cmState: Extract a cmLinkedTree container adaptor.

This will be used to contain most of the content of the cmState
in several different trees.  Refer to the BuildsystemDirectory
state from the SnapshotData state.  Currently these trees have
the same structure, but that will change when we have more snapshot
types.
This commit is contained in:
Stephen Kelly 2015-05-23 00:04:09 +02:00
parent 7b9c75860d
commit 4e5c70abe2
4 changed files with 211 additions and 75 deletions

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@ -281,6 +281,7 @@ set(SRCS
cmInstallTargetGenerator.cxx
cmInstallDirectoryGenerator.h
cmInstallDirectoryGenerator.cxx
cmLinkedTree.h
cmListFileCache.cxx
cmListFileCache.h
cmListFileLexer.c

164
Source/cmLinkedTree.h Normal file
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@ -0,0 +1,164 @@
/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2015 Stephen Kelly <steveire@gmail.com>
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmLinkedTree_h
#define cmLinkedTree_h
#include "cmStandardIncludes.h"
#include <assert.h>
/**
@brief A adaptor for traversing a tree structure in a vector
This class is not intended to be wholly generic like a standard library
container adaptor. Mostly it exists to facilitate code sharing for the
needs of the cmState. For example, the Truncate() method is a specific
requirement of the cmState.
An empty cmLinkedTree provides a Root() method, and an Extend() method,
each of which return iterators. A Tree can be built up by extending
from the root, and then extending from any other iterator.
An iterator resulting from this tree construction can be
forward-only-iterated toward the root. Extending the tree never
invalidates existing iterators.
*/
template<typename T>
class cmLinkedTree
{
typedef typename std::vector<T>::size_type PositionType;
typedef T* PointerType;
typedef T& ReferenceType;
public:
class iterator : public std::iterator<std::forward_iterator_tag, T>
{
friend class cmLinkedTree;
cmLinkedTree* Tree;
// The Position is always 'one past the end'.
PositionType Position;
iterator(cmLinkedTree* tree, PositionType pos)
: Tree(tree), Position(pos)
{
}
public:
iterator()
: Tree(0), Position(0)
{
}
void operator++()
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
this->Position = this->Tree->UpPositions[this->Position - 1];
}
PointerType operator->() const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetPointer(this->Position - 1);
}
PointerType operator->()
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetPointer(this->Position - 1);
}
bool operator==(iterator other) const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Tree == other.Tree);
return this->Position == other.Position;
}
bool operator!=(iterator other) const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
return !(*this == other);
}
bool IsValid() const
{
if (!this->Tree)
{
return false;
}
return this->Position <= this->Tree->Data.size();
}
};
iterator Root() const
{
return iterator(const_cast<cmLinkedTree*>(this), 0);
}
iterator Extend(iterator it)
{
return Extend_impl(it, T());
}
iterator Extend(iterator it, T t)
{
return Extend_impl(it, t);
}
iterator Truncate()
{
assert(this->UpPositions.size() > 0);
this->UpPositions.erase(this->UpPositions.begin() + 1,
this->UpPositions.end());
assert(this->Data.size() > 0);
this->Data.erase(this->Data.begin() + 1, this->Data.end());
return iterator(this, 1);
}
private:
T& GetReference(PositionType pos)
{
return this->Data[pos];
}
T* GetPointer(PositionType pos)
{
return &this->Data[pos];
}
iterator Extend_impl(iterator it, T t)
{
assert(this->UpPositions.size() == this->Data.size());
assert(it.Position <= this->UpPositions.size());
this->UpPositions.push_back(it.Position);
this->Data.push_back(t);
return iterator(this, this->UpPositions.size());
}
std::vector<T> Data;
std::vector<PositionType> UpPositions;
};
#endif

