ENH: cleanups

This commit is contained in:
Ken Martin 2005-12-15 14:17:43 -05:00
parent 5966baeec3
commit 74eaecfc3e
35 changed files with 132 additions and 140 deletions

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@ -1,6 +1,6 @@
# - Find MFC on Windows # - Find MFC on Windows
# Find the native MFC - i.e. decide if this is an MS VC box. # Find the native MFC - i.e. decide if this is an MS VC box.
# MFC_FOUND - Do not attempt to use MFC if "no" or undefined. # MFC_FOUND - Was MFC support found
# You don't need to include anything or link anything to use it. # You don't need to include anything or link anything to use it.
# Assume no MFC support # Assume no MFC support

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@ -1,7 +1,7 @@
# - Find the native MPEG includes and library # - Find the native MPEG includes and library
# This module defines # This module defines
# MPEG_INCLUDE_DIR, where to find MPEG.h, etc. # MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
# MPEG_LIBRARIES, the libraries to link against to use MPEG. # MPEG_LIBRARIES, the libraries required to use MPEG.
# MPEG_FOUND, If false, do not try to use MPEG. # MPEG_FOUND, If false, do not try to use MPEG.
# also defined, but not for general use are # also defined, but not for general use are
# MPEG_mpeg2_LIBRARY, where to find the MPEG library. # MPEG_mpeg2_LIBRARY, where to find the MPEG library.

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@ -1,7 +1,7 @@
# - Find the native MPEG2 includes and library # - Find the native MPEG2 includes and library
# This module defines # This module defines
# MPEG2_INCLUDE_DIR, where to find mpeg2dec/mpeg2.h, etc. # MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
# MPEG2_LIBRARIES, the libraries to link against to use MPEG2. # MPEG2_LIBRARIES, the libraries required to use MPEG2.
# MPEG2_FOUND, If false, do not try to use MPEG2. # MPEG2_FOUND, If false, do not try to use MPEG2.
# also defined, but not for general use are # also defined, but not for general use are
# MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library. # MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.

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@ -2,7 +2,7 @@
# This module looks for MPI (Message Passing Interface) support # This module looks for MPI (Message Passing Interface) support
# it will define the following values # it will define the following values
# MPI_INCLUDE_PATH = where mpi.h can be found # MPI_INCLUDE_PATH = where mpi.h can be found
# MPI_LIBRARY = the library to link against (mpi mpich etc) # MPI_LIBRARY = the library to link in (mpi mpich etc)
FIND_PATH(MPI_INCLUDE_PATH mpi.h FIND_PATH(MPI_INCLUDE_PATH mpi.h
/usr/local/include /usr/local/include

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@ -1,7 +1,7 @@
# - Try to find Motif (or lesstif) # - Try to find Motif (or lesstif)
# Once done this will define: # Once done this will define:
# MOTIF_FOUND - system has MOTIF # MOTIF_FOUND - system has MOTIF
# MOTIF_INCLUDE_DIR - where the Motif include directory can be found # MOTIF_INCLUDE_DIR - incude paths to use Motif
# MOTIF_LIBRARIES - Link these to use Motif # MOTIF_LIBRARIES - Link these to use Motif
SET(MOTIF_FOUND 0) SET(MOTIF_FOUND 0)

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@ -1,10 +1,10 @@
# - Try to find OpenGL # - Try to find OpenGL
# Once done this will define # Once done this will define
# #
# OPENGL_FOUND - system has OpenGL and it should be used # OPENGL_FOUND - system has OpenGL
# OPENGL_XMESA_FOUND - system has XMESA, and it should be used. # OPENGL_XMESA_FOUND - system has XMESA
# OPENGL_GLU_FOUND - system has GLU and it should be used. # OPENGL_GLU_FOUND - system has GLU
# OPENGL_INCLUDE_DIR - where the GL include directory can be found # OPENGL_INCLUDE_DIR - the GL include directory
# OPENGL_LIBRARIES - Link these to use OpenGL and GLU # OPENGL_LIBRARIES - Link these to use OpenGL and GLU
# #
# If you want to use just GL you can use these values # If you want to use just GL you can use these values

