VS6: Hardcode id_machine_6 for compiler detection

id_machine6 is never set to an other value than x86. So it is
safe to remove the replacements with "x86" directly.
This commit is contained in:
Patrick Gansterer 2013-08-04 17:47:29 +02:00
parent c359264948
commit dfbfe6f166
2 changed files with 3 additions and 4 deletions

View File

@ -134,7 +134,6 @@ Id flags: ${testflags}
elseif("${id_arch}" STREQUAL "ARM")
set(id_machine_10 MachineARM)
else()
set(id_machine_6 x86)
set(id_machine_10 MachineX86)
endif()
if(CMAKE_VS_PLATFORM_TOOLSET)

View File

@ -1,7 +1,7 @@
# Microsoft Developer Studio Project File - Name="CompilerId@id_lang@" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# TARGTYPE "Win32 (@id_machine_6@) Application" 0x0101
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=CompilerId@id_lang@ - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
@ -16,7 +16,7 @@ CFG=CompilerId@id_lang@ - Win32 Debug
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "CompilerId@id_lang@ - Win32 Debug" (based on "Win32 (@id_machine_6@) Application")
!MESSAGE "CompilerId@id_lang@ - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
@ -29,7 +29,7 @@ CPP=cl.exe
# PROP Target_Dir ""
# ADD CPP /nologo /MDd /c
LINK32=link.exe
# ADD LINK32 /nologo /version:0.0 /subsystem:console /machine:@id_machine_6@ /out:"CompilerId@id_lang@.exe" /IGNORE:4089
# ADD LINK32 /nologo /version:0.0 /subsystem:console /machine:x86 /out:"CompilerId@id_lang@.exe" /IGNORE:4089
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=for %%i in (@id_cl@) do @echo CMAKE_@id_lang@_COMPILER=%%~$PATH:i