CMake/Source/cmFLTKWrapUICommand.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmFLTKWrapUICommand_h
#define cmFLTKWrapUICommand_h
#include "cmCommand.h"
/** \class cmFLTKWrapUICommand
* \brief Create .h and .cxx files rules for FLTK user interfaces files
*
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* cmFLTKWrapUICommand is used to create wrappers for FLTK classes into
* normal C++
*/
class cmFLTKWrapUICommand : public cmCommand
{
public:
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cmTypeMacro(cmFLTKWrapUICommand, cmCommand);
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmFLTKWrapUICommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* This is called at the end after all the information
* specified by the command is accumulated. Most commands do
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
virtual void FinalPass();
virtual bool HasFinalPass() const { return true; }
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() const { return "fltk_wrap_ui";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation() const
{
return "Create FLTK user interfaces Wrappers.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation() const
{
return
" fltk_wrap_ui(resultingLibraryName source1\n"
" source2 ... sourceN )\n"
"Produce .h and .cxx files for all the .fl and .fld files listed. "
"The resulting .h and .cxx files will be added to a variable named "
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"resultingLibraryName_FLTK_UI_SRCS which should be added to your "
"library.";
}
private:
/**
* List of produced files.
*/
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std::vector<cmSourceFile *> GeneratedSourcesClasses;
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/**
* List of Fluid files that provide the source
* generating .cxx and .h files
*/
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std::string Target;
};
#endif