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@ -3,7 +3,7 @@
# and libraries are. It also determines what the name of the library is. This # and libraries are. It also determines what the name of the library is. This
# code sets the following variables: # code sets the following variables:
# #
# PHP4_INCLUDE_PATH = path to where object.h can be found # PHP4_INCLUDE_PATH = path to where php.h can be found
# PHP4_EXECUTABLE = full path to the php4 binary # PHP4_EXECUTABLE = full path to the php4 binary
# #

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@ -1,7 +1,7 @@
# - Find perl # - Find perl
# this module looks for Perl # this module looks for Perl
# #
# PERL_EXECUTABLE - the full path to the Perl interpreter # PERL_EXECUTABLE - the full path to perl
# PERL_FOUND - If false, don't attempt to use perl. # PERL_FOUND - If false, don't attempt to use perl.
INCLUDE(FindCygwin) INCLUDE(FindCygwin)

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@ -3,8 +3,8 @@
# and libraries are. It also determines what the name of the library is. This # and libraries are. It also determines what the name of the library is. This
# code sets the following variables: # code sets the following variables:
# #
# PERL_INCLUDE_PATH = path to where object.h can be found # PERL_INCLUDE_PATH = path to where perl.h is found
# PERL_EXECUTABLE = full path to the perl binary # PERL_EXECUTABLE = full path to the perl binary
# #
SET(PERL_POSSIBLE_INCLUDE_PATHS SET(PERL_POSSIBLE_INCLUDE_PATHS

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@ -1,6 +1,6 @@
# - Locate PhysFS library # - Locate PhysFS library
# This module defines # This module defines
# PHYSFS_LIBRARY, the name of the library to link against # PHYSFS_LIBRARY, the name of the library to link with
# PHYSFS_FOUND, if false, do not try to link to PHYSFS # PHYSFS_FOUND, if false, do not try to link to PHYSFS
# PHYSFS_INCLUDE_DIR, where to find PHYSFS/PHYSFS.h # PHYSFS_INCLUDE_DIR, where to find PHYSFS/PHYSFS.h
# #

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@ -3,7 +3,7 @@
# and libraries are. It also determines what the name of the library is. This # and libraries are. It also determines what the name of the library is. This
# code sets the following variables: # code sets the following variables:
# #
# PIKE_INCLUDE_PATH = path to where object.h can be found # PIKE_INCLUDE_PATH = path to where program.h is found
# PIKE_EXECUTABLE = full path to the pike binary # PIKE_EXECUTABLE = full path to the pike binary
# #

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@ -2,8 +2,8 @@
# This module finds if Python interpreter is installed and determines where the # This module finds if Python interpreter is installed and determines where the
# executables are. This code sets the following variables: # executables are. This code sets the following variables:
# #
# PYTHONINTERP_FOUND - Set to true when Python executable is found # PYTHONINTERP_FOUND - Was the Python executable found
# PYTHON_EXECUTABLE - The full path to the Python interpreter # PYTHON_EXECUTABLE - path to the Python interpreter
# #
FIND_PROGRAM(PYTHON_EXECUTABLE FIND_PROGRAM(PYTHON_EXECUTABLE

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@ -3,9 +3,9 @@
# include files and libraries are. It also determines what the name of # include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables: # the library is. This code sets the following variables:
# #
# PYTHON_LIBRARIES = the full path to the library found # PYTHON_LIBRARIES = path to the python library
# PYTHON_INCLUDE_PATH = the path to where Python.h can be found # PYTHON_INCLUDE_PATH = path to where Python.h is found
# PYTHON_DEBUG_LIBRARIES = the full path to the debug library found # PYTHON_DEBUG_LIBRARIES = path to the debug library
# #
INCLUDE(CMakeFindFrameworks) INCLUDE(CMakeFindFrameworks)