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@ -22,8 +22,8 @@ struct cmState::SnapshotDataType
{
cmState::PositionType DirectoryParent;
cmState::SnapshotType SnapshotType;
std::vector<cmState::BuildsystemDirectoryStateType>::size_type
BuildSystemDirectoryPosition;
cmLinkedTree<cmState::BuildsystemDirectoryStateType>::iterator
BuildSystemDirectory;
};
struct cmState::BuildsystemDirectoryStateType
@ -224,13 +224,8 @@ void cmState::Reset()
this->GlobalProperties.clear();
this->PropertyDefinitions.clear();
assert(this->BuildsystemDirectory.size() > 0);
assert(this->SnapshotData.size() > 0);
this->BuildsystemDirectory.erase(this->BuildsystemDirectory.begin() + 1,
this->BuildsystemDirectory.end());
this->SnapshotData.erase(this->SnapshotData.begin() + 1,
this->SnapshotData.end());
this->BuildsystemDirectory.Truncate();
this->SnapshotData.Truncate();
this->DefineProperty
("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
@ -620,9 +615,7 @@ void cmState::Snapshot::ComputeRelativePathTopSource()
result = currentSource;
}
}
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopSource = result;
this->Position->BuildSystemDirectory->RelativePathTopSource = result;
}
void cmState::Snapshot::ComputeRelativePathTopBinary()
@ -656,30 +649,26 @@ void cmState::Snapshot::ComputeRelativePathTopBinary()
}
}
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
// The current working directory on Windows cannot be a network
// path. Therefore relative paths cannot work when the binary tree
// is a network path.
if(result.size() < 2 || result.substr(0, 2) != "//")
{
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = result;
this->Position->BuildSystemDirectory->RelativePathTopBinary = result;
}
else
{
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = "";
this->Position->BuildSystemDirectory->RelativePathTopBinary = "";
}
}
cmState::Snapshot cmState::CreateBaseSnapshot()
{
PositionType pos = 0;
this->SnapshotData.resize(1);
SnapshotDataType& snp = this->SnapshotData.back();
snp.DirectoryParent = 0;
snp.SnapshotType = BuildsystemDirectoryType;
snp.BuildSystemDirectoryPosition = 0;
this->BuildsystemDirectory.resize(1);
PositionType pos = this->SnapshotData.Extend(this->SnapshotData.Root());
pos->DirectoryParent = this->SnapshotData.Root();
pos->SnapshotType = BuildsystemDirectoryType;
pos->BuildSystemDirectory =
this->BuildsystemDirectory.Extend(this->BuildsystemDirectory.Root());
return cmState::Snapshot(this, pos);
}
@ -687,13 +676,12 @@ cmState::Snapshot
cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot)
{
assert(originSnapshot.IsValid());
PositionType pos = this->SnapshotData.size();
this->SnapshotData.resize(this->SnapshotData.size() + 1);
SnapshotDataType& snp = this->SnapshotData.back();
snp.DirectoryParent = originSnapshot.Position;
snp.SnapshotType = BuildsystemDirectoryType;
snp.BuildSystemDirectoryPosition = this->BuildsystemDirectory.size();
this->BuildsystemDirectory.resize(this->BuildsystemDirectory.size() + 1);
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position);
pos->DirectoryParent = originSnapshot.Position;
pos->SnapshotType = BuildsystemDirectoryType;
pos->BuildSystemDirectory =
this->BuildsystemDirectory.Extend(
originSnapshot.Position->BuildSystemDirectory);
return cmState::Snapshot(this, pos);
}
@ -706,112 +694,94 @@ cmState::Snapshot::Snapshot(cmState* state, PositionType position)
const char* cmState::Snapshot::GetCurrentSourceDirectory() const
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].Location.c_str();
return this->Position->BuildSystemDirectory->Location.c_str();
}
void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir)
{
assert(this->State);
assert(this->State->SnapshotData.size() > this->Position);
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
std::string& loc = this->State->BuildsystemDirectory[pos].Location;
std::string& loc = this->Position->BuildSystemDirectory->Location;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
loc,
this->State->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents);
this->Position->BuildSystemDirectory->CurrentSourceDirectoryComponents);
this->ComputeRelativePathTopSource();
}
const char* cmState::Snapshot::GetCurrentBinaryDirectory() const
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].OutputLocation.c_str();
return this->Position->BuildSystemDirectory->OutputLocation.c_str();
}
void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir)
{
assert(this->State->SnapshotData.size() > this->Position);
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
std::string& loc = this->State->BuildsystemDirectory[pos].OutputLocation;
std::string& loc = this->Position->BuildSystemDirectory->OutputLocation;
loc = dir;
cmSystemTools::ConvertToUnixSlashes(loc);
loc = cmSystemTools::CollapseFullPath(loc);
cmSystemTools::SplitPath(
loc,
this->State->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents);
this->Position->BuildSystemDirectory->CurrentBinaryDirectoryComponents);
this->ComputeRelativePathTopBinary();
}
std::vector<std::string> const&
cmState::Snapshot::GetCurrentSourceDirectoryComponents()
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State
->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents;
return this->Position->BuildSystemDirectory
->CurrentSourceDirectoryComponents;
}
std::vector<std::string> const&
cmState::Snapshot::GetCurrentBinaryDirectoryComponents()
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State
->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents;
return this->Position->BuildSystemDirectory
->CurrentBinaryDirectoryComponents;
}
const char* cmState::Snapshot::GetRelativePathTopSource() const
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].RelativePathTopSource.c_str();
return this->Position->BuildSystemDirectory->RelativePathTopSource.c_str();
}
const char* cmState::Snapshot::GetRelativePathTopBinary() const
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
return this->State->BuildsystemDirectory[pos].RelativePathTopBinary.c_str();
return this->Position->BuildSystemDirectory->RelativePathTopBinary.c_str();
}
void cmState::Snapshot::SetRelativePathTopSource(const char* dir)
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopSource = dir;
this->Position->BuildSystemDirectory->RelativePathTopSource = dir;
}
void cmState::Snapshot::SetRelativePathTopBinary(const char* dir)
{
PositionType pos =
this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition;
this->State->BuildsystemDirectory[pos].RelativePathTopBinary = dir;
this->Position->BuildSystemDirectory->RelativePathTopBinary = dir;
}
bool cmState::Snapshot::IsValid() const
{
return this->State ? true : false;
return this->State && this->Position.IsValid()
? this->Position != this->State->SnapshotData.Root()
: false;
}
cmState::Snapshot cmState::Snapshot::GetBuildsystemDirectoryParent() const
{
Snapshot snapshot;
if (!this->State || this->Position == 0)
if (!this->State || this->Position == this->State->SnapshotData.Root())
{
return snapshot;
}
PositionType parentPos =
this->State->SnapshotData[this->Position].DirectoryParent;
PositionType parentPos = this->Position->DirectoryParent;
if (parentPos != this->State->SnapshotData.Root())
{
snapshot = Snapshot(this->State, parentPos);
}
return snapshot;
}

