ENH: cleanups
This commit is contained in:
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5966baeec3
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@ -1,6 +1,6 @@
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# - Find MFC on Windows
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# Find the native MFC - i.e. decide if this is an MS VC box.
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# MFC_FOUND - Do not attempt to use MFC if "no" or undefined.
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# MFC_FOUND - Was MFC support found
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# You don't need to include anything or link anything to use it.
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# Assume no MFC support
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@ -1,7 +1,7 @@
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# - Find the native MPEG includes and library
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# This module defines
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# MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
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# MPEG_LIBRARIES, the libraries to link against to use MPEG.
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# MPEG_LIBRARIES, the libraries required to use MPEG.
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# MPEG_FOUND, If false, do not try to use MPEG.
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# also defined, but not for general use are
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# MPEG_mpeg2_LIBRARY, where to find the MPEG library.
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@ -1,7 +1,7 @@
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# - Find the native MPEG2 includes and library
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# This module defines
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# MPEG2_INCLUDE_DIR, where to find mpeg2dec/mpeg2.h, etc.
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# MPEG2_LIBRARIES, the libraries to link against to use MPEG2.
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# MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
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# MPEG2_LIBRARIES, the libraries required to use MPEG2.
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# MPEG2_FOUND, If false, do not try to use MPEG2.
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# also defined, but not for general use are
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# MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.
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@ -2,7 +2,7 @@
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# This module looks for MPI (Message Passing Interface) support
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# it will define the following values
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# MPI_INCLUDE_PATH = where mpi.h can be found
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# MPI_LIBRARY = the library to link against (mpi mpich etc)
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# MPI_LIBRARY = the library to link in (mpi mpich etc)
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FIND_PATH(MPI_INCLUDE_PATH mpi.h
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/usr/local/include
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@ -1,7 +1,7 @@
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# - Try to find Motif (or lesstif)
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# Once done this will define:
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# MOTIF_FOUND - system has MOTIF
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# MOTIF_INCLUDE_DIR - where the Motif include directory can be found
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# MOTIF_INCLUDE_DIR - incude paths to use Motif
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# MOTIF_LIBRARIES - Link these to use Motif
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SET(MOTIF_FOUND 0)
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@ -1,10 +1,10 @@
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# - Try to find OpenGL
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# Once done this will define
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#
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# OPENGL_FOUND - system has OpenGL and it should be used
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# OPENGL_XMESA_FOUND - system has XMESA, and it should be used.
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# OPENGL_GLU_FOUND - system has GLU and it should be used.
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# OPENGL_INCLUDE_DIR - where the GL include directory can be found
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# OPENGL_FOUND - system has OpenGL
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# OPENGL_XMESA_FOUND - system has XMESA
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# OPENGL_GLU_FOUND - system has GLU
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# OPENGL_INCLUDE_DIR - the GL include directory
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# OPENGL_LIBRARIES - Link these to use OpenGL and GLU
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#
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# If you want to use just GL you can use these values
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@ -3,7 +3,7 @@
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# and libraries are. It also determines what the name of the library is. This
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# code sets the following variables:
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#
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# PHP4_INCLUDE_PATH = path to where object.h can be found
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# PHP4_INCLUDE_PATH = path to where php.h can be found
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# PHP4_EXECUTABLE = full path to the php4 binary
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#
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@ -1,7 +1,7 @@
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# - Find perl
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# this module looks for Perl
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#
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# PERL_EXECUTABLE - the full path to the Perl interpreter
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# PERL_EXECUTABLE - the full path to perl
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# PERL_FOUND - If false, don't attempt to use perl.