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@ -9,9 +9,10 @@
# Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module # Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module
# is included. # is included.
# #
# QT_REQUIRED if this is set to TRUE then if CMake can not find # QT_REQUIRED if this is set to TRUE then if CMake can
# QT4 or QT3 an error is raised and a message is sent # not find QT4 or QT3 an error is raised
# to the user. # and a message is sent to the user.
#
# DESIRED_QT_VERSION OPTION is created # DESIRED_QT_VERSION OPTION is created
# QT4_INSTALLED is set to TRUE if qt4 is found. # QT4_INSTALLED is set to TRUE if qt4 is found.
# QT3_INSTALLED is set to TRUE if qt3 is found. # QT3_INSTALLED is set to TRUE if qt3 is found.

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@ -1,11 +1,10 @@
# - Find QT 4 # - Find QT 4
# This module can be used to find Qt4. # This module can be used to find Qt4.
# This module defines: # This module defines a number of key variables and macros. First is
# QT_USE_FILE A CMake file that can be included to compile # QT_USE_FILE which is the path to a CMake file that can be included to compile
# Qt 4 applications and libraries. By default, # Qt 4 applications and libraries. By default, the QtCore and QtGui
# the QtCore and QtGui libraries are loaded. # libraries are loaded. This behavior can be changed by setting one or more
# This behavior can be changed by setting one # of the following variables to true:
# or more of the following variables to true:
# QT_DONT_USE_QTCORE # QT_DONT_USE_QTCORE
# QT_DONT_USE_QTGUI # QT_DONT_USE_QTGUI
# QT_USE_QT3SUPPORT # QT_USE_QT3SUPPORT
@ -17,16 +16,15 @@
# QT_USE_QTOPENGL # QT_USE_QTOPENGL
# QT_USE_QTSQL # QT_USE_QTSQL
# QT_USE_QTXML # QT_USE_QTXML
# All the libraries required are stored in a # All the libraries required are stored in a variable called QT_LIBRARIES.
# variable called QT_LIBRARIES. Add this # Add this variable to your TARGET_LINK_LIBRARIES.
# variable to your TARGET_LINK_LIBRARIES.
# #
# macro QT4_WRAP_CPP(outfiles inputfile ... ) # macro QT4_WRAP_CPP(outfiles inputfile ... )
# macro QT4_WRAP_UI(outfiles inputfile ... ) # macro QT4_WRAP_UI(outfiles inputfile ... )
# macro QT4_ADD_RESOURCE(outfiles inputfile ... ) # macro QT4_ADD_RESOURCE(outfiles inputfile ... )
# #
# QT_FOUND If false, don't try to use Qt. # QT_FOUND If false, don't try to use Qt.
# QT4_FOUND If false, don't try to use Qt 4. # QT4_FOUND If false, don't try to use Qt 4.
# #
# QT_QTCORE_FOUND True if QtCore was found. # QT_QTCORE_FOUND True if QtCore was found.
# QT_QTGUI_FOUND True if QtGui was found. # QT_QTGUI_FOUND True if QtGui was found.
@ -98,14 +96,14 @@
# #
# These are around for backwards compatibility # These are around for backwards compatibility
# they will be set # they will be set
# QT_WRAP_CPP Set true if QT_MOC_EXECUTABLE is found # QT_WRAP_CPP Set true if QT_MOC_EXECUTABLE is found
# QT_WRAP_UI Set true if QT_UIC_EXECUTABLE is found # QT_WRAP_UI Set true if QT_UIC_EXECUTABLE is found
# #
# These variables do _NOT_ have any effect anymore (compared to FindQt.cmake) # These variables do _NOT_ have any effect anymore (compared to FindQt.cmake)
# QT_MT_REQUIRED Qt4 is now always multithreaded # QT_MT_REQUIRED Qt4 is now always multithreaded
# #
# These variables are set to "" Because Qt structure changed # These variables are set to "" Because Qt structure changed
# (They make no sence in Qt4) # (They make no sense in Qt4)
# QT_QT_LIBRARY Qt-Library is now splitt # QT_QT_LIBRARY Qt-Library is now splitt
# QT_QTMAIN_LIBRARY Qt-Library is now splitt # QT_QTMAIN_LIBRARY Qt-Library is now splitt

