolchains can work.

Co-Author: Brad King <brad.king@kitware.com>
2014-07-31 14:08:48 -04:00
Brad King 0cce556b5f Xcode: Use sysroot and deployment target to identify compiler
Use CMAKE_OSX_SYSROOT and CMAKE_OSX_DEPLOYMENT_TARGET to set the Xcode
SDKROOT and MACOSX_DEPLOYMENT_TARGET build settings.  This is necessary
because some versions of Xcode select a different compiler based on
these settings.  We need to make sure the compiler identified during
language initialization matches what will be used for the actual build.
2014-04-29 09:36:15 -04:00
Brad King af40e8c312 VS: Detect Intel Fortran compiler id and version
Teach CMakeDetermineCompilerId to use a .vfproj project file to
build the Fortran compiler id source file under the Visual Studio
generators.
2013-10-18 09:55:59 -04:00
Patrick Gansterer b02f09d434 VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture
we can use the PlatformName only to specify the this information.
This also removes setting of the MSVC_*_ARCHITECTURE_ID variable
which is not required, because this variable gets set by the
compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
2013-08-05 13:38:26 +02:00
Patrick Gansterer 60e568cf79 VS10: Do not set the TargetMachine when detecting the compiler
The Microsoft linker is intelligent enough to detect the target
machine type depending on the input files. This allows us to
get the target architecture from the compiler instead of
maintaining the mapping to the platform name.
2013-08-05 13:38:21 +02:00
Patrick Gansterer dfbfe6f166 VS6: Hardcode id_machine_6 for compiler detection
id_machine6 is never set to an other value than x86. So it is
safe to remove the replacements with "x86" directly.
2013-08-05 13:38:19 +02:00
Brad King 5683146185 Xcode: Use explicitFileType to mark source types (#14093)
Replace use of lastKnownFileType with explicitFileType to insist
that Xcode treat the file as we ask.
2013-04-16 15:44:48 -04:00
Brad King f980a80495 Xcode: Implement generator toolset selection (#9831, #13802)
Implement generator toolset selection (cmake -T) for Xcode > 2.0 by
adding the GCC_VERSION build setting to project files.
2013-02-07 11:07:48 -05:00
Patrick Gansterer 6b40e1ba3e VS: Ignore LIBC.lib when linking the CompilerId executables
Some Windows CE linkers want to link against LIBC.lib, but can not
find them. Since they are not required we can simply ignore it.
2012-11-30 15:17:50 +01:00
Patrick Gansterer 8e85822e2b VS: Add the entry point when compiling for WindowsCE
Set the entry point to mainACRTStartup to make sure that main()
can be found when linking the application to check the compiler.
2012-11-30 15:15:06 +01:00
Patrick Gansterer 5bf9fd8253 VS: Set the correct SubSystem when determinating the CompilerId
Some WinCE linker only work when the subsystem is set to WINDOWSCE.
2012-11-30 14:14:27 +01:00
Patrick Gansterer 40c36c9f7b VS: Make DetermineCompilerId working with WinCE too
Add a dummy mainCRTStartup() function, since the linker searches for
it instead of main() and set the CMAKE_SYSTEM_* variables depending
on the MSVC_C_ARCHITECTURE_ID and CMAKE_VS_WINCE_VERSION variables.
2012-11-27 08:31:19 -05:00
Patrick Gansterer 14861f88d2 VS: Remove TargetMachine for linker when checking compiler id
If the TargetMachine isn't defined the linker will choose
the correct target depending on the input file. This helps
us later with additional compiler platforms for WinCE.
2012-11-20 19:15:39 +01:00
Brad King 66cb3356f5 VS: Detect the compiler id and tool location
Configure a hand-generated Visual Studio project to build the compiler id
source file since we cannot run the compiler command-line tool directly.
Add a post-build command to print out the full path to the compiler tool.
Parse the full path to the compiler tool from the build output.
2012-08-22 16:35:54 -04:00
Brad King 965a69dcaa Xcode: Detect the compiler id and tool location
Configure a hand-generated Xcode project to build the compiler id source
file since we cannot run the compiler command-line tool directly.  Add a
post-build shell script phase to print out the compiler toolset build
setting.  Run xcodebuild to compile the identification binary.  Parse
the full path to the compiler tool from the xcodebuild output.
2012-08-22 15:14:33 -04:00