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INCLUDE(FindCygwin)
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# and libraries are. It also determines what the name of the library is. This
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# code sets the following variables:
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#
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# PERL_INCLUDE_PATH = path to where object.h can be found
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# PERL_EXECUTABLE = full path to the perl binary
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# PERL_INCLUDE_PATH = path to where perl.h is found
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# PERL_EXECUTABLE = full path to the perl binary
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#
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SET(PERL_POSSIBLE_INCLUDE_PATHS
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@ -1,6 +1,6 @@
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# - Locate PhysFS library
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# This module defines
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# PHYSFS_LIBRARY, the name of the library to link against
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# PHYSFS_LIBRARY, the name of the library to link with
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# PHYSFS_FOUND, if false, do not try to link to PHYSFS
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# PHYSFS_INCLUDE_DIR, where to find PHYSFS/PHYSFS.h
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#
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# and libraries are. It also determines what the name of the library is. This
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# code sets the following variables:
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#
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# PIKE_INCLUDE_PATH = path to where object.h can be found
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# PIKE_INCLUDE_PATH = path to where program.h is found
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# PIKE_EXECUTABLE = full path to the pike binary
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#
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# This module finds if Python interpreter is installed and determines where the
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# executables are. This code sets the following variables:
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#
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# PYTHONINTERP_FOUND - Set to true when Python executable is found
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# PYTHON_EXECUTABLE - The full path to the Python interpreter
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# PYTHONINTERP_FOUND - Was the Python executable found
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# PYTHON_EXECUTABLE - path to the Python interpreter
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#
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FIND_PROGRAM(PYTHON_EXECUTABLE
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@ -3,9 +3,9 @@
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# include files and libraries are. It also determines what the name of
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# the library is. This code sets the following variables:
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#
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# PYTHON_LIBRARIES = the full path to the library found
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# PYTHON_INCLUDE_PATH = the path to where Python.h can be found
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# PYTHON_DEBUG_LIBRARIES = the full path to the debug library found
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# PYTHON_LIBRARIES = path to the python library
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# PYTHON_INCLUDE_PATH = path to where Python.h is found
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# PYTHON_DEBUG_LIBRARIES = path to the debug library
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#
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INCLUDE(CMakeFindFrameworks)
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# Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module
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# is included.
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#
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# QT_REQUIRED if this is set to TRUE then if CMake can not find
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# QT4 or QT3 an error is raised and a message is sent
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# to the user.
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# QT_REQUIRED if this is set to TRUE then if CMake can
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# not find QT4 or QT3 an error is raised
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# and a message is sent to the user.
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#
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# DESIRED_QT_VERSION OPTION is created
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# QT4_INSTALLED is set to TRUE if qt4 is found.
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# QT3_INSTALLED is set to TRUE if qt3 is found.
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# - Find QT 4
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# This module can be used to find Qt4.
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# This module defines:
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# QT_USE_FILE A CMake file that can be included to compile
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# Qt 4 applications and libraries. By default,
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# the QtCore and QtGui libraries are loaded.
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# This behavior can be changed by setting one
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# or more of the following variables to true:
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# This module defines a number of key variables and macros. First is
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# QT_USE_FILE which is the path to a CMake file that can be included to compile
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# Qt 4 applications and libraries. By default, the QtCore and QtGui
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# libraries are loaded. This behavior can be changed by setting one or more
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# of the following variables to true:
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# QT_DONT_USE_QTCORE
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# QT_DONT_USE_QTGUI
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# QT_USE_QT3SUPPORT
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# QT_USE_QTOPENGL
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# QT_USE_QTSQL
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# QT_USE_QTXML
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# All the libraries required are stored in a
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# variable called QT_LIBRARIES. Add this
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# variable to your TARGET_LINK_LIBRARIES.
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# All the libraries required are stored in a variable called QT_LIBRARIES.
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# Add this variable to your TARGET_LINK_LIBRARIES.
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#
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# macro QT4_WRAP_CPP(outfiles inputfile ... )
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# macro QT4_WRAP_UI(outfiles inputfile ... )
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# macro QT4_ADD_RESOURCE(outfiles inputfile ... )
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#
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# QT_FOUND If false, don't try to use Qt.
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# QT4_FOUND If false, don't try to use Qt 4.
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# QT_FOUND If false, don't try to use Qt.
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# QT4_FOUND If false, don't try to use Qt 4.
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#
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# QT_QTCORE_FOUND True if QtCore was found.
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# QT_QTGUI_FOUND True if QtGui was found.