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@ -3,8 +3,8 @@
# and libraries are. It also determines what the name of the library is. This # and libraries are. It also determines what the name of the library is. This
# code sets the following variables: # code sets the following variables:
# #
# RUBY_INCLUDE_PATH = path to where object.h can be found # RUBY_INCLUDE_PATH = path to where ruby.h can be found
# RUBY_EXECUTABLE = full path to the ruby binary # RUBY_EXECUTABLE = full path to the ruby binary
# #
SET(RUBY_POSSIBLE_INCLUDE_PATHS SET(RUBY_POSSIBLE_INCLUDE_PATHS

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@ -1,6 +1,6 @@
# - Locate SDL library # - Locate the SDL library
# This module defines # This module defines
# SDL_LIBRARY, the name of the library to link against # SDL_LIBRARY, the library to link against
# SDL_FOUND, if false, do not try to link to SDL # SDL_FOUND, if false, do not try to link to SDL
# SDL_INCLUDE_DIR, where to find SDL.h # SDL_INCLUDE_DIR, where to find SDL.h
# #

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@ -1,6 +1,6 @@
# - Locate SDL_image library # - Locate SDL_image library
# This module defines # This module defines
# SDLIMAGE_LIBRARY, the name of the library to link against # SDLIMAGE_LIBRARY, the library to link against
# SDLIMAGE_FOUND, if false, do not try to link to SDL # SDLIMAGE_FOUND, if false, do not try to link to SDL
# SDLIMAGE_INCLUDE_DIR, where to find SDL/SDL.h # SDLIMAGE_INCLUDE_DIR, where to find SDL/SDL.h
# #

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# - Locate SDL_mixer library # - Locate the SDL_mixer library
# This module defines # This module defines
# SDLMIXER_LIBRARY, the name of the library to link against # SDLMIXER_LIBRARY, library to link against
# SDLMIXER_FOUND, if false, do not try to link to SDL # SDLMIXER_FOUND, if false, do not try to link to SDL
# SDLMIXER_INCLUDE_DIR, where to find SDL/SDL.h # SDLMIXER_INCLUDE_DIR, where to find SDL/SDL.h
# #

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@ -1,6 +1,6 @@
# - Locate SDL_net library # - Locate the SDL_net library
# This module defines # This module defines
# SDLNET_LIBRARY, the name of the library to link against # SDLNET_LIBRARY, the library to link against
# SDLNET_FOUND, if false, do not try to link against # SDLNET_FOUND, if false, do not try to link against
# SDLNET_INCLUDE_DIR, where to find the headers # SDLNET_INCLUDE_DIR, where to find the headers
# #

