Put custom commands in topological order for VS 10

Visual Studio 10 uses MSBuild to drive the build.  Custom commands
appear in MSBuild files inside CustomBuild elements, which appear inside
ItemGroup elements.  The Outputs and AdditionalInputs elements of each
CustomBuild element are evaluated according to timestamps on disk.

MSBuild does not use inputs/outputs to order CustomBuild steps within a
single ItemGroup or across multiple ItemGroup elements.  Instead we must
put only unrelated CustomBuild elements in a single ItemGroup and order
the item groups from top to bottom using a topological order of the
custom command dependency graph.

This fixes CustomCommand and ExternalProject test failures, so we remove
the expectation of these failures.
This commit is contained in:
Brad King 2009-09-07 10:12:18 -04:00
parent 4224513cce
commit 4e16813f63
3 changed files with 29 additions and 16 deletions

View File

@ -247,18 +247,38 @@ void cmVisualStudio10TargetGenerator::WriteProjectConfigurationValues()
}
void cmVisualStudio10TargetGenerator::WriteCustomCommands()
{
this->WriteString("<ItemGroup>\n", 1);
std::vector<cmSourceFile*>const & sources = this->Target->GetSourceFiles();
{
this->SourcesVisited.clear();
std::vector<cmSourceFile*> const& sources = this->Target->GetSourceFiles();
for(std::vector<cmSourceFile*>::const_iterator source = sources.begin();
source != sources.end(); ++source)
{
if(cmCustomCommand const* command = (*source)->GetCustomCommand())
cmSourceFile* sf = *source;
this->WriteCustomCommand(sf);
}
}
//----------------------------------------------------------------------------
void cmVisualStudio10TargetGenerator::WriteCustomCommand(cmSourceFile* sf)
{
if(this->SourcesVisited.insert(sf).second)
{
if(std::vector<cmSourceFile*> const* depends =
this->Target->GetSourceDepends(sf))
{
this->WriteCustomRule(*source, *command);
for(std::vector<cmSourceFile*>::const_iterator di = depends->begin();
di != depends->end(); ++di)
{
this->WriteCustomCommand(*di);
}
}
}
this->WriteString("</ItemGroup>\n", 1);
if(cmCustomCommand const* command = sf->GetCustomCommand())
{
this->WriteString("<ItemGroup>\n", 1);
this->WriteCustomRule(sf, *command);
this->WriteString("</ItemGroup>\n", 1);
}
}
}
void

View File

@ -66,6 +66,7 @@ private:
void WriteCustomRule(cmSourceFile* source,
cmCustomCommand const & command);
void WriteCustomCommands();
void WriteCustomCommand(cmSourceFile* sf);
void WriteGroups();
void WriteProjectReferences();
bool OutputSourceSpecificFlags(cmSourceFile* source);
@ -89,6 +90,7 @@ private:
cmGlobalVisualStudio7Generator* GlobalGenerator;
cmGeneratedFileStream* BuildFileStream;
cmLocalVisualStudio7Generator* LocalGenerator;
std::set<cmSourceFile*> SourcesVisited;
};
#endif

View File

@ -571,15 +571,6 @@ ${CMake_BINARY_DIR}/bin/cmake -DVERSION=CVS -P ${CMake_SOURCE_DIR}/Utilities/Rel
IF("${PREVIOUS_TIMEOUT}" MATCHES NOTFOUND)
SET_TESTS_PROPERTIES(ExternalProject PROPERTIES TIMEOUT 1000)
ENDIF("${PREVIOUS_TIMEOUT}" MATCHES NOTFOUND)
# CustomCommand and ExternalProject fail because of this bug:
# http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=473709
# so for this version of the compiler with the IDE expect failure
IF("${MSVC_VERSION}" EQUAL 1600
AND "${CMAKE_TEST_GENERATOR}"
MATCHES "Visual Studio 10" )
SET_TESTS_PROPERTIES(ExternalProject PROPERTIES WILL_FAIL TRUE)
SET_TESTS_PROPERTIES(CustomCommand PROPERTIES WILL_FAIL TRUE)
ENDIF()
# do each of the tutorial steps
FOREACH(STP RANGE 1 7)