Merge topic 'OpenGL-require-includes'
5be3593 FindOpenGL: require headers to be found on non-Windows platforms (#13746) b10a171 FindOpenGL: simplify OS selection code
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commit
d04e765d76
@ -28,111 +28,107 @@
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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if (WIN32)
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if (CYGWIN)
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set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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find_path(OPENGL_INCLUDE_DIR GL/gl.h )
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if (CYGWIN)
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find_library(OPENGL_gl_LIBRARY opengl32 )
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find_path(OPENGL_INCLUDE_DIR GL/gl.h )
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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find_library(OPENGL_glu_LIBRARY glu32 )
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find_library(OPENGL_gl_LIBRARY opengl32 )
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else ()
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find_library(OPENGL_glu_LIBRARY glu32 )
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if(BORLAND)
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set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
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elseif (WIN32)
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if(BORLAND)
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set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
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else()
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set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
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endif()
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elseif (APPLE)
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find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL lib for OSX")
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find_library(OPENGL_glu_LIBRARY AGL DOC "AGL lib for OSX")
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find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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else()
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if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
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# Handle HP-UX cases where we only want to find OpenGL in either hpux64
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# or hpux32 depending on if we're doing a 64 bit build.
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux32/)
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else()
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set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux64/
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/opt/graphics/OpenGL/lib/pa20_64)
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endif()
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elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
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set(_OPENGL_LIB_PATH
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/boot/develop/lib/x86)
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set(_OPENGL_INCLUDE_PATH
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/boot/develop/headers/os/opengl)
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endif()
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# The first line below is to make sure that the proper headers
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# are used on a Linux machine with the NVidia drivers installed.
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# They replace Mesa with NVidia's own library but normally do not
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# install headers and that causes the linking to
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# fail since the compiler finds the Mesa headers but NVidia's library.
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# Make sure the NVIDIA directory comes BEFORE the others.
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# - Atanas Georgiev <atanas@cs.columbia.edu>
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find_path(OPENGL_INCLUDE_DIR GL/gl.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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${_OPENGL_INCLUDE_PATH}
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)
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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)
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find_library(OPENGL_gl_LIBRARY
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NAMES GL MesaGL
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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unset(_OPENGL_INCLUDE_PATH)
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unset(_OPENGL_LIB_PATH)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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if (OPENGL_gl_LIBRARY)
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if(NOT X11_FOUND)
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include(${CMAKE_CURRENT_LIST_DIR}/FindX11.cmake)
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endif()
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if (X11_FOUND)
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set (OPENGL_LIBRARIES ${X11_LIBRARIES})
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endif ()
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endif ()
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else ()
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find_library(OPENGL_glu_LIBRARY
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NAMES GLU MesaGLU
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PATHS ${OPENGL_gl_LIBRARY}
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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)
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if (APPLE)
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find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL lib for OSX")
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find_library(OPENGL_glu_LIBRARY AGL DOC "AGL lib for OSX")
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find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
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else()
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if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
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# Handle HP-UX cases where we only want to find OpenGL in either hpux64
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# or hpux32 depending on if we're doing a 64 bit build.
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux32/)
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else()
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux64/
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/opt/graphics/OpenGL/lib/pa20_64)
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endif()
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elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
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set(_OPENGL_LIB_PATH
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/boot/develop/lib/x86)
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set(_OPENGL_INCLUDE_PATH
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/boot/develop/headers/os/opengl)
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endif()
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# The first line below is to make sure that the proper headers
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# are used on a Linux machine with the NVidia drivers installed.
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# They replace Mesa with NVidia's own library but normally do not
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# install headers and that causes the linking to
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# fail since the compiler finds the Mesa headers but NVidia's library.
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# Make sure the NVIDIA directory comes BEFORE the others.
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# - Atanas Georgiev <atanas@cs.columbia.edu>
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find_path(OPENGL_INCLUDE_DIR GL/gl.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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${_OPENGL_INCLUDE_PATH}
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)
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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)
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find_library(OPENGL_gl_LIBRARY
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NAMES GL MesaGL
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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unset(_OPENGL_INCLUDE_PATH)
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unset(_OPENGL_LIB_PATH)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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# It's not true on OSX.
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if (OPENGL_gl_LIBRARY)
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if(NOT X11_FOUND)
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include(${CMAKE_CURRENT_LIST_DIR}/FindX11.cmake)
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endif()
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if (X11_FOUND)
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if (NOT APPLE)
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set (OPENGL_LIBRARIES ${X11_LIBRARIES})
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endif ()
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endif ()
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endif ()
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find_library(OPENGL_glu_LIBRARY
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NAMES GLU MesaGLU
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PATHS ${OPENGL_gl_LIBRARY}
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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)
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endif()
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endif ()
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if(OPENGL_gl_LIBRARY)
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@ -162,7 +158,8 @@ set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
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# handle the QUIETLY and REQUIRED arguments and set OPENGL_FOUND to TRUE if
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# all listed variables are TRUE
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL DEFAULT_MSG OPENGL_gl_LIBRARY)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS})
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unset(_OpenGL_REQUIRED_VARS)
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mark_as_advanced(
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OPENGL_INCLUDE_DIR
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