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# - Locates the SDL_sound library # - Locates the SDL_sound library
# This module depends on SDL being found and # This module depends on SDL being found and
# must be called AFTER FindSDL.cmake is called. # must be called AFTER FindSDL.cmake is called.
#
# This module defines # This module defines
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
# SDL_SOUND_FOUND, if false, do not try to link to SDL # SDL_SOUND_FOUND, if false, do not try to link to SDL
@ -24,29 +24,31 @@
# FLAC_LIBRARY # FLAC_LIBRARY
# SPEEX_LIBRARY # SPEEX_LIBRARY
# #
# Typically, you should not use these variables directly, and you should use # Typically, you should not use these variables directly, and you should use
# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio
# (if needed) to successfully compile on your system . # libraries (if needed) to successfully compile on your system .
# #
# Created by Eric Wing. # Created by Eric Wing.
# This module is a bit more complicated than the other FindSDL* family modules.
# The reason is that SDL_sound can be compiled in a large variety of different ways
# which are independent of platform. SDL_sound may dynamically link against other 3rd
# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
# MikMod, FLAC, Speex, and potentially others.
# Under some circumstances which I don't fully understand,
# there seems to be a requirement
# that dependent libraries of libraries you use must also be explicitly
# linked against in order to successfully compile. SDL_sound does not currently
# have any system in place to know how it was compiled.
# So this CMake module does the hard work in trying to discover which 3rd party
# libraries are required for building (if any).
# This module uses a brute force approach to create a test program that uses SDL_sound,
# and then tries to build it. If the build fails, it parses the error output for
# known symbol names to figure out which libraries are needed.
# #
# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would # This module is a bit more complicated than the other FindSDL* family
# correspond to the ./configure --prefix=$SDLDIR used in building SDL. # modules. The reason is that SDL_sound can be compiled in a large variety
# of different ways which are independent of platform. SDL_sound may
# dynamically link against other 3rd party libraries to get additional codec
# support, such as Ogg Vorbis, SMPEG, ModPlug, MikMod, FLAC, Speex, and
# potentially others. Under some circumstances which I don't fully
# understand, there seems to be a requirement that dependent libraries of
# libraries you use must also be explicitly linked against in order to
# successfully compile. SDL_sound does not currently have any system in place
# to know how it was compiled. So this CMake module does the hard work in
# trying to discover which 3rd party libraries are required for building (if
# any).
#
# This module uses a brute force approach to create a test program that uses
# SDL_sound, and then tries to build it. If the build fails, it parses the
# error output for known symbol names to figure out which libraries are
# needed. Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable
# that would correspond to the ./configure --prefix=$SDLDIR used in building
# SDL.
# #
# On OSX, this will prefer the Framework version (if found) over others. # On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of # People will have to manually change the cache values of

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@ -1,6 +1,6 @@
# - Locate SDL_ttf library # - Locate SDL_ttf library
# This module defines # This module defines
# SDLTTF_LIBRARY, the name of the library to link against # SDLTTF_LIBRARY, the library to link against
# SDLTTF_FOUND, if false, do not try to link to SDL # SDLTTF_FOUND, if false, do not try to link to SDL
# SDLTTF_INCLUDE_DIR, where to find SDL/SDL.h # SDLTTF_INCLUDE_DIR, where to find SDL/SDL.h
# #

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@ -2,19 +2,19 @@
# This module finds if TCL is installed and determines where the # This module finds if TCL is installed and determines where the
# include files and libraries are. It also determines what the name of # include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables: # the library is. This code sets the following variables:
# TCL_LIBRARY = path to Tcl library (tcl tcl80) # TCL_LIBRARY = path to Tcl library (tcl tcl80)
# TCL_LIBRARY_DEBUG = path to Tcl library (debug) # TCL_LIBRARY_DEBUG = path to Tcl library (debug)
# TCL_STUB_LIBRARY = path to Tcl stub library # TCL_STUB_LIBRARY = path to Tcl stub library
# TCL_STUB_LIBRARY_DEBUG = path to Tcl stub library (debug) # TCL_STUB_LIBRARY_DEBUG = path to debug stub library
# TCL_INCLUDE_PATH = path to where tcl.h can be found # TCL_INCLUDE_PATH = path to where tcl.h can be found
# TCL_TCLSH = path to tclsh binary (tcl tcl80) # TCL_TCLSH = path to tclsh binary (tcl tcl80)
# TK_LIBRARY = path to Tk library (tk tk80 etc) # TK_LIBRARY = path to Tk library (tk tk80 etc)
# TK_LIBRARY_DEBUG = path to Tk library (debug) # TK_LIBRARY_DEBUG = path to Tk library (debug)
# TK_STUB_LIBRARY = path to Tk stub library # TK_STUB_LIBRARY = path to Tk stub library
# TK_STUB_LIBRARY_DEBUG = path to Tk stub library (debug) # TK_STUB_LIBRARY_DEBUG = path to debug Tk stub library
# TK_INCLUDE_PATH = path to where tk.h can be found # TK_INCLUDE_PATH = path to where tk.h can be found
# TK_INTERNAL_PATH = path to where tkWinInt.h can be found # TK_INTERNAL_PATH = path to where tkWinInt.h is found
# TK_WISH = full path to the wish (wish wish80) # TK_WISH = full path to the wish executable
INCLUDE(CMakeFindFrameworks) INCLUDE(CMakeFindFrameworks)
INCLUDE(FindTclsh) INCLUDE(FindTclsh)

