Merge topic 'OpenGL-require-includes'

5be3593 FindOpenGL: require headers to be found on non-Windows platforms (#13746)
b10a171 FindOpenGL: simplify OS selection code
This commit is contained in:
Brad King 2013-05-16 14:36:59 -04:00 committed by CMake Topic Stage
commit d04e765d76

View File

@ -28,111 +28,107 @@
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
if (WIN32)
if (CYGWIN)
set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
find_path(OPENGL_INCLUDE_DIR GL/gl.h )
if (CYGWIN)
find_library(OPENGL_gl_LIBRARY opengl32 )
find_path(OPENGL_INCLUDE_DIR GL/gl.h )
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
find_library(OPENGL_glu_LIBRARY glu32 )
find_library(OPENGL_gl_LIBRARY opengl32 )
else ()
find_library(OPENGL_glu_LIBRARY glu32 )
if(BORLAND)
set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
elseif (WIN32)
if(BORLAND)
set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
else()
set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
endif()
elseif (APPLE)
find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL lib for OSX")
find_library(OPENGL_glu_LIBRARY AGL DOC "AGL lib for OSX")
find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
else()
if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
# Handle HP-UX cases where we only want to find OpenGL in either hpux64
# or hpux32 depending on if we're doing a 64 bit build.
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux32/)
else()
set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux64/
/opt/graphics/OpenGL/lib/pa20_64)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
set(_OPENGL_LIB_PATH
/boot/develop/lib/x86)
set(_OPENGL_INCLUDE_PATH
/boot/develop/headers/os/opengl)
endif()
# The first line below is to make sure that the proper headers
# are used on a Linux machine with the NVidia drivers installed.
# They replace Mesa with NVidia's own library but normally do not
# install headers and that causes the linking to
# fail since the compiler finds the Mesa headers but NVidia's library.
# Make sure the NVIDIA directory comes BEFORE the others.
# - Atanas Georgiev <atanas@cs.columbia.edu>
find_path(OPENGL_INCLUDE_DIR GL/gl.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
${_OPENGL_INCLUDE_PATH}
)
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
)
find_library(OPENGL_gl_LIBRARY
NAMES GL MesaGL
PATHS /opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
unset(_OPENGL_INCLUDE_PATH)
unset(_OPENGL_LIB_PATH)
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
if (OPENGL_gl_LIBRARY)
if(NOT X11_FOUND)
include(${CMAKE_CURRENT_LIST_DIR}/FindX11.cmake)
endif()
if (X11_FOUND)
set (OPENGL_LIBRARIES ${X11_LIBRARIES})
endif ()
endif ()
else ()
find_library(OPENGL_glu_LIBRARY
NAMES GLU MesaGLU
PATHS ${OPENGL_gl_LIBRARY}
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
if (APPLE)
find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL lib for OSX")
find_library(OPENGL_glu_LIBRARY AGL DOC "AGL lib for OSX")
find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
else()
if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
# Handle HP-UX cases where we only want to find OpenGL in either hpux64
# or hpux32 depending on if we're doing a 64 bit build.
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux32/)
else()
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux64/
/opt/graphics/OpenGL/lib/pa20_64)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
set(_OPENGL_LIB_PATH
/boot/develop/lib/x86)
set(_OPENGL_INCLUDE_PATH
/boot/develop/headers/os/opengl)
endif()
# The first line below is to make sure that the proper headers
# are used on a Linux machine with the NVidia drivers installed.
# They replace Mesa with NVidia's own library but normally do not
# install headers and that causes the linking to
# fail since the compiler finds the Mesa headers but NVidia's library.
# Make sure the NVIDIA directory comes BEFORE the others.
# - Atanas Georgiev <atanas@cs.columbia.edu>
find_path(OPENGL_INCLUDE_DIR GL/gl.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
${_OPENGL_INCLUDE_PATH}
)
find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
)
find_library(OPENGL_gl_LIBRARY
NAMES GL MesaGL
PATHS /opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
unset(_OPENGL_INCLUDE_PATH)
unset(_OPENGL_LIB_PATH)
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
# It's not true on OSX.
if (OPENGL_gl_LIBRARY)
if(NOT X11_FOUND)
include(${CMAKE_CURRENT_LIST_DIR}/FindX11.cmake)
endif()
if (X11_FOUND)
if (NOT APPLE)
set (OPENGL_LIBRARIES ${X11_LIBRARIES})
endif ()
endif ()
endif ()
find_library(OPENGL_glu_LIBRARY
NAMES GLU MesaGLU
PATHS ${OPENGL_gl_LIBRARY}
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
endif()
endif ()
if(OPENGL_gl_LIBRARY)
@ -162,7 +158,8 @@ set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
# handle the QUIETLY and REQUIRED arguments and set OPENGL_FOUND to TRUE if
# all listed variables are TRUE
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL DEFAULT_MSG OPENGL_gl_LIBRARY)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS})
unset(_OpenGL_REQUIRED_VARS)
mark_as_advanced(
OPENGL_INCLUDE_DIR