ENH: Add a way for the generated command to include extra flags. This is useful for CTest (or try compile) to add -j2

This commit is contained in:
Andy Cedilnik 2005-12-01 11:41:00 -05:00
parent e95224b2e7
commit 782bef7374
10 changed files with 42 additions and 48 deletions

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@ -108,6 +108,7 @@ bool cmCTestBuildCommand::InitialPass(
const char* cmakeGeneratorName = m_Makefile->GetDefinition("CTEST_CMAKE_GENERATOR");
const char* cmakeProjectName = m_Makefile->GetDefinition("CTEST_PROJECT_NAME");
const char* cmakeBuildConfiguration = m_Makefile->GetDefinition("CTEST_BUILD_CONFIGURATION");
const char* cmakeBuildAdditionalFlags = m_Makefile->GetDefinition("CTEST_BUILD_FLAGS");
if ( cmakeGeneratorName && *cmakeGeneratorName &&
cmakeProjectName && *cmakeProjectName )
{
@ -132,7 +133,7 @@ bool cmCTestBuildCommand::InitialPass(
const char* cmakeMakeProgram = m_Makefile->GetDefinition("CMAKE_MAKE_PROGRAM");
std::string buildCommand
= m_GlobalGenerator->GenerateBuildCommand(cmakeMakeProgram, cmakeProjectName,
0, cmakeBuildConfiguration, true);
cmakeBuildAdditionalFlags, 0, cmakeBuildConfiguration, true);
m_CTest->SetCTestConfiguration("MakeCommand", buildCommand.c_str());
}
else

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@ -33,40 +33,9 @@ bool cmBuildCommand::InitialPass(std::vector<std::string> const& args)
std::string makeprogram = args[1];
std::string makecommand
= m_Makefile->GetLocalGenerator()->GetGlobalGenerator()->GenerateBuildCommand(
makeprogram.c_str(), m_Makefile->GetProjectName(), 0, "Release", true);
#if 0
std::string makecommand;
if(makeprogram.find("msdev") != std::string::npos ||
makeprogram.find("MSDEV") != std::string::npos )
{
makecommand = "\"";
makecommand += makeprogram;
makecommand += "\"";
makecommand += " ";
makecommand += m_Makefile->GetProjectName();
makecommand += ".dsw /MAKE \"ALL_BUILD - Release\" ";
}
else if (makeprogram.find("devenv") != std::string::npos ||
makeprogram.find("DEVENV") != std::string::npos )
{
makecommand = "\"";
makecommand += makeprogram;
makecommand += "\"";
makecommand += " ";
makecommand += m_Makefile->GetProjectName();
makecommand += ".sln /build Release /project ALL_BUILD";
}
else if (makeprogram.find("xcodebuild") != std::string::npos)
{
makecommand += makeprogram;
}
else
{
makecommand = makeprogram;
makecommand += " -i";
}
std::cerr << "-- Compare: " << makecommand.c_str() << " and " << makecmd.c_str() << ": " << (makecmd == makecommand) << std::endl;
#endif
makeprogram.c_str(), m_Makefile->GetProjectName(), 0,
0, "Release", true);
if(cacheValue)
{
return true;

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@ -719,8 +719,8 @@ int cmGlobalGenerator::TryCompile(const char *srcdir, const char *bindir,
}
std::string cmGlobalGenerator::GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config,
bool ignoreErrors)
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors)
{
// Project name and config are not used yet.
(void)projectName;
@ -738,6 +738,11 @@ std::string cmGlobalGenerator::GenerateBuildCommand(const char* makeProgram,
{
makeCommand += " -i";
}
if ( additionalOptions )
{
makeCommand += " ";
makeCommand += additionalOptions;
}
if ( targetName )
{
makeCommand += " ";
@ -770,7 +775,8 @@ int cmGlobalGenerator::Build(
// should we do a clean first?
if (clean)
{
std::string cleanCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName, "clean", config, false);
std::string cleanCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName,
0, "clean", config, false);
if (!cmSystemTools::RunSingleCommand(cleanCommand.c_str(), output,
&retVal, 0, false, timeout))
{
@ -788,7 +794,8 @@ int cmGlobalGenerator::Build(
}
// now build
std::string makeCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName, target, config, false);
std::string makeCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName,
0, target, config, false);
if (!cmSystemTools::RunSingleCommand(makeCommand.c_str(), output,
&retVal, 0, false, timeout))

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@ -99,7 +99,7 @@ public:
const char *makeProgram, const char *config,
bool clean);
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName,
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors);
///! Set the CMake instance

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@ -68,7 +68,8 @@ void cmGlobalVisualStudio6Generator::GenerateConfigurations(cmMakefile* mf)
}
std::string cmGlobalVisualStudio6Generator::GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config, bool ignoreErrors)
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors)
{
// Ingoring errors is not implemented in visual studio 6
(void) ignoreErrors;
@ -134,6 +135,11 @@ std::string cmGlobalVisualStudio6Generator::GenerateBuildCommand(const char* mak
{
makeCommand += "\" /BUILD";
}
if ( additionalOptions )
{
makeCommand += " ";
makeCommand += additionalOptions;
}
return makeCommand;
}

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@ -55,7 +55,7 @@ public:
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config,
const char *projectName, const char* additionalOptions, const char *targetName, const char* config,
bool ignoreErrors);
/**

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@ -44,7 +44,8 @@ void cmGlobalVisualStudio7Generator::EnableLanguage(std::vector<std::string>cons
}
std::string cmGlobalVisualStudio7Generator::GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config, bool ignoreErrors)
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors)
{
// Ingoring errors is not implemented in visual studio 6
(void) ignoreErrors;
@ -100,6 +101,11 @@ std::string cmGlobalVisualStudio7Generator::GenerateBuildCommand(const char* mak
{
makeCommand += "ALL_BUILD";
}
if ( additionalOptions )
{
makeCommand += " ";
makeCommand += additionalOptions;
}
return makeCommand;
}

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@ -54,7 +54,7 @@ public:
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config,
const char *projectName, const char* additionalOptions, const char *targetName, const char* config,
bool ignoreErrors);
/**

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@ -132,8 +132,8 @@ void cmGlobalXCodeGenerator::EnableLanguage(std::vector<std::string>const&
//----------------------------------------------------------------------------
std::string cmGlobalXCodeGenerator::GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config,
bool ignoreErrors)
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors)
{
// Config is not used yet
(void) config;
@ -190,6 +190,11 @@ std::string cmGlobalXCodeGenerator::GenerateBuildCommand(const char* makeProgram
{
makeCommand += " -configuration Debug";
}
if ( additionalOptions )
{
makeCommand += " ";
makeCommand += additionalOptions;
}
makeCommand += " OBJROOT=.";
return makeCommand;
}

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@ -59,8 +59,8 @@ public:
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *targetName, const char* config,
bool ignoreErrors);
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors);
/**
* Generate the all required files for building this project/tree. This