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@ -1,9 +1,8 @@
# - Find TIFF library # - Find TIFF library
# Find the native TIFF includes and library # Find the native TIFF includes and library
#
# This module defines # This module defines
# TIFF_INCLUDE_DIR, where to find tiff.h, etc. # TIFF_INCLUDE_DIR, where to find tiff.h, etc.
# TIFF_LIBRARIES, the libraries to link against to use TIFF. # TIFF_LIBRARIES, libraries to link against to use TIFF.
# TIFF_FOUND, If false, do not try to use TIFF. # TIFF_FOUND, If false, do not try to use TIFF.
# also defined, but not for general use are # also defined, but not for general use are
# TIFF_LIBRARY, where to find the TIFF library. # TIFF_LIBRARY, where to find the TIFF library.

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@ -2,7 +2,7 @@
# This module finds if TCL is installed and determines where the # This module finds if TCL is installed and determines where the
# include files and libraries are. It also determines what the name of # include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables: # the library is. This code sets the following variables:
# TCL_TCLSH = the full path to the tclsh binary (tcl tcl80 etc) # TCL_TCLSH = the path to the tclsh executable
# In cygwin, look for the cygwin version first. Don't look for it later to # In cygwin, look for the cygwin version first. Don't look for it later to
# avoid finding the cygwin version on a Win32 build. # avoid finding the cygwin version on a Win32 build.
IF(WIN32) IF(WIN32)

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@ -1,10 +1,10 @@
# - This module determines the thread library of the system. # - This module determines the thread library of the system.
# The following variables are set # The following variables are set
# CMAKE_THREAD_LIBS_INIT - the thread library (-lpthread ) # CMAKE_THREAD_LIBS_INIT - the thread library
# CMAKE_USE_SPROC_INIT - are we using sproc? # CMAKE_USE_SPROC_INIT - are we using sproc?
# CMAKE_USE_WIN32_THREADS_INIT - are we using WIN32 threads # CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
# CMAKE_USE_PTHREADS_INIT - are we using pthreads # CMAKE_USE_PTHREADS_INIT - are we using pthreads
# CMAKE_HP_PTHREADS_INIT - are we using hp pthreads # CMAKE_HP_PTHREADS_INIT - are we using hp pthreads
INCLUDE (CheckIncludeFile) INCLUDE (CheckIncludeFile)
INCLUDE (CheckIncludeFiles) INCLUDE (CheckIncludeFiles)