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#
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# These are around for backwards compatibility
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# they will be set
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# QT_WRAP_CPP Set true if QT_MOC_EXECUTABLE is found
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# QT_WRAP_UI Set true if QT_UIC_EXECUTABLE is found
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# QT_WRAP_CPP Set true if QT_MOC_EXECUTABLE is found
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# QT_WRAP_UI Set true if QT_UIC_EXECUTABLE is found
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#
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# These variables do _NOT_ have any effect anymore (compared to FindQt.cmake)
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# QT_MT_REQUIRED Qt4 is now always multithreaded
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#
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# These variables are set to "" Because Qt structure changed
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# (They make no sence in Qt4)
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# (They make no sense in Qt4)
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# QT_QT_LIBRARY Qt-Library is now splitt
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# QT_QTMAIN_LIBRARY Qt-Library is now splitt
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# and libraries are. It also determines what the name of the library is. This
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# code sets the following variables:
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#
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# RUBY_INCLUDE_PATH = path to where object.h can be found
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# RUBY_EXECUTABLE = full path to the ruby binary
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# RUBY_INCLUDE_PATH = path to where ruby.h can be found
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# RUBY_EXECUTABLE = full path to the ruby binary
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#
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SET(RUBY_POSSIBLE_INCLUDE_PATHS
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# - Locate SDL library
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# - Locate the SDL library
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# This module defines
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# SDL_LIBRARY, the name of the library to link against
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# SDL_LIBRARY, the library to link against
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# SDL_FOUND, if false, do not try to link to SDL
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# SDL_INCLUDE_DIR, where to find SDL.h
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#
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# - Locate SDL_image library
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# This module defines
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# SDLIMAGE_LIBRARY, the name of the library to link against
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# SDLIMAGE_LIBRARY, the library to link against
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# SDLIMAGE_FOUND, if false, do not try to link to SDL
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# SDLIMAGE_INCLUDE_DIR, where to find SDL/SDL.h
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#
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# - Locate SDL_mixer library
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# - Locate the SDL_mixer library
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# This module defines
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# SDLMIXER_LIBRARY, the name of the library to link against
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# SDLMIXER_LIBRARY, library to link against
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# SDLMIXER_FOUND, if false, do not try to link to SDL
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# SDLMIXER_INCLUDE_DIR, where to find SDL/SDL.h
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#
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# - Locate SDL_net library
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# - Locate the SDL_net library
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# This module defines
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# SDLNET_LIBRARY, the name of the library to link against
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# SDLNET_LIBRARY, the library to link against
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# SDLNET_FOUND, if false, do not try to link against
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# SDLNET_INCLUDE_DIR, where to find the headers
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#
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# - Locates the SDL_sound library
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# This module depends on SDL being found and
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# must be called AFTER FindSDL.cmake is called.
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#
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# This module defines
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# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
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# SDL_SOUND_FOUND, if false, do not try to link to SDL
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# FLAC_LIBRARY
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# SPEEX_LIBRARY
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#
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# Typically, you should not use these variables directly, and you should use
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# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
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# (if needed) to successfully compile on your system .
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# Typically, you should not use these variables directly, and you should use
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# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio
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# libraries (if needed) to successfully compile on your system .
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#
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# Created by Eric Wing.
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# This module is a bit more complicated than the other FindSDL* family modules.
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# The reason is that SDL_sound can be compiled in a large variety of different ways
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# which are independent of platform. SDL_sound may dynamically link against other 3rd
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# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
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# MikMod, FLAC, Speex, and potentially others.
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# Under some circumstances which I don't fully understand,
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# there seems to be a requirement
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# that dependent libraries of libraries you use must also be explicitly
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# linked against in order to successfully compile. SDL_sound does not currently
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# have any system in place to know how it was compiled.
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# So this CMake module does the hard work in trying to discover which 3rd party
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# libraries are required for building (if any).
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# This module uses a brute force approach to create a test program that uses SDL_sound,
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# and then tries to build it. If the build fails, it parses the error output for
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# known symbol names to figure out which libraries are needed.
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#
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# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
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# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
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# This module is a bit more complicated than the other FindSDL* family
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# modules. The reason is that SDL_sound can be compiled in a large variety
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# of different ways which are independent of platform. SDL_sound may
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# dynamically link against other 3rd party libraries to get additional codec
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# support, such as Ogg Vorbis, SMPEG, ModPlug, MikMod, FLAC, Speex, and
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# potentially others. Under some circumstances which I don't fully
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# understand, there seems to be a requirement that dependent libraries of
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# libraries you use must also be explicitly linked against in order to
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# successfully compile. SDL_sound does not currently have any system in place
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# to know how it was compiled. So this CMake module does the hard work in
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# trying to discover which 3rd party libraries are required for building (if
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# any).
