In commit bd827f98 (Use COFF file header header for architecture
detection, 2013-08-05) the MSVC_<lang>_ARCHITECTURE_ID value computed by
CMakeDetermineCompilerId.cmake changed for WinCE architectures to be the
exact architecture read from the PE header. Fix platform preprocessor
definitions in Modules/Platform/Windows-MSVC.cmake to correspond to the
architecture family (ARM or SHx) instead of the specific architecture.
In commit 8fcf0ab0 (Add support for new Windows CE compiler, 2013-08-04)
we made corelibc conditional on the MSVC version, but the version value
was incorrect. Update it to use corelibc for VS 2008 and below.
In commit fb9f73de (MSVC: Invoke 'link' directly for executables,
2013-04-08) we forgot to remove the /link option handling added by
commit e31df039 (Ninja: move <OBJECTS> in front of the first linker
option, 2012-09-27) to the Platform/Windows-MSVC module. Drop it now.
Copy cmGlobalVisualStudio11Generator to cmGlobalVisualStudio12Generator
and update version numbers accordingly. Add the VS12 enumeration value.
Add module CMakeVS12FindMake to find MSBuild. Look for MSBuild in its
now-dedicated Windows Registry entry. Teach the platform module
Windows-MSVC to set MSVC12 and document the variable. Teach module
InstallRequiredSystemLibraries to look for the VS 12 runtime libraries.
Teach tests CheckCompilerRelatedVariables, Preprocess, VSExternalInclude,
and RunCMake.GeneratorToolset to treat VS 12 as they do VS 10 and 11.
Inspired-by: Minmin Gong <minmin.gong@gmail.com>
Initialize the CMAKE_CONFIGURATION_TYPES cache entry early during
EnableLanguage like the Xcode generator does. Avoid depending on
the MSVC compiler information module to do it. Otherwise code like
project(MyProj NONE)
sets CMAKE_CONFIGURATION_TYPES late (in GenerateConfigurations), and
to only "Debug" and "Release" instead of the standard set of 4.
Reported-by: Paul Smith <paul@mad-scientist.net>
Update the CMAKE_<LANG>_LINK_EXECUTABLE rule variable to invoke the
linker directly instead of through the compiler. We already do this
for DLL linking with CMAKE_<LANG>_CREATE_SHARED_LIBRARY.
This also works around a VS 6 cl bug. While invoking the link tool
internally it fails to correctly quote flags like /pdb:... with spaces
in the value.
The MS tools create two types of PDB files as explained here:
http://msdn.microsoft.com/en-us/library/yd4f8bd1%28v=vs.71%29.aspxhttp://msdn.microsoft.com/en-us/library/yd4f8bd1%28v=vs.80%29.aspxhttp://msdn.microsoft.com/en-us/library/yd4f8bd1%28v=vs.90%29.aspxhttp://msdn.microsoft.com/en-us/library/yd4f8bd1%28v=vs.100%29.aspx
One is created by the compiler (/Fd) and the other by the linker (/pdb).
The two options should not specify the same file. Split them up.
In the VS IDE generators, simply drop ProgramDataBaseFileName to
take the VS default "/Fd$(IntDir)vc$(PlatformToolsetVersion).pdb".
In the Makefile generators, set "/Fd" on the compile line to be
the directory containing object files (with a trailing slash the
compiler will add the "vc$(PlatformToolsetVersion).pdb" filename
automatically). Drop the /Fd option from the exe link command
line and add "/pdb" instead (already done for dll linking).
Update these rules for both MSVC and Intel tools.
Drop support for PDB_OUTPUT_DIRECTORY and PDB_NAME in STATIC
libraries because the generated .pdb files are only from /Fd
and not real linker-generated .pdb files. Update documentation to
clarify that the PDB_* properties are only for linker .pdb files.
This regresses the PDBDirectoryAndName test for STATIC libraries.
Since it is not clear at this time what should be done for STATIC
library .pdb files, comment out the relevant portion of the test
and leave a TODO comment.
Modern apps that use multiple threads do NOT want 10 Megabytes of RAM
per thread being used for each thread's stack... Just leave off the
/STACK: argument, and let the compiler use a reasonable default value
for the stack size.
If existing single-threaded apps require the /STACK: argument because
they do need a very large stack size, they can add the flag in their
own CMakeLists files.
From the option documentation of VS >= 7.1:
"In earlier versions of Visual C++, the compiler used several discrete
heaps, and each had a finite limit. Currently, the compiler dynamically
grows the heaps as necessary up to a total heap size limit, and requires
a fixed-size buffer only to construct precompiled headers. Consequently,
the /Zm compiler option is rarely necessary."
http://msdn.microsoft.com/en-us/library/bdscwf1c.aspx
Suggested-by: Adam Moss <adam@broadcom.com>
In the response file also linker options could be passed,
and because <OBJECTS> is replaced by a response file, it
is necessary that no compiler option follows <OBJECTS>.
This reverts commit 5598d9b2a0.
Since commit f1670ab1 (Ninja: don't confuse ninja's rsp files with
nmake's, 2012-09-26) Ninja generator response files are placed in
CMakeFiles/ so the previously existing check already avoids expanding
them.
This enables CMake to create Makefiles targeting Windows CE devices.
CMake needs to be run within a cross compile command prompt and requires
a toolchain file which sets CMAKE_SYSTEM_NAME to "WindowsCE" and
optionally CMAKE_SYSTEM_VERSION.
In commit 485a940e (VS: Simplify MSVC version reporting, 2012-08-23) we
accidentally flipped the 0/1 values of MSVC_IDE. Flip them back and
teach the CheckCompilerRelatedVariables test to check the variable.
Remove the old-style "Windows-cl.cmake" and its helper "cl.cmake". Load
the information through new-style "Platform/Windows-MSVC-<lang>.cmake"
files. Factor information common to C and CXX into a helper file
"Platform/Windows-MSVC.cmake" loaded from the per-language files.