For project and target objects, save their ids in CMakeCache.txt.
Hopefully, that will be enough to allow user settings to be saved
across multiple CMake generate operations. Other object types may
also need their ids saved: if so, more code than this commit
will be necessary...
f09ba0f Fix style errors added by parent and grandparent
eeeeca1 XCode: Support target folders on XCode.
59ed84e Xcode: Support multiple level nesting of XCode folders (#10039)
d0a403f CMake: Move tokenize to cmSystemTools
A post-build phase of each target invokes the XCODE_DEPEND_HELPER.make
file to erase any targets that link to it. Narrow the set of targets
tested by each post-build phase to those that depend on the newly
completed target. This avoids removing files from partially built
unrelated targets that happen to be building in parallel.
Previously the Xcode generator would rerun CMake only if input file
dependencies in the top-level directory changed. Teach it to depend on
input files from all directories. Other generators already do this.
Reported-by: Johan Björk <phb@spotify.com>
This converts the CMake license to a pure 3-clause OSI-approved BSD
License. We drop the previous license clause requiring modified
versions to be plainly marked. We also update the CMake copyright to
cover the full development time range.
Xcode project source file references need to always be relative to the
top of the source tree in order for SCM and debug symbols to work right.
We must even allow the relative paths to cross outside of the top source
or build directories.
For subdirectory project() command Xcode projects we use the source
directory containing the project() command as the top. Relative paths
are generated accordingly for each subproject.
See issue #8481.
This subclass of cmGlobalXCodeGenerator only provided two virtual method
overrides, and it made construction of the Xcode generator instance
complicated. This commit removes it and replaces the virtual methods
with tests of the Xcode version. The change removes duplicate code.
Xcode does not seem to support direct requests for using the linker for
a particular language. It always infers the linker using the languages
in the source files. When no user source files compile with target's
linker language we add one to help Xcode pick the linker.
A typical use case is when a C executable links to a C++ archive. The
executable has no C++ source files but we need to use the C++ linker.
Xcode 2.0 and below supported only one configuration, but 2.1 and above
support multiple configurations. In projects for the latter version we
have been generating a "global" set of buildSettings for each target in
addition to the per-configuration settings. These global settings are
not used by Xcode 2.1 and above, so we should not generate them.
The cmGlobalXCodeGenerator::CreateBuildSettings had the three arguments
productName, productType, and fileType that returned information used by only
one of the call sites. This change refactors that information into separate
methods named accordingly.
CMake previously generated Xcode project files labeled as 2.4-compatible
by recent versions of Xcode (3.0 and 3.1). It is better to generate
native Xcode 3.0 and 3.1 projects. In particular, this can improve
build times by using the "Build independent targets in parallel"
feature.
Patch from Doug Gregor. See issue #9216.
Long ago the native build system generators needed HEADER_FILE_ONLY to
be set on header files to stop them from building. The modern
generators correctly handle headers without the help of this property.
This removes automatic setting of the property so that it can be used
reliably as an indicator of project author intention. It fixes VS IDE
project files to show header files normally instead of excluded (broken
by the fix for issue #7845).
- Generated Xcode projects for application bundles list the
CMake-generated Info.plist input file as a resource.
- The location of the input file was moved by a previous commit,
but the reference to it as a resource file was not updated.
- This change moves the file to CMakeFiles/<tgt>.dir/Info.plist
to give it a more intuitive name in the Xcode project.
- We also update the reference to point at the correct location.
- See bug #7277.
something like this:
ENABLE_LANGUAGE(ASM-ATT)
IF(CMAKE_ASM-ATT_COMPILER_WORKS)
... do assembler stufff
ELSE(CMAKE_ASM-ATT_COMPILER_WORKS)
... fallback to generic C/C++
ENDIF(CMAKE_ASM-ATT_COMPILER_WORKS)
Alex
add_custom_target() as COMMAND, and cmake will recognize them and replace
them with the actual output path of these executables. Also the dependency
will be added automatically. Test included.
ENH: moved TraceVSDependencies() to the end of GlobalGenerator::Configure(),
so it is done now in one central place
Alex
fix many bugs related to target names being computed inconsistently.
- Centralized computation of a target's file name to a method in
cmTarget. Now that global knowledge is always available the
*_CMAKE_PATH cache variables are no longer needed.
- Centralized computation of link library command lines and link
directory search order.
- Moved computation of link directories needed to link CMake targets
to be after evaluation of linking dependencies.
This also removed alot of duplicate code in which each version had its
own bugs.
This commit is surrounded by the tags
CMake-TargetNameCentralization1-pre
and
CMake-TargetNameCentralization1-post
so make the large set of changes easy to identify.