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#
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# This module uses a brute force approach to create a test program that uses
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# SDL_sound, and then tries to build it. If the build fails, it parses the
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# error output for known symbol names to figure out which libraries are
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# needed. Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable
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# that would correspond to the ./configure --prefix=$SDLDIR used in building
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# SDL.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# - Locate SDL_ttf library
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# This module defines
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# SDLTTF_LIBRARY, the name of the library to link against
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# SDLTTF_LIBRARY, the library to link against
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# SDLTTF_FOUND, if false, do not try to link to SDL
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# SDLTTF_INCLUDE_DIR, where to find SDL/SDL.h
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#
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# This module finds if TCL is installed and determines where the
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# include files and libraries are. It also determines what the name of
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# the library is. This code sets the following variables:
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# TCL_LIBRARY = path to Tcl library (tcl tcl80)
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# TCL_LIBRARY_DEBUG = path to Tcl library (debug)
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# TCL_STUB_LIBRARY = path to Tcl stub library
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# TCL_STUB_LIBRARY_DEBUG = path to Tcl stub library (debug)
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# TCL_INCLUDE_PATH = path to where tcl.h can be found
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# TCL_TCLSH = path to tclsh binary (tcl tcl80)
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# TK_LIBRARY = path to Tk library (tk tk80 etc)
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# TK_LIBRARY_DEBUG = path to Tk library (debug)
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# TK_STUB_LIBRARY = path to Tk stub library
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# TK_STUB_LIBRARY_DEBUG = path to Tk stub library (debug)
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# TK_INCLUDE_PATH = path to where tk.h can be found
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# TK_INTERNAL_PATH = path to where tkWinInt.h can be found
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# TK_WISH = full path to the wish (wish wish80)
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# TCL_LIBRARY = path to Tcl library (tcl tcl80)
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# TCL_LIBRARY_DEBUG = path to Tcl library (debug)
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# TCL_STUB_LIBRARY = path to Tcl stub library
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# TCL_STUB_LIBRARY_DEBUG = path to debug stub library
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# TCL_INCLUDE_PATH = path to where tcl.h can be found
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# TCL_TCLSH = path to tclsh binary (tcl tcl80)
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# TK_LIBRARY = path to Tk library (tk tk80 etc)
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# TK_LIBRARY_DEBUG = path to Tk library (debug)
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# TK_STUB_LIBRARY = path to Tk stub library
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# TK_STUB_LIBRARY_DEBUG = path to debug Tk stub library
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# TK_INCLUDE_PATH = path to where tk.h can be found
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# TK_INTERNAL_PATH = path to where tkWinInt.h is found
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# TK_WISH = full path to the wish executable
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INCLUDE(CMakeFindFrameworks)
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INCLUDE(FindTclsh)
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# - Find TIFF library
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# Find the native TIFF includes and library
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#
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# This module defines
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# TIFF_INCLUDE_DIR, where to find tiff.h, etc.
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# TIFF_LIBRARIES, the libraries to link against to use TIFF.
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# TIFF_LIBRARIES, libraries to link against to use TIFF.
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# TIFF_FOUND, If false, do not try to use TIFF.
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# also defined, but not for general use are
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# TIFF_LIBRARY, where to find the TIFF library.
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# This module finds if TCL is installed and determines where the
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# include files and libraries are. It also determines what the name of
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# the library is. This code sets the following variables:
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# TCL_TCLSH = the full path to the tclsh binary (tcl tcl80 etc)
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# TCL_TCLSH = the path to the tclsh executable
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# In cygwin, look for the cygwin version first. Don't look for it later to
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# avoid finding the cygwin version on a Win32 build.
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IF(WIN32)
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# - This module determines the thread library of the system.
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# The following variables are set
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# CMAKE_THREAD_LIBS_INIT - the thread library (-lpthread )
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# CMAKE_USE_SPROC_INIT - are we using sproc?
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# CMAKE_USE_WIN32_THREADS_INIT - are we using WIN32 threads
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# CMAKE_USE_PTHREADS_INIT - are we using pthreads
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# CMAKE_HP_PTHREADS_INIT - are we using hp pthreads
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# CMAKE_THREAD_LIBS_INIT - the thread library
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# CMAKE_USE_SPROC_INIT - are we using sproc?
