This patch solves the problem of installing both: Device and Simulator
libraries on iOS. Before only one of them was installed.
If the IOS_INSTALL_COMBINED property is set on a target, a
special install hook will be activated which builds the corresponding
target and combines both at the install location.
The original patch was contributed by Ruslan Baratov, and polished by
Gregor Jasny.
ad262917 Xcode: Add unit test for iOS project install (#12506)
48fe617e Fix installation of iOS targets (#12506)
d2c2319d Replace CMAKE_XCODE_EFFECTIVE_PLATFORMS with call to PlatformIsAppleIos
Currently the CMAKE_XCODE_EFFECTIVE_PLATFORMS property acts only as
a kind of toggle switch to enable iOS project layout features.
But instead of relying on this undocumented property, better detect
the presence of an iOS SDK directly.
Starting with Xcode 7 the OSX and iOS SDKs contain only stub
files for dynamic system libraries. These stub files contain
some meta data and a list of exported sysbols in plain text.
They are handled by the toolchain like regular dylibs.
Otherwise find_library is unable to lookup the XCTest framework which
is not located in the SDK serach path:
In the 10.10 SDK the SDK frameworks are located here:
$DEVELOPER_DIR/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks
whereas the Platform SDKs are located here:
$DEVELOPER_DIR/Platforms/MacOSX.platform/Developer/Library/Frameworks
Signed-off-by: Gregor Jasny <gjasny@googlemail.com>
Add source file properties to control Xcode file type attributes:
XCODE_EXPLICIT_FILE_TYPE => explicitFileType
XCODE_LAST_KNOWN_FILE_TYPE => lastKnownFileType
Add a RunCMake.XcodeProject test to verify generated project content.