Merge topic 'fix-12522-avoid-xcode-env-spew'
5a94d09
Xcode: Avoid spewing the environment on every script run (#12522)
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commit
1df94c5a03
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@ -1328,6 +1328,8 @@ cmGlobalXCodeGenerator::AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmSystemTools::ReplaceString(makecmd, "\\ ", "\\\\ ");
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cmSystemTools::ReplaceString(makecmd, "\\ ", "\\\\ ");
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buildphase->AddAttribute("shellScript",
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buildphase->AddAttribute("shellScript",
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this->CreateString(makecmd.c_str()));
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this->CreateString(makecmd.c_str()));
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buildphase->AddAttribute("showEnvVarsInLog",
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this->CreateString("0"));
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -2065,6 +2067,9 @@ cmGlobalXCodeGenerator::CreateUtilityTarget(cmTarget& cmtarget)
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shellBuildPhase->AddAttribute("shellScript",
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shellBuildPhase->AddAttribute("shellScript",
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this->CreateString(
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this->CreateString(
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"# shell script goes here\nexit 0"));
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"# shell script goes here\nexit 0"));
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shellBuildPhase->AddAttribute("showEnvVarsInLog",
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this->CreateString("0"));
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cmXCodeObject* target =
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cmXCodeObject* target =
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this->CreateObject(cmXCodeObject::PBXAggregateTarget);
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this->CreateObject(cmXCodeObject::PBXAggregateTarget);
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target->SetComment(cmtarget.GetName());
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target->SetComment(cmtarget.GetName());
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