|
||||
# CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
|
||||
# CMAKE_USE_PTHREADS_INIT - are we using pthreads
|
||||
# CMAKE_HP_PTHREADS_INIT - are we using hp pthreads
|
||||
|
||||
INCLUDE (CheckIncludeFile)
|
||||
INCLUDE (CheckIncludeFiles)
|
||||
|
|
|
@ -1,26 +1,30 @@
|
|||
# - Find a VTK installation or build tree.
|
||||
# The following variables are set if VTK is found. If VTK is not
|
||||
# found, VTK_FOUND is set to false.
|
||||
# VTK_FOUND - Set to true when VTK is found.
|
||||
# VTK_USE_FILE - CMake file to setup a project to use VTK.
|
||||
# VTK_MAJOR_VERSION - The VTK major version number.
|
||||
# VTK_MINOR_VERSION - The VTK minor version number
|
||||
# VTK_FOUND - Set to true when VTK is found.
|
||||
# VTK_USE_FILE - CMake file to use VTK.
|
||||
# VTK_MAJOR_VERSION - The VTK major version number.
|
||||
# VTK_MINOR_VERSION - The VTK minor version number
|
||||
# (odd non-release).
|
||||
# VTK_BUILD_VERSION - The VTK patch level
|
||||
# VTK_BUILD_VERSION - The VTK patch level
|
||||
# (meaningless for odd minor).
|
||||
# VTK_INCLUDE_DIRS - Include directories for VTK headers.
|
||||
# VTK_LIBRARY_DIRS - Link directories for VTK libraries.
|
||||
# VTK_KITS - List of VTK kits, in CAPS (COMMON,IO,).
|
||||
# VTK_LANGUAGES - List of wrapped languages, in CAPS (TCL,)
|
||||
# VTK_INCLUDE_DIRS - Include directories for VTK
|
||||
# VTK_LIBRARY_DIRS - Link directories for VTK libraries
|
||||
# VTK_KITS - List of VTK kits, in CAPS
|
||||
# (COMMON,IO,) etc.
|
||||
# VTK_LANGUAGES - List of wrapped languages, in CAPS
|
||||
# (TCL, PYHTON,) etc.
|
||||
# The following cache entries must be set by the user to locate VTK:
|
||||
# VTK_DIR - The directory containing VTKConfig.cmake. This
|
||||
# is either the root of the build tree, or the
|
||||
# lib/vtk directory. This is the only cache entry.
|
||||
# VTK_DIR - The directory containing VTKConfig.cmake.
|
||||
# This is either the root of the build tree,
|
||||
# or the lib/vtk directory. This is the
|
||||
# only cache entry.
|
||||
# The following variables are set for backward compatibility and
|
||||
# should not be used in new code:
|
||||
# USE_VTK_FILE - The full path to the UseVTK.cmake file. This
|
||||
# is provided for backward compatability. Use
|
||||
# VTK_USE_FILE instead.
|
||||
# USE_VTK_FILE - The full path to the UseVTK.cmake file.
|
||||
# This is provided for backward
|
||||
# compatibility. Use VTK_USE_FILE
|
||||
# instead.
|
||||
#
|
||||
|
||||
# Construct consitent error messages for use below.
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
# - Find wget
|
||||
# This module looks for wget.
|
||||
#
|
||||
# This module defines the following values:
|
||||
# WGET_EXECUTABLE: This variable defines the full path to the wget tool.
|
||||
# This module looks for wget. This module defines the
|
||||
# following values:
|
||||
# WGET_EXECUTABLE: the full path to the wget tool.
|
||||
# WGET_FOUND: True if wget has been found.
|
||||
|
||||
INCLUDE(FindCygwin)
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
# include files and libraries are. It also determines what the name of
|
||||
# the library is. This code sets the following variables:
|
||||
#
|
||||
# TK_WISH = the full path to the wish binary (wish wish80 etc)
|
||||
# TK_WISH = the path to the wish executable
|
||||
#
|
||||
# if UNIX is defined, then look for the cygwin version first
|
||||
# if UNIX is defined, then it will look for the cygwin version first
|
||||
IF(UNIX)
|
||||
FIND_PROGRAM(TK_WISH cygwish80 )
|
||||
ENDIF(UNIX)
