ENH: Add global property ALLOW_DUPLICATE_CUSTOM_TARGETS to help existing projects that depend on having duplicate custom targets. It is allowed only for Makefile generators. See bug#6348.

This commit is contained in:
Brad King 2008-02-14 16:42:29 -05:00
parent 67f8c0fd10
commit 1c0595c73f
7 changed files with 122 additions and 15 deletions

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@ -161,7 +161,7 @@ bool cmAddCustomTargetCommand
// Enforce name uniqueness.
{
std::string msg;
if(!this->Makefile->EnforceUniqueName(args[0], msg))
if(!this->Makefile->EnforceUniqueName(args[0], msg, true))
{
this->SetError(msg.c_str());
return false;

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@ -733,12 +733,39 @@ void cmGlobalGenerator::Configure()
}
}
bool cmGlobalGenerator::CheckALLOW_DUPLICATE_CUSTOM_TARGETS()
{
// If the property is not enabled then okay.
if(!this->CMakeInstance
->GetPropertyAsBool("ALLOW_DUPLICATE_CUSTOM_TARGETS"))
{
return true;
}
// This generator does not support duplicate custom targets.
cmOStringStream e;
e << "This project has enabled the ALLOW_DUPLICATE_CUSTOM_TARGETS "
<< "global property. "
<< "The \"" << this->GetName() << "\" generator does not support "
<< "duplicate custom targets. "
<< "Consider using a Makefiles generator or fix the project to not "
<< "use duplicat target names.";
cmSystemTools::Error(e.str().c_str());
return false;
}
void cmGlobalGenerator::Generate()
{
// Some generators track files replaced during the Generate.
// Start with an empty vector:
this->FilesReplacedDuringGenerate.clear();
// Check whether this generator is allowed to run.
if(!this->CheckALLOW_DUPLICATE_CUSTOM_TARGETS())
{
return;
}
// For each existing cmLocalGenerator
unsigned int i;

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@ -258,6 +258,8 @@ protected:
void SetLanguageEnabledFlag(const char* l, cmMakefile* mf);
void SetLanguageEnabledMaps(const char* l, cmMakefile* mf);
virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS();
// Fill the ProjectMap, this must be called after LocalGenerators
// has been populated.
void FillProjectMap();

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@ -162,6 +162,8 @@ protected:
virtual const char* GetRebuildCacheTargetName() { return "rebuild_cache"; }
virtual const char* GetCleanTargetName() { return "clean"; }
virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS() { return true; }
// Some make programs (Borland) do not keep a rule if there are no
// dependencies or commands. This is a problem for creating rules
// that might not do anything but might have other dependencies

