CMake/Source/cmExtraSublimeTextGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2004-2009 Kitware, Inc.
Copyright 2004 Alexander Neundorf (neundorf@kde.org)
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmExtraSublimeTextGenerator_h
#define cmExtraSublimeTextGenerator_h
#include "cmExternalMakefileProjectGenerator.h"
class cmLocalGenerator;
class cmMakefile;
class cmTarget;
class cmGeneratedFileStream;
/** \class cmExtraSublimeTextGenerator
* \brief Write Sublime Text 2 project files for Makefile based projects
*/
class cmExtraSublimeTextGenerator : public cmExternalMakefileProjectGenerator
{
public:
cmExtraSublimeTextGenerator();
virtual const char* GetName() const
{ return cmExtraSublimeTextGenerator::GetActualName();}
static const char* GetActualName()
{ return "Sublime Text 2";}
static cmExternalMakefileProjectGenerator* New()
{ return new cmExtraSublimeTextGenerator; }
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry,
const char* fullName) const;
virtual void Generate();
private:
void CreateProjectFile(const std::vector<cmLocalGenerator*>& lgs);
void CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
const std::string& filename);
/** Appends all targets as build systems to the project file and get all
* include directories and compiler definitions used.
*/
void AppendAllTargets(const std::vector<cmLocalGenerator*>& lgs,
const cmMakefile* mf,
cmGeneratedFileStream& fout,
std::set<std::string>& includeDirs,
std::set<std::string>& defines);
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/** Returns the build command that needs to be executed to build the
* specified target.
*/
std::string BuildMakeCommand(const std::string& make, const char* makefile,
const char* target);
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/** Appends the specified target to the generated project file as a Sublime
* Text build system.
*/
void AppendTarget(cmGeneratedFileStream& fout,
const char* targetName,
cmTarget* target,
const char* make,
const cmMakefile* makefile,
const char* compiler,
std::set<std::string>& includeDirs,
std::set<std::string>& defines, bool firstTarget);
/** Extracts -D compile flags from a variable */
void ExtractDefines(const char* value, bool check,
std::set<std::string> &defines);
};
#endif