make cmGlobalXCodeGenerator::BuildObjectListOrString::Add() take a string&
All callers already have these objects, and it is only passed to other methods taking such, so avoid all conversions in between.
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@ -84,7 +84,7 @@ public:
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bool IsEmpty() const { return this->Empty; }
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void Add(const char *newString)
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void Add(const std::string& newString)
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{
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this->Empty = false;
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@ -2285,14 +2285,14 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmGeneratorTarget* gtgt,
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frameworkDir = cmSystemTools::CollapseFullPath(frameworkDir.c_str());
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if(emitted.insert(frameworkDir).second)
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{
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fdirs.Add(this->XCodeEscapePath(frameworkDir.c_str()).c_str());
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fdirs.Add(this->XCodeEscapePath(frameworkDir.c_str()));
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}
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}
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else
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{
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std::string incpath =
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this->XCodeEscapePath(i->c_str());
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dirs.Add(incpath.c_str());
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dirs.Add(incpath);
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}
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}
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// Add framework search paths needed for linking.
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@ -2304,7 +2304,7 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmGeneratorTarget* gtgt,
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{
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if(emitted.insert(*fdi).second)
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{
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fdirs.Add(this->XCodeEscapePath(fdi->c_str()).c_str());
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fdirs.Add(this->XCodeEscapePath(fdi->c_str()));
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}
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}
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}
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@ -4025,7 +4025,7 @@ cmGlobalXCodeGenerator::AppendDefines(BuildObjectListOrString& defs,
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// Append the flag with needed escapes.
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std::string tmp;
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this->AppendFlag(tmp, def);
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defs.Add(tmp.c_str());
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defs.Add(tmp);
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}
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}
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