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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2015 Stephen Kelly <steveire@gmail.com>
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmState_h
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#define cmState_h
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#include "cmStandardIncludes.h"
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#include "cmPropertyDefinitionMap.h"
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#include "cmPropertyMap.h"
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class cmake;
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class cmCommand;
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class cmState
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{
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typedef std::vector<std::string>::size_type PositionType;
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friend class Snapshot;
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public:
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cmState(cmake* cm);
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~cmState();
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class Snapshot {
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public:
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Snapshot(cmState* state = 0, PositionType position = 0);
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2015-04-28 08:50:31 +03:00
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const char* GetCurrentSourceDirectory() const;
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void SetCurrentSourceDirectory(std::string const& dir);
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const char* GetCurrentBinaryDirectory() const;
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void SetCurrentBinaryDirectory(std::string const& dir);
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std::vector<std::string> const& GetCurrentSourceDirectoryComponents();
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std::vector<std::string> const& GetCurrentBinaryDirectoryComponents();
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const char* GetRelativePathTopSource() const;
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const char* GetRelativePathTopBinary() const;
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void SetRelativePathTopSource(const char* dir);
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void SetRelativePathTopBinary(const char* dir);
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bool IsValid() const;
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Snapshot GetBuildsystemDirectoryParent() const;
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cmState* GetState() const;
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private:
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void ComputeRelativePathTopSource();
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void ComputeRelativePathTopBinary();
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private:
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friend class cmState;
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cmState* State;
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cmState::PositionType Position;
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};
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Snapshot CreateBaseSnapshot();
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Snapshot CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot);
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enum CacheEntryType{ BOOL=0, PATH, FILEPATH, STRING, INTERNAL,STATIC,
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UNINITIALIZED };
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static CacheEntryType StringToCacheEntryType(const char*);
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static const char* CacheEntryTypeToString(CacheEntryType);
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static bool IsCacheEntryType(std::string const& key);
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std::vector<std::string> GetCacheEntryKeys() const;
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const char* GetCacheEntryValue(std::string const& key) const;
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const char* GetInitializedCacheValue(std::string const& key) const;
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CacheEntryType GetCacheEntryType(std::string const& key) const;
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void SetCacheEntryValue(std::string const& key, std::string const& value);
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void SetCacheValue(std::string const& key, std::string const& value);
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void AddCacheEntry(const std::string& key, const char* value,
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const char* helpString, CacheEntryType type);
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void RemoveCacheEntry(std::string const& key);
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void SetCacheEntryProperty(std::string const& key,
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std::string const& propertyName,
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std::string const& value);
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void SetCacheEntryBoolProperty(std::string const& key,
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std::string const& propertyName,
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bool value);
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const char* GetCacheEntryProperty(std::string const& key,
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std::string const& propertyName);
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bool GetCacheEntryPropertyAsBool(std::string const& key,
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std::string const& propertyName);
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void AppendCacheEntryProperty(std::string const& key,
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const std::string& property,
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const std::string& value,
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bool asString = false);
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void RemoveCacheEntryProperty(std::string const& key,
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std::string const& propertyName);
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void Reset();
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// Define a property
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void DefineProperty(const std::string& name, cmProperty::ScopeType scope,
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const char *ShortDescription,
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const char *FullDescription,
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bool chain = false);
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// get property definition
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cmPropertyDefinition *GetPropertyDefinition
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(const std::string& name, cmProperty::ScopeType scope);
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// Is a property defined?
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bool IsPropertyDefined(const std::string& name, cmProperty::ScopeType scope);
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bool IsPropertyChained(const std::string& name, cmProperty::ScopeType scope);
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void SetLanguageEnabled(std::string const& l);
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bool GetLanguageEnabled(std::string const& l) const;
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std::vector<std::string> GetEnabledLanguages() const;
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void SetEnabledLanguages(std::vector<std::string> const& langs);
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void ClearEnabledLanguages();
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bool GetIsInTryCompile() const;
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void SetIsInTryCompile(bool b);
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cmCommand* GetCommand(std::string const& name) const;
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void AddCommand(cmCommand* command);
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void RemoveUnscriptableCommands();
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void RenameCommand(std::string const& oldName, std::string const& newName);
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void RemoveUserDefinedCommands();
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std::vector<std::string> GetCommandNames() const;
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void SetGlobalProperty(const std::string& prop, const char *value);
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void AppendGlobalProperty(const std::string& prop,
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const char *value,bool asString=false);
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const char *GetGlobalProperty(const std::string& prop);
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bool GetGlobalPropertyAsBool(const std::string& prop);
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const char* GetSourceDirectory() const;
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void SetSourceDirectory(std::string const& sourceDirectory);
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const char* GetBinaryDirectory() const;
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void SetBinaryDirectory(std::string const& binaryDirectory);
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std::vector<std::string> const& GetSourceDirectoryComponents() const;
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std::vector<std::string> const& GetBinaryDirectoryComponents() const;
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void SetWindowsShell(bool windowsShell);
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bool UseWindowsShell() const;
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void SetWindowsVSIDE(bool windowsVSIDE);
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bool UseWindowsVSIDE() const;
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void SetWatcomWMake(bool watcomWMake);
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bool UseWatcomWMake() const;
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void SetMinGWMake(bool minGWMake);
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bool UseMinGWMake() const;
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void SetNMake(bool nMake);
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bool UseNMake() const;
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void SetMSYSShell(bool mSYSShell);
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bool UseMSYSShell() const;
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private:
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap> PropertyDefinitions;
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std::vector<std::string> EnabledLanguages;
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std::map<std::string, cmCommand*> Commands;
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cmPropertyMap GlobalProperties;
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cmake* CMakeInstance;
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std::vector<std::string> Locations;
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std::vector<std::string> OutputLocations;
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std::vector<PositionType> ParentPositions;
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std::vector<std::vector<std::string> > CurrentSourceDirectoryComponents;
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std::vector<std::vector<std::string> > CurrentBinaryDirectoryComponents;
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// The top-most directories for relative path conversion. Both the
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// source and destination location of a relative path conversion
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// must be underneath one of these directories (both under source or
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// both under binary) in order for the relative path to be evaluated
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// safely by the build tools.
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std::vector<std::string> RelativePathTopSource;
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std::vector<std::string> RelativePathTopBinary;
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std::vector<std::string> SourceDirectoryComponents;
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std::vector<std::string> BinaryDirectoryComponents;
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std::string SourceDirectory;
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std::string BinaryDirectory;
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bool IsInTryCompile;
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bool WindowsShell;
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bool WindowsVSIDE;
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bool WatcomWMake;
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bool MinGWMake;
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bool NMake;
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bool MSYSShell;
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};
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#endif
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