Replace CMAKE_XCODE_EFFECTIVE_PLATFORMS with call to PlatformIsAppleIos
Currently the CMAKE_XCODE_EFFECTIVE_PLATFORMS property acts only as a kind of toggle switch to enable iOS project layout features. But instead of relying on this undocumented property, better detect the presence of an iOS SDK directly.
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@ -3566,10 +3566,9 @@ bool cmTarget::ComputeOutputDir(const std::string& config,
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// The generator may add the configuration's subdirectory.
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if(!conf.empty())
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{
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const char *platforms = this->Makefile->GetDefinition(
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"CMAKE_XCODE_EFFECTIVE_PLATFORMS");
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bool iosPlatform = this->Makefile->PlatformIsAppleIos();
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std::string suffix =
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usesDefaultOutputDir && platforms ? "$(EFFECTIVE_PLATFORM_NAME)" : "";
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usesDefaultOutputDir && iosPlatform ? "$(EFFECTIVE_PLATFORM_NAME)" : "";
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this->Makefile->GetGlobalGenerator()->
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AppendDirectoryForConfig("/", conf, suffix, out);
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}
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@ -6,7 +6,6 @@ enable_language(C)
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if(TEST_IOS)
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set(CMAKE_OSX_SYSROOT iphoneos)
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set(CMAKE_OSX_ARCHITECTURES "armv7")
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
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endif(TEST_IOS)
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@ -3,7 +3,6 @@ project(NavApp3)
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set(CMAKE_OSX_SYSROOT iphoneos4.3)
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set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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