CMake/Source/cmState.h

191 lines
7.1 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2015 Stephen Kelly <steveire@gmail.com>
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmState_h
#define cmState_h
#include "cmStandardIncludes.h"
#include "cmPropertyDefinitionMap.h"
#include "cmPropertyMap.h"
class cmake;
class cmCommand;
class cmState
{
typedef std::vector<std::string>::size_type PositionType;
friend class Snapshot;
public:
cmState(cmake* cm);
~cmState();
class Snapshot {
public:
Snapshot(cmState* state = 0, PositionType position = 0);
const char* GetCurrentSourceDirectory() const;
void SetCurrentSourceDirectory(std::string const& dir);
const char* GetCurrentBinaryDirectory() const;
void SetCurrentBinaryDirectory(std::string const& dir);
std::vector<std::string> const& GetCurrentSourceDirectoryComponents();
std::vector<std::string> const& GetCurrentBinaryDirectoryComponents();
const char* GetRelativePathTopSource() const;
const char* GetRelativePathTopBinary() const;
void SetRelativePathTopSource(const char* dir);
void SetRelativePathTopBinary(const char* dir);
bool IsValid() const;
Snapshot GetBuildsystemDirectoryParent() const;
cmState* GetState() const;
private:
void ComputeRelativePathTopSource();
void ComputeRelativePathTopBinary();
private:
friend class cmState;
cmState* State;
cmState::PositionType Position;
};
Snapshot CreateBaseSnapshot();
Snapshot CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot);
enum CacheEntryType{ BOOL=0, PATH, FILEPATH, STRING, INTERNAL,STATIC,
UNINITIALIZED };
static CacheEntryType StringToCacheEntryType(const char*);
static const char* CacheEntryTypeToString(CacheEntryType);
static bool IsCacheEntryType(std::string const& key);
std::vector<std::string> GetCacheEntryKeys() const;
const char* GetCacheEntryValue(std::string const& key) const;
const char* GetInitializedCacheValue(std::string const& key) const;
CacheEntryType GetCacheEntryType(std::string const& key) const;
void SetCacheEntryValue(std::string const& key, std::string const& value);
void SetCacheValue(std::string const& key, std::string const& value);
void AddCacheEntry(const std::string& key, const char* value,
const char* helpString, CacheEntryType type);
void RemoveCacheEntry(std::string const& key);
void SetCacheEntryProperty(std::string const& key,
std::string const& propertyName,
std::string const& value);
void SetCacheEntryBoolProperty(std::string const& key,
std::string const& propertyName,
bool value);
const char* GetCacheEntryProperty(std::string const& key,
std::string const& propertyName);
bool GetCacheEntryPropertyAsBool(std::string const& key,
std::string const& propertyName);
void AppendCacheEntryProperty(std::string const& key,
const std::string& property,
const std::string& value,
bool asString = false);
void RemoveCacheEntryProperty(std::string const& key,
std::string const& propertyName);
void Reset();
// Define a property
void DefineProperty(const std::string& name, cmProperty::ScopeType scope,
const char *ShortDescription,
const char *FullDescription,
bool chain = false);
// get property definition
cmPropertyDefinition *GetPropertyDefinition
(const std::string& name, cmProperty::ScopeType scope);
// Is a property defined?
bool IsPropertyDefined(const std::string& name, cmProperty::ScopeType scope);
bool IsPropertyChained(const std::string& name, cmProperty::ScopeType scope);
void SetLanguageEnabled(std::string const& l);
bool GetLanguageEnabled(std::string const& l) const;
std::vector<std::string> GetEnabledLanguages() const;
void SetEnabledLanguages(std::vector<std::string> const& langs);
void ClearEnabledLanguages();
bool GetIsInTryCompile() const;
void SetIsInTryCompile(bool b);
cmCommand* GetCommand(std::string const& name) const;
void AddCommand(cmCommand* command);
void RemoveUnscriptableCommands();
void RenameCommand(std::string const& oldName, std::string const& newName);
void RemoveUserDefinedCommands();
std::vector<std::string> GetCommandNames() const;
void SetGlobalProperty(const std::string& prop, const char *value);
void AppendGlobalProperty(const std::string& prop,
const char *value,bool asString=false);
const char *GetGlobalProperty(const std::string& prop);
bool GetGlobalPropertyAsBool(const std::string& prop);
const char* GetSourceDirectory() const;
void SetSourceDirectory(std::string const& sourceDirectory);
const char* GetBinaryDirectory() const;
void SetBinaryDirectory(std::string const& binaryDirectory);
std::vector<std::string> const& GetSourceDirectoryComponents() const;
std::vector<std::string> const& GetBinaryDirectoryComponents() const;
void SetWindowsShell(bool windowsShell);
bool UseWindowsShell() const;
void SetWindowsVSIDE(bool windowsVSIDE);
bool UseWindowsVSIDE() const;
void SetWatcomWMake(bool watcomWMake);
bool UseWatcomWMake() const;
void SetMinGWMake(bool minGWMake);
bool UseMinGWMake() const;
void SetNMake(bool nMake);
bool UseNMake() const;
void SetMSYSShell(bool mSYSShell);
bool UseMSYSShell() const;
private:
std::map<cmProperty::ScopeType, cmPropertyDefinitionMap> PropertyDefinitions;
std::vector<std::string> EnabledLanguages;
std::map<std::string, cmCommand*> Commands;
cmPropertyMap GlobalProperties;
cmake* CMakeInstance;
std::vector<std::string> Locations;
std::vector<std::string> OutputLocations;
std::vector<PositionType> ParentPositions;
std::vector<std::vector<std::string> > CurrentSourceDirectoryComponents;
std::vector<std::vector<std::string> > CurrentBinaryDirectoryComponents;
// The top-most directories for relative path conversion. Both the
// source and destination location of a relative path conversion
// must be underneath one of these directories (both under source or
// both under binary) in order for the relative path to be evaluated
// safely by the build tools.
std::vector<std::string> RelativePathTopSource;
std::vector<std::string> RelativePathTopBinary;
std::vector<std::string> SourceDirectoryComponents;
std::vector<std::string> BinaryDirectoryComponents;
std::string SourceDirectory;
std::string BinaryDirectory;
bool IsInTryCompile;
bool WindowsShell;
bool WindowsVSIDE;
bool WatcomWMake;
bool MinGWMake;
bool NMake;
bool MSYSShell;
};
#endif