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
# - Find X11 installation
|
||||
# Try to find X11 on UNIX systems.
|
||||
#
|
||||
# The following values are defined
|
||||
# X11_FOUND - True if X11 is available
|
||||
# Try to find X11 on UNIX systems. The following values are defined
|
||||
# X11_FOUND - True if X11 is available
|
||||
# X11_INCLUDE_DIR - include directories to use X11
|
||||
# X11_LIBRARIES - link against these to use X11
|
||||
# X11_LIBRARIES - link against these to use X11
|
||||
|
||||
IF (UNIX)
|
||||
SET(X11_FOUND 0)
|
||||
|
|
|
@ -3,15 +3,15 @@
|
|||
# include files and libraries are. It also determines what the name of
|
||||
# the library is. This code sets the following variables:
|
||||
#
|
||||
# WXWINDOWS_FOUND = system has WxWindows
|
||||
# WXWINDOWS_LIBRARIES = full path to the wxWindows libraries
|
||||
# on Unix/Linux with additional linker
|
||||
# flags from "wx-config --libs"
|
||||
# CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for wxWindows,
|
||||
# essentially
|
||||
# WXWINDOWS_FOUND = system has WxWindows
|
||||
# WXWINDOWS_LIBRARIES = path to the wxWindows libraries
|
||||
# on Unix/Linux with additional
|
||||
# linker flags from
|
||||
# "wx-config --libs"
|
||||
# CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for
|
||||
# wxWindows, essentially
|
||||
# "`wx-config --cxxflags`"
|
||||
# WXWINDOWS_INCLUDE_DIR = where to find "wx/wx.h"
|
||||
# "wx/setup.h"
|
||||
# WXWINDOWS_INCLUDE_DIR = where to find "wx/wx.h" etc
|
||||
# WXWINDOWS_LINK_DIRECTORIES = link directories
|
||||
# WXWINDOWS_DEFINITIONS = extra defines
|
||||
# deprecated:
|
||||
|
@ -20,18 +20,10 @@
|
|||
# * CMAKE_WX_CXX_FLAGS
|
||||
# * WXWINDOWS_INCLUDE_PATH
|
||||
#
|
||||
# USAGE:
|
||||
# for convenience include Use_wxWindows.cmake in your projects
|
||||
# CMakeLists.txt:
|
||||
#
|
||||
# if you need OpenGL support please
|
||||
# SET(WXWINDOWS_USE_GL 1)
|
||||
# # in your CMakeLists.txt *before* you include this file.
|
||||
#
|
||||
# # just include Use_wxWindows.cmake
|
||||
# # in your projects CMakeLists.txt
|
||||
# INCLUDE(Use_wxWindows)
|
||||
#
|
||||
# For convenience include Use_wxWindows.cmake in your project's
|
||||
# CMakeLists.txt using INCLUDE(Use_wxWindows). If you need OpenGL support
|
||||
# please SET(WXWINDOWS_USE_GL 1) in your CMakeLists.txt *before* you include
|
||||
# this file.
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# - Test for compiler support of ANSI stream headers iostream, etc.
|
||||
# check if we they have the standard ansi stream files (without the .h)
|
||||
# CMAKE_NO_ANSI_STREAM_HEADERS - defined according to the results
|
||||
# CMAKE_NO_ANSI_STREAM_HEADERS - defined by the results
|
||||
#
|
||||
INCLUDE(CheckIncludeFileCXX)
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# - Test for std:: namespace support
|
||||
# check if the compiler supports std:: on stl classes
|
||||
# CMAKE_NO_STD_NAMESPACE - defined according to the results
|
||||
# CMAKE_NO_STD_NAMESPACE - defined by the results
|
||||
#
|
||||
IF("CMAKE_STD_NAMESPACE" MATCHES "^CMAKE_STD_NAMESPACE$")
|
||||
MESSAGE(STATUS "Check for STD namespace")
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# All other macros are for internal use only.
|
||||
# To get the actual name of the swig module,
|
||||
# use: ${SWIG_MODULE_name_REAL_NAME}.
|
||||
# Set Source files propertis such as CPLUSPLUS and SWIG_FLAGS to specify
|
||||
# Set Source files properties such as CPLUSPLUS and SWIG_FLAGS to specify
|
||||
# special behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add
|
||||
# special flags to all swig calls.
|
||||
# Another special variable is CMAKE_SWIG_OUTDIR, it allows one to specify
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
# and set the appropriate libs, incdirs, flags etc.
|
||||
# INCLUDE_DIRECTORIES, LINK_DIRECTORIES and ADD_DEFINITIONS
|
||||
# are called.
|
||||
#
|
||||
# author Jan Woetzel <jw -at- mip.informatik.uni-kiel.de> (07/2003)
|
||||
#
|
||||
# if you are sure you need GL then
|
||||
|
|
Loading…
Reference in New Issue