Add Boost_REALPATH option for people packaging Boost with their app:
Boost_REALPATH Resolves symbolic links for discovered boost libraries
to assist with packaging. For example, instead of
Boost_SYSTEM_LIBRARY_RELEASE being resolved to
"/usr/lib/libboost_system.so" it would be
"/usr/lib/libboost_system.so.1.42.0" instead.
This does not affect linking and should not be
enabled unless the user needs this information.
* Add a warning if the user sets Boost_ROOT which is not correct
* Clarify directions to the user for viewing debugging messages
* Move the CMAKE_FIND_LIBRARY_SUFFIXES tweak outside of a for loop
* Fixed issue 11204: FindBoost.cmake had trouble discovering libraries
when both -sgd and -gd libraries were available by adding a new option
Boost_USE_STATIC_RUNTIME.
Backwards compatibility of searching for first -gd and then -sgd on
WIN32 is maintained unless the user sets Boost_COMPAT_STATIC_RUNTIME to
false (or they have set Boost_USE_STATIC_RUNTIME).
* Fixed issue 8529: FindBoost was unable to detect boost libraries compiled against
STLport, by reworking the way the Boost ABI tag is calculated. There are additional
ABI tag options available now as well.
* Boost_DEBUG now reports the full list of filenames being searched for when
find_library is called.
eccc7d5 Merge branch 'allow_upper_case_cpp_and_others' into resolve/fix_target_name_with_dot_vs10/allow_upper_case_cpp_and_others
ed37fc3 VS2010: Set IntDir for utility and global targets.
e79e412 VS2010: Honor PROJECT_LABEL target property (#10611)
530ade6 Fix targets with . in the name for VS 10 IDE.
VS2010 uses IntDir as the location for writing log files for
what happens during custom build steps. With no IntDir settings,
all ExternalProject usage within the same CMakeLists.txt file
would result in multiple utility targets all trying to use the
same custom build log files.
With parallel builds, they would try to use them simultaneously
and result in file access errors, preventing the builds from
completing successfully.
Now each utility target has its own IntDir setting, and so, its
own custom build rule log files.
The SetError method automatically starts the message with the name of
the command. Fix up calls to it so that we get "file DOWNLOAD..."
instead of "file FILE(DOWNLOAD ...". Also reduce length of long lines
containing these calls.
CUDA 3.2 on Windows systems changed the layout of the library paths. This adds the extra
directories needed to locate the new files.
I also explicitly disable emulation mode for CUDA 3.1+. This feature was deprecated in
3.0 and ultimately removed in 3.1. The script errors out if CUDA_BUILD_EMULATION is
turned on. I didn't want to ignore emulation mode (even with a warning - which most
people may not even see) and have users confused as to why it wasn't working.
Dereferencing a 0-pointer is undefined behavior, not a deterministic
crash. Use a 1-pointer instead. This also avoids a warning by Clang
about the undefined behavior.
The default value for CMAKE_INSTALL_PREFIX should be
based on what architecture the built targets are, not
what architecture CMake itself is.
This fix merely guesses better what the built targets
architecture is. It still may guess incorrectly in some
cases. For those cases, it will have to be up to build
scripts and developers on projects to pass in a correct
value for CMAKE_INSTALL_PREFIX with -D on the command line
or via 'force cache value' logic in CMakeLists.txt files.
Factor out reading of CMAKE_CONFIGURATION_TYPES and CMAKE_BUILD_TYPE
into cmMakefile::GetConfigurations. Read the former only in
multi-config generators.
7944e4e Allow testing of .CPP on WIN32 as it is a case insensitive OS and should work.
ba0a890 Only test for .CPP on Microsoft compilers which will handle .CPP as c++.
d26cd46 Only use .CPP .CXX and .C++ do not work by default with g+++.
ced61f5 Let CMake recognize .CPP .CXX and .C++ as c++ files.