CMake/Source/cmFileCommand.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmFileCommand_h
#define cmFileCommand_h
#include "cmCommand.h"
ENH: merge CMake-CrossCompileBasic to HEAD -add a RESULT_VARIABLE to INCLUDE() -add CMAKE_TOOLCHAIN_FILE for specifiying your (potentially crosscompiling) toolchain -have TRY_RUN() complain if you try to use it in crosscompiling mode (which were compiled but cannot run on this system) -use CMAKE_EXECUTABLE_SUFFIX in TRY_RUN(), probably TRY_RUN won't be able to run the executables if they have a different suffix because they are probably crosscompiled, but nevertheless it should be able to find them -make several cmake variables presettable by the user: CMAKE_C/CXX_COMPILER, CMAKE_C/CXX_OUTPUT_EXTENSION, CMAKE_SYSTEM_NAME, CMAKE_SYSTEM_INFO_FILE -support prefix for GNU toolchains (arm-elf-gcc, arm-elf-ar, arm-elf-strip etc.) -move ranlib on OSX from the file command to a command in executed in cmake_install.cmake -add support for stripping during install in cmake_install.cmake -split out cl.cmake from Windows-cl.cmake, first (very incomplete) step to support MS crosscompiling tools -remove stdio.h from the simple C program which checks if the compiler works, since this may not exist for some embedded platforms -create a new CMakeFindBinUtils.cmake which collects the search fro ar, ranlib, strip, ld, link, install_name_tool and other tools like these -add support for CMAKE_FIND_ROOT_PATH for all FIND_XXX commands, which is a list of directories which will be prepended to all search directories, right now as a cmake variable, turning it into a global cmake property may need some more work -remove cmTestTestHandler::TryExecutable(), it's unused -split cmFileCommand::HandleInstall() into slightly smaller functions Alex
2007-05-17 21:20:44 +04:00
struct cmFileInstaller;
/** \class cmFileCommand
* \brief Command for manipulation of files
*
*/
class cmFileCommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
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virtual cmCommand* Clone()
{
return new cmFileCommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* This determines if the command is invoked when in script mode.
*/
virtual bool IsScriptable() const { return true; }
/**
* The name of the command as specified in CMakeList.txt.
*/
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virtual std::string GetName() const { return "file";}
cmTypeMacro(cmFileCommand, cmCommand);
protected:
bool HandleRename(std::vector<std::string> const& args);
bool HandleRemove(std::vector<std::string> const& args, bool recurse);
bool HandleWriteCommand(std::vector<std::string> const& args, bool append);
bool HandleReadCommand(std::vector<std::string> const& args);
bool HandleHashCommand(std::vector<std::string> const& args);
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bool HandleStringsCommand(std::vector<std::string> const& args);
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bool HandleGlobCommand(std::vector<std::string> const& args, bool recurse);
bool HandleMakeDirectoryCommand(std::vector<std::string> const& args);
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bool HandleRelativePathCommand(std::vector<std::string> const& args);
bool HandleCMakePathCommand(std::vector<std::string> const& args,
bool nativePath);
bool HandleRPathChangeCommand(std::vector<std::string> const& args);
bool HandleRPathCheckCommand(std::vector<std::string> const& args);
bool HandleRPathRemoveCommand(std::vector<std::string> const& args);
bool HandleDifferentCommand(std::vector<std::string> const& args);
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bool HandleCopyCommand(std::vector<std::string> const& args);
ENH: merge CMake-CrossCompileBasic to HEAD -add a RESULT_VARIABLE to INCLUDE() -add CMAKE_TOOLCHAIN_FILE for specifiying your (potentially crosscompiling) toolchain -have TRY_RUN() complain if you try to use it in crosscompiling mode (which were compiled but cannot run on this system) -use CMAKE_EXECUTABLE_SUFFIX in TRY_RUN(), probably TRY_RUN won't be able to run the executables if they have a different suffix because they are probably crosscompiled, but nevertheless it should be able to find them -make several cmake variables presettable by the user: CMAKE_C/CXX_COMPILER, CMAKE_C/CXX_OUTPUT_EXTENSION, CMAKE_SYSTEM_NAME, CMAKE_SYSTEM_INFO_FILE -support prefix for GNU toolchains (arm-elf-gcc, arm-elf-ar, arm-elf-strip etc.) -move ranlib on OSX from the file command to a command in executed in cmake_install.cmake -add support for stripping during install in cmake_install.cmake -split out cl.cmake from Windows-cl.cmake, first (very incomplete) step to support MS crosscompiling tools -remove stdio.h from the simple C program which checks if the compiler works, since this may not exist for some embedded platforms -create a new CMakeFindBinUtils.cmake which collects the search fro ar, ranlib, strip, ld, link, install_name_tool and other tools like these -add support for CMAKE_FIND_ROOT_PATH for all FIND_XXX commands, which is a list of directories which will be prepended to all search directories, right now as a cmake variable, turning it into a global cmake property may need some more work -remove cmTestTestHandler::TryExecutable(), it's unused -split cmFileCommand::HandleInstall() into slightly smaller functions Alex
2007-05-17 21:20:44 +04:00
bool HandleInstallCommand(std::vector<std::string> const& args);
bool HandleDownloadCommand(std::vector<std::string> const& args);
bool HandleUploadCommand(std::vector<std::string> const& args);
bool HandleTimestampCommand(std::vector<std::string> const& args);
bool HandleGenerateCommand(std::vector<std::string> const& args);
bool HandleLockCommand(std::vector<std::string> const& args);
private:
void AddEvaluationFile(const std::string &inputName,
const std::string &outputExpr,
const std::string &condition,
bool inputIsContent);
};
#endif