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@ -3140,7 +3140,8 @@ cmTarget* cmMakefile::FindTargetToUse(const char* name)
}
//----------------------------------------------------------------------------
bool cmMakefile::EnforceUniqueName(std::string const& name, std::string& msg)
bool cmMakefile::EnforceUniqueName(std::string const& name, std::string& msg,
bool isCustom)
{
if(cmTarget* existing = this->FindTargetToUse(name.c_str()))
{
@ -3158,21 +3159,76 @@ bool cmMakefile::EnforceUniqueName(std::string const& name, std::string& msg)
}
else if(!this->NeedBackwardsCompatibility(2, 4))
{
// The conflict is with a non-imported target. Produce an error
// that tells the user how to work around the problem.
// The conflict is with a non-imported target.
// Allow this if the user has requested support.
cmake* cm =
this->LocalGenerator->GetGlobalGenerator()->GetCMakeInstance();
if(isCustom && existing->GetType() == cmTarget::UTILITY &&
this != existing->GetMakefile() &&
cm->GetPropertyAsBool("ALLOW_DUPLICATE_CUSTOM_TARGETS"))
{
return true;
}
// Produce an error that tells the user how to work around the
// problem.
cmOStringStream e;
e << "cannot create target \"" << name
<< "\" because another target with the same name already exists. "
<< "Logical target names must be globally unique. "
<< "For executables and libraries, consider using the OUTPUT_NAME "
<< "target property to create two targets with the same physical "
<< "name while keeping logical names distinct. "
<< "Custom targets must simply have globally unique names.\n"
<< "If you are building an older project it is possible that "
<< "it violated this rule but was working accidentally. "
<< "Set CMAKE_BACKWARDS_COMPATIBILITY to 2.4 or lower to disable "
<< "this error.";
msg = e.str();
<< "The existing target is ";
switch(existing->GetType())
{
case cmTarget::EXECUTABLE:
e << "an executable ";
break;
case cmTarget::STATIC_LIBRARY:
e << "a static library ";
break;
case cmTarget::SHARED_LIBRARY:
e << "a shared library ";
break;
case cmTarget::MODULE_LIBRARY:
e << "a module library ";
break;
case cmTarget::UTILITY:
e << "a custom target ";
break;
default: break;
}
e << "created in source directory \""
<< existing->GetMakefile()->GetCurrentDirectory() << "\".\n"
<< "\n";
e <<
"Logical target names must be globally unique because:\n"
" - Unique names may be referenced unambiguously both in CMake\n"
" code and on make tool command lines.\n"
" - Logical names are used by Xcode and VS IDE generators\n"
" to produce meaningful project names for the targets.\n"
"The logical name of executable and library targets does not "
"have to correspond to the physical file names built. "
"Consider using the OUTPUT_NAME target property to create two "
"targets with the same physical name while keeping logical "
"names distinct. "
"Custom targets must simply have globally unique names.\n"
"\n"
"If you are building an older project it is possible that "
"it violated this rule but was working accidentally because "
"CMake did not previously diagnose this problem. "
"Set CMAKE_BACKWARDS_COMPATIBILITY to 2.4 or lower to disable "
"this error.\n";
if(isCustom && existing->GetType() == cmTarget::UTILITY)
{
e <<
"\n"
"For projects that care only about Makefile generators and do "
"not wish to support Xcode or VS IDE generators, one may add\n"
" set_property(GLOBAL PROPERTY ALLOW_DUPLICATE_CUSTOM_TARGETS 1)\n"
"to the top of the project to allow duplicate custom targets "
"(target names must still be unique within each directory). "
"However, setting this property will cause non-Makefile generators "
"to produce an error and refuse to generate the project.";
}
msg = e.str();
return false;
}
}

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@ -132,7 +132,8 @@ public:
/**
* Help enforce global target name uniqueness.
*/
bool EnforceUniqueName(std::string const& name, std::string& msg);
bool EnforceUniqueName(std::string const& name, std::string& msg,
bool isCustom = false);
/**
* Perform FinalPass, Library dependency analysis etc before output of the

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@ -3322,6 +3322,25 @@ void cmake::DefineProperties(cmake *cm)
"at the beginning of native build system generation. "
"This property causes it to display details of its analysis to stderr.");
cm->DefineProperty(
"ALLOW_DUPLICATE_CUSTOM_TARGETS", cmProperty::GLOBAL,
"Allow duplicate custom targets to be created.",
"Normally CMake requires that all targets built in a project have "
"globally unique names. "
"This is necessary to generate meaningful project file names in "
"Xcode and VS IDE generators. "
"It also allows the target names to be referenced unambiguously.\n"
"Makefile generators are capable of supporting duplicate custom target "
"names. "
"For projects that care only about Makefile generators and do "
"not wish to support Xcode or VS IDE generators, one may set this "
"property to true to allow duplicate custom targets. "
"The property allows multiple add_custom_target command calls in "
"*different directories* to specify the same target name. "
"However, setting this property will cause non-Makefile generators "
"to produce an error and refuse to generate the project."
);
cm->DefineProperty
("IN_TRY_COMPILE", cmProperty::GLOBAL,
"Read-only property that is true during a try-compile configuration.",