CMake/Source/cmFLTKWrapUICommand.h

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#ifndef cmFLTKWrapUICommand_h
#define cmFLTKWrapUICommand_h
#include "cmStandardIncludes.h"
#include "cmCommand.h"
/** \class cmFLTKWrapUICommand
* \brief Create .h and .cxx files rules for FLTK user interfaces files
*
* cmFLTKWrapUICommand is used to create wrappers for FLTK classes into normal C++
*/
class cmFLTKWrapUICommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmFLTKWrapUICommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args);
/**
* This is called at the end after all the information
* specified by the command is accumulated. Most commands do
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
virtual void FinalPass();
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() { return "FLTK_WRAP_UI";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation()
{
return "Create FLTK user interfaces Wrappers.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation()
{
return
"FLTK_WRAP_UI(resultingLibraryName HeadersDestName SourcesDestName "
"SourceLists ...)\n"
"Produce .h and .cxx files for all the .fl and .fld file listed "
"in the SourceLists.\n"
"The .h files will be added to the library using the HeadersDestName\n"
"source list.\n"
"The .cxx files will be added to the library using the SourcesDestName\n"
"source list.";
}
private:
/**
* List of produced files.
*/
std::vector<cmSourceFile> m_WrapSourcesClasses;
std::vector<cmSourceFile> m_WrapHeadersClasses;
/**
* List of header files that pprovide the source for m_WrapClasses.
*/
std::vector<std::string> m_WrapUserInterface;
std::string m_LibraryName;
std::string m_HeaderList;
std::string m_SourceList;
};
#endif