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@ -1,26 +1,30 @@
# - Find a VTK installation or build tree. # - Find a VTK installation or build tree.
# The following variables are set if VTK is found. If VTK is not # The following variables are set if VTK is found. If VTK is not
# found, VTK_FOUND is set to false. # found, VTK_FOUND is set to false.
# VTK_FOUND - Set to true when VTK is found. # VTK_FOUND - Set to true when VTK is found.
# VTK_USE_FILE - CMake file to setup a project to use VTK. # VTK_USE_FILE - CMake file to use VTK.
# VTK_MAJOR_VERSION - The VTK major version number. # VTK_MAJOR_VERSION - The VTK major version number.
# VTK_MINOR_VERSION - The VTK minor version number # VTK_MINOR_VERSION - The VTK minor version number
# (odd non-release). # (odd non-release).
# VTK_BUILD_VERSION - The VTK patch level # VTK_BUILD_VERSION - The VTK patch level
# (meaningless for odd minor). # (meaningless for odd minor).
# VTK_INCLUDE_DIRS - Include directories for VTK headers. # VTK_INCLUDE_DIRS - Include directories for VTK
# VTK_LIBRARY_DIRS - Link directories for VTK libraries. # VTK_LIBRARY_DIRS - Link directories for VTK libraries
# VTK_KITS - List of VTK kits, in CAPS (COMMON,IO,). # VTK_KITS - List of VTK kits, in CAPS
# VTK_LANGUAGES - List of wrapped languages, in CAPS (TCL,) # (COMMON,IO,) etc.
# VTK_LANGUAGES - List of wrapped languages, in CAPS
# (TCL, PYHTON,) etc.
# The following cache entries must be set by the user to locate VTK: # The following cache entries must be set by the user to locate VTK:
# VTK_DIR - The directory containing VTKConfig.cmake. This # VTK_DIR - The directory containing VTKConfig.cmake.
# is either the root of the build tree, or the # This is either the root of the build tree,
# lib/vtk directory. This is the only cache entry. # or the lib/vtk directory. This is the
# only cache entry.
# The following variables are set for backward compatibility and # The following variables are set for backward compatibility and
# should not be used in new code: # should not be used in new code:
# USE_VTK_FILE - The full path to the UseVTK.cmake file. This # USE_VTK_FILE - The full path to the UseVTK.cmake file.
# is provided for backward compatability. Use # This is provided for backward
# VTK_USE_FILE instead. # compatibility. Use VTK_USE_FILE
# instead.
# #
# Construct consitent error messages for use below. # Construct consitent error messages for use below.

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@ -1,8 +1,7 @@
# - Find wget # - Find wget
# This module looks for wget. # This module looks for wget. This module defines the
# # following values:
# This module defines the following values: # WGET_EXECUTABLE: the full path to the wget tool.
# WGET_EXECUTABLE: This variable defines the full path to the wget tool.
# WGET_FOUND: True if wget has been found. # WGET_FOUND: True if wget has been found.
INCLUDE(FindCygwin) INCLUDE(FindCygwin)

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# include files and libraries are. It also determines what the name of # include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables: # the library is. This code sets the following variables:
# #
# TK_WISH = the full path to the wish binary (wish wish80 etc) # TK_WISH = the path to the wish executable
# #
# if UNIX is defined, then look for the cygwin version first # if UNIX is defined, then it will look for the cygwin version first
IF(UNIX) IF(UNIX)
FIND_PROGRAM(TK_WISH cygwish80 ) FIND_PROGRAM(TK_WISH cygwish80 )
ENDIF(UNIX) ENDIF(UNIX)

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@ -1,10 +1,8 @@
# - Find X11 installation # - Find X11 installation
# Try to find X11 on UNIX systems. # Try to find X11 on UNIX systems. The following values are defined
# # X11_FOUND - True if X11 is available
# The following values are defined
# X11_FOUND - True if X11 is available
# X11_INCLUDE_DIR - include directories to use X11 # X11_INCLUDE_DIR - include directories to use X11
# X11_LIBRARIES - link against these to use X11 # X11_LIBRARIES - link against these to use X11
IF (UNIX) IF (UNIX)
SET(X11_FOUND 0) SET(X11_FOUND 0)

