CMake/Source/cmExtraSublimeTextGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2004-2009 Kitware, Inc.
Copyright 2004 Alexander Neundorf (neundorf@kde.org)
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmExtraSublimeTextGenerator_h
#define cmExtraSublimeTextGenerator_h
#include "cmExternalMakefileProjectGenerator.h"
#include "cmSourceFile.h"
class cmLocalGenerator;
class cmMakefile;
class cmTarget;
class cmGeneratedFileStream;
class cmGeneratorTarget;
/** \class cmExtraSublimeTextGenerator
* \brief Write Sublime Text 2 project files for Makefile based projects
*/
class cmExtraSublimeTextGenerator : public cmExternalMakefileProjectGenerator
{
public:
typedef std::map<std::string, std::vector<std::string> > MapSourceFileFlags;
cmExtraSublimeTextGenerator();
virtual std::string GetName() const
{ return cmExtraSublimeTextGenerator::GetActualName();}
static std::string GetActualName()
{ return "Sublime Text 2";}
static cmExternalMakefileProjectGenerator* New()
{ return new cmExtraSublimeTextGenerator; }
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry,
const std::string& fullName) const;
virtual void Generate();
private:
void CreateProjectFile(const std::vector<cmLocalGenerator*>& lgs);
void CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
const std::string& filename);
/** Appends all targets as build systems to the project file and get all
* include directories and compiler definitions used.
*/
void AppendAllTargets(const std::vector<cmLocalGenerator*>& lgs,
const cmMakefile* mf,
cmGeneratedFileStream& fout,
MapSourceFileFlags& sourceFileFlags);
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/** Returns the build command that needs to be executed to build the
* specified target.
*/
std::string BuildMakeCommand(const std::string& make, const char* makefile,
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const std::string& target);
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/** Appends the specified target to the generated project file as a Sublime
* Text build system.
*/
void AppendTarget(cmGeneratedFileStream& fout,
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const std::string& targetName,
cmLocalGenerator* lg,
cmTarget* target,
const char* make,
const cmMakefile* makefile,
const char* compiler,
MapSourceFileFlags& sourceFileFlags, bool firstTarget);
/**
* Compute the flags for compilation of object files for a given @a language.
* @note Generally it is the value of the variable whose name is computed
* by LanguageFlagsVarName().
*/
std::string ComputeFlagsForObject(cmSourceFile *source,
cmLocalGenerator* lg,
cmTarget *target,
cmGeneratorTarget* gtgt);
std::string ComputeDefines(cmSourceFile *source, cmLocalGenerator* lg,
cmTarget *target, cmGeneratorTarget* gtgt);
};
#endif