VS_WINRT_EXTENSIONS: Boolean property that correspond to "Enable
Tailored Features" in Visual Studio 11 IDE.
VS_WINRT_REFERENCES: Semicolon-delimited list of *.winmd references to
add to the project, which creates a new <ItemGroup>.
VS_GLOBAL_PROJECT_TYPES: A string containing UUIDs to embed in the
Visual Studio project file under <ProjectTypes>.
VS_GLOBAL_KEYWORD: Allows specification of a keyword like "ManagedCProj"
instead of the default "Win32Proj", under <Keyword>
VS_DOTNET_REFERENCES: Semicolon-delimited list of .NET references to add
to the project, which creates a new <ItemGroup>.
In targets with no non-header files the linker language cannot be
determined. Since the target project file cannot be generated at all in
this case, give up as soon as it is detected. Otherwise the generation
code may try to run with uninitialized information.
This commit teaches the VS 10 generator to detect the -D_UNICODE option
in preprocessor definitions and set the CharacterSet attribute to the
value 'Unicode'. This was already done for other VS IDE versions.
See issue #9769
This converts the CMake license to a pure 3-clause OSI-approved BSD
License. We drop the previous license clause requiring modified
versions to be plainly marked. We also update the CMake copyright to
cover the full development time range.
Visual Studio 10 uses MSBuild to drive the build. Custom commands
appear in MSBuild files inside CustomBuild elements, which appear inside
ItemGroup elements. The Outputs and AdditionalInputs elements of each
CustomBuild element are evaluated according to timestamps on disk.
MSBuild does not use inputs/outputs to order CustomBuild steps within a
single ItemGroup or across multiple ItemGroup elements. Instead we must
put only unrelated CustomBuild elements in a single ItemGroup and order
the item groups from top to bottom using a topological order of the
custom command dependency graph.
This fixes CustomCommand and ExternalProject test failures, so we remove
the expectation of these failures.