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@ -15,6 +15,7 @@
#include "cmStandardIncludes.h"
#include "cmPropertyDefinitionMap.h"
#include "cmPropertyMap.h"
#include "cmLinkedTree.h"
class cmake;
class cmCommand;
@ -22,7 +23,7 @@ class cmCommand;
class cmState
{
struct SnapshotDataType;
typedef std::vector<std::string>::size_type PositionType;
typedef cmLinkedTree<SnapshotDataType>::iterator PositionType;
friend class Snapshot;
public:
cmState(cmake* cm);
@ -35,7 +36,7 @@ public:
class Snapshot {
public:
Snapshot(cmState* state = 0, PositionType position = 0);
Snapshot(cmState* state = 0, PositionType position = PositionType());
const char* GetCurrentSourceDirectory() const;
void SetCurrentSourceDirectory(std::string const& dir);
@ -166,9 +167,9 @@ private:
cmake* CMakeInstance;
struct BuildsystemDirectoryStateType;
std::vector<BuildsystemDirectoryStateType> BuildsystemDirectory;
cmLinkedTree<BuildsystemDirectoryStateType> BuildsystemDirectory;
std::vector<SnapshotDataType> SnapshotData;
cmLinkedTree<SnapshotDataType> SnapshotData;
std::vector<std::string> SourceDirectoryComponents;
std::vector<std::string> BinaryDirectoryComponents;