ENH: Unify with other variables
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@ -38,7 +38,7 @@ bool cmAddExecutableCommand::InitialPass(std::vector<std::string> const& args)
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++s;
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use_win32 = true;
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}
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else if ( *s == "MACBUNDLE" )
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else if ( *s == "MACOSX_BUNDLE" )
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{
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++s;
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use_macbundle = true;
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@ -61,16 +61,17 @@ public:
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virtual const char* GetFullDocumentation()
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{
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return
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" ADD_EXECUTABLE(exename [WIN32] [MACBUNDLE] source1\n"
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" ADD_EXECUTABLE(exename [WIN32] [MACOSX_BUNDLE] source1\n"
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" source2 ... sourceN)\n"
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"This command adds an executable target to the current directory. "
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"The executable will be built from the list of source files "
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"specified.\n"
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"After specifying the executable name, WIN32 and/or MACBUNDLE can "
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"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
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"be specified. WIN32 indicates that the executable (when compiled on "
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"windows) is a windows app (using WinMain) not a console app (using main). "
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"MACBUNDLE indicates that when build on Mac OSX, executable should be in "
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"the bundle form. The MACBUNDLE also allows several variables to be specified:\n"
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"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
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"be in the bundle form. The MACOSX_BUNDLE also allows several variables "
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"to be specified:\n"
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" MACOSX_BUNDLE_INFO_STRING\n"
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" MACOSX_BUNDLE_ICON_FILE\n"
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" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
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