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@ -3,15 +3,15 @@
# include files and libraries are. It also determines what the name of # include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables: # the library is. This code sets the following variables:
# #
# WXWINDOWS_FOUND = system has WxWindows # WXWINDOWS_FOUND = system has WxWindows
# WXWINDOWS_LIBRARIES = full path to the wxWindows libraries # WXWINDOWS_LIBRARIES = path to the wxWindows libraries
# on Unix/Linux with additional linker # on Unix/Linux with additional
# flags from "wx-config --libs" # linker flags from
# CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for wxWindows, # "wx-config --libs"
# essentially # CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for
# wxWindows, essentially
# "`wx-config --cxxflags`" # "`wx-config --cxxflags`"
# WXWINDOWS_INCLUDE_DIR = where to find "wx/wx.h" # WXWINDOWS_INCLUDE_DIR = where to find "wx/wx.h" etc
# "wx/setup.h"
# WXWINDOWS_LINK_DIRECTORIES = link directories # WXWINDOWS_LINK_DIRECTORIES = link directories
# WXWINDOWS_DEFINITIONS = extra defines # WXWINDOWS_DEFINITIONS = extra defines
# deprecated: # deprecated:
@ -20,18 +20,10 @@
# * CMAKE_WX_CXX_FLAGS # * CMAKE_WX_CXX_FLAGS
# * WXWINDOWS_INCLUDE_PATH # * WXWINDOWS_INCLUDE_PATH
# #
# USAGE: # For convenience include Use_wxWindows.cmake in your project's
# for convenience include Use_wxWindows.cmake in your projects # CMakeLists.txt using INCLUDE(Use_wxWindows). If you need OpenGL support
# CMakeLists.txt: # please SET(WXWINDOWS_USE_GL 1) in your CMakeLists.txt *before* you include
# # this file.
# if you need OpenGL support please
# SET(WXWINDOWS_USE_GL 1)
# # in your CMakeLists.txt *before* you include this file.
#
# # just include Use_wxWindows.cmake
# # in your projects CMakeLists.txt
# INCLUDE(Use_wxWindows)
#
# ------------------------------------------------------------------ # ------------------------------------------------------------------

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@ -1,6 +1,6 @@
# - Test for compiler support of ANSI stream headers iostream, etc. # - Test for compiler support of ANSI stream headers iostream, etc.
# check if we they have the standard ansi stream files (without the .h) # check if we they have the standard ansi stream files (without the .h)
# CMAKE_NO_ANSI_STREAM_HEADERS - defined according to the results # CMAKE_NO_ANSI_STREAM_HEADERS - defined by the results
# #
INCLUDE(CheckIncludeFileCXX) INCLUDE(CheckIncludeFileCXX)

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@ -1,6 +1,6 @@
# - Test for std:: namespace support # - Test for std:: namespace support
# check if the compiler supports std:: on stl classes # check if the compiler supports std:: on stl classes
# CMAKE_NO_STD_NAMESPACE - defined according to the results # CMAKE_NO_STD_NAMESPACE - defined by the results
# #
IF("CMAKE_STD_NAMESPACE" MATCHES "^CMAKE_STD_NAMESPACE$") IF("CMAKE_STD_NAMESPACE" MATCHES "^CMAKE_STD_NAMESPACE$")
MESSAGE(STATUS "Check for STD namespace") MESSAGE(STATUS "Check for STD namespace")

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@ -7,7 +7,7 @@
# All other macros are for internal use only. # All other macros are for internal use only.
# To get the actual name of the swig module, # To get the actual name of the swig module,
# use: ${SWIG_MODULE_name_REAL_NAME}. # use: ${SWIG_MODULE_name_REAL_NAME}.
# Set Source files propertis such as CPLUSPLUS and SWIG_FLAGS to specify # Set Source files properties such as CPLUSPLUS and SWIG_FLAGS to specify
# special behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add # special behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add
# special flags to all swig calls. # special flags to all swig calls.
# Another special variable is CMAKE_SWIG_OUTDIR, it allows one to specify # Another special variable is CMAKE_SWIG_OUTDIR, it allows one to specify

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@ -4,7 +4,6 @@
# and set the appropriate libs, incdirs, flags etc. # and set the appropriate libs, incdirs, flags etc.
# INCLUDE_DIRECTORIES, LINK_DIRECTORIES and ADD_DEFINITIONS # INCLUDE_DIRECTORIES, LINK_DIRECTORIES and ADD_DEFINITIONS
# are called. # are called.
#
# author Jan Woetzel <jw -at- mip.informatik.uni-kiel.de> (07/2003) # author Jan Woetzel <jw -at- mip.informatik.uni-kiel.de> (07/2003)
# #
# if you are sure you need GL then # if you are sure you need GL then