The ExportImport test drives its Export and Import projects using the
same compiler and flags. This converts the ctest --build-and-test
command lines to use an initial cache file instead of passing all
settings on the command line.
We need a shorter command line to pass through VS 6 on Win98.
This approach reduces duplicate code anyway.
Add System_Parse_CommandForUnix to the KWSys System interface as a
utility to parse a unix-style command line. Move the existing
implementation out of ProcessUNIX. Add a flags argument reserved for
future use in providing additional behavior.
This teaches the ExternalProject module to check the download URL file
name. If it is not a tarball (.tar, .tgz, .tar.gz) it is an error
because UntarFile does not yet understand other archive formats.
When tarball extraction fails we should still cleanup the temporary
extraction directory. Otherwise the next attempt will create a new
directory and the first one will never be removed.
This teaches Modules/Platform/Linux-SunPro-CXX.cmake the -rpath-link flag. The
SunPro C++ compiler does not have a '-Wl,' option, so we just pass the flag
directly.
This problem was exposed by the ExportImport test now that it links an
executable through the C++ compiler with the -rpath-link flag.
cmCTestScriptHandler, but have it load the new script CTestScriptMode.cmake
-> that makes it more flexible, also add a simple test that the system name
has been determined correctly
Alex
Now that languages are part of the link interface of a target we need to
export/import the information. A new IMPORTED_LINK_INTERFACE_LANGUAGES
property and per-config IMPORTED_LINK_INTERFACE_LANGUAGES_<CONFIG>
property specify the information for imported targets. The export() and
install(EXPORT) commands automatically set the properties.
This extends the ExportImport test. The Export project creates a C++
static library and exports it. Then the Import project links the
library into a C executable. On most platforms the executable will link
only if the C++ linker is chosen correctly.
Xcode does not seem to support direct requests for using the linker for
a particular language. It always infers the linker using the languages
in the source files. When no user source files compile with target's
linker language we add one to help Xcode pick the linker.
A typical use case is when a C executable links to a C++ archive. The
executable has no C++ source files but we need to use the C++ linker.
This test creates a C executable that links to a C++ static library. On
most platforms the executable will not link unless the C++ linker is
chosen correctly.
This teaches cmTarget to account for the languages compiled into link
dependencies when determining the linker language for its target.
We list the languages compiled into a static archive in its link
interface. Any target linking to it knows that the runtime libraries
for the static archive's languages must be available at link time. For
now this affects only the linker language selection, but later it will
allow CMake to automatically list the language runtime libraries.
This creates cmCTestHG to drive CTest Update handling on hg-based work
trees. Currently we always update to the head of the remote tracking
branch (hg pull), so the nightly start time is ignored for Nightly
builds. A later change will address this.
See issue #7879. Patch from Emmanuel Christophe. I modified the patch
slightly for code style, to finish up some parsing details, and to fix
the test.
This overload accepts a null-terminated string instead of requiring a
length. It is useful to pass some fake process output before and after
the real process output.
This adds another cast to avoid pointer conversion warnings.
Unfortunately C does not recognize implicit conversions that add
cv-qualifiers as well as C++ does.
The commit "Do not compute link language for LOCATION" was wrong. The
variables
CMAKE_STATIC_LIBRARY_PREFIX_Java
CMAKE_STATIC_LIBRARY_SUFFIX_Java
are used for building Java .jar files. This commit re-enables the
feature and documents the variables:
CMAKE_EXECUTABLE_SUFFIX_<LANG>
CMAKE_IMPORT_LIBRARY_PREFIX_<LANG>
CMAKE_IMPORT_LIBRARY_SUFFIX_<LANG>
CMAKE_SHARED_LIBRARY_PREFIX_<LANG>
CMAKE_SHARED_LIBRARY_SUFFIX_<LANG>
CMAKE_SHARED_MODULE_PREFIX_<LANG>
CMAKE_SHARED_MODULE_SUFFIX_<LANG>
CMAKE_STATIC_LIBRARY_PREFIX_<LANG>
CMAKE_STATIC_LIBRARY_SUFFIX_<LANG>
Instead of making separate, repetitive entries for the _<LANG> variable
documentation, we just mention the per-language name in the text of the
platform-wide variable documentation. Internally we keep undocumented
definitions of these properties to satisfy CMAKE_STRICT mode.
This passes the build configuration to most GetLinkerLanguage calls. In
the future the linker language will account for targets linked in each
configuration.
This simplifies computation of the lastKnownFileType attribute for
header files in Xcode projects. We now use a fixed mapping from
header file extension to attribute value. The value is just a hint to
the Xcode editor, so computing the target linker language is overkill.
The LOCATION property requires the full file name of a target to be
computed. Previously we computed the linker language for a target to
look up variables such as CMAKE_SHARED_LIBRARY_SUFFIX_<LANG>. This led
to locating all the source files immediately instead of delaying the
search to generation time. In the future even more computation will be
needed to get the linker language, so it is better to avoid it.
The _<LANG> versions of these variables are undocumented, not set in any
platform file we provide, and do not produce hits in google. This
change just removes the unused feature outright.
The new method centralizes loops that process raw OriginalLinkLibraries
to extract the link implementation (libraries linked into the target)
for each configuration. Results are computed on demand and then cached.
This simplifies link interface computation because the default case
trivially copies the link implementation.
These member structures are accessed only in the cmTarget implementation
so they do not need to be defined in the header. This cleanup also aids
Visual Studio 6 in compiling them.