CMake/Source/cmGlobalGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
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#ifndef cmGlobalGenerator_h
#define cmGlobalGenerator_h
#include "cmStandardIncludes.h"
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#include "cmTarget.h" // For cmTargets
#include "cmTargetDepend.h" // For cmTargetDependSet
#include "cmSystemTools.h" // for cmSystemTools::OutputOption
#include "cmExportSetMap.h" // For cmExportSetMap
#include "cmGeneratorTarget.h"
#include "cmGeneratorExpression.h"
#if defined(CMAKE_BUILD_WITH_CMAKE)
# include "cmFileLockPool.h"
# include <cmsys/hash_map.hxx>
#endif
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class cmake;
class cmGeneratorTarget;
class cmGeneratorExpressionEvaluationFile;
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class cmMakefile;
class cmLocalGenerator;
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class cmExternalMakefileProjectGenerator;
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class cmTarget;
class cmInstallTargetGenerator;
class cmInstallFilesGenerator;
class cmExportBuildFileGenerator;
class cmQtAutoGenerators;
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/** \class cmGlobalGenerator
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* \brief Responsible for overseeing the generation process for the entire tree
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*
* Subclasses of this class generate makefiles for various
* platforms.
*/
class cmGlobalGenerator
{
public:
///! Free any memory allocated with the GlobalGenerator
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cmGlobalGenerator();
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virtual ~cmGlobalGenerator();
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///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator(cmLocalGenerator* parent = 0);
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///! Get the name for this generator
virtual std::string GetName() const { return "Generic"; }
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/** Check whether the given name matches the current generator. */
virtual bool MatchesGeneratorName(const std::string& name) const
{ return this->GetName() == name; }
/** Tell the generator about the target system. */
virtual bool SetSystemName(std::string const&, cmMakefile*)
{ return true; }
/** Set the generator-specific platform name. Returns true if platform
is supported and false otherwise. */
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
/** Set the generator-specific toolset name. Returns true if toolset
is supported and false otherwise. */
virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
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/**
* Create LocalGenerators and process the CMakeLists files. This does not
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* actually produce any makefiles, DSPs, etc.
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*/
virtual void Configure();
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
void DoGenerate();
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/**
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* Set/Get and Clear the enabled languages.
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*/
void SetLanguageEnabled(const std::string&, cmMakefile* mf);
bool GetLanguageEnabled(const std::string&) const;
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void ClearEnabledLanguages();
void GetEnabledLanguages(std::vector<std::string>& lang) const;
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
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/**
* Resolve the CMAKE_<lang>_COMPILER setting for the given language.
* Intended to be called from EnableLanguage.
*/
void ResolveLanguageCompiler(const std::string &lang, cmMakefile *mf,
bool optional) const;
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/**
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* Try to determine system information, get it from another generator
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*/
virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen,
cmMakefile* mf);
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
*/
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virtual int TryCompile(const std::string& srcdir, const std::string& bindir,
const std::string& projectName,
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const std::string& targetName,
bool fast, std::string& output, cmMakefile* mf);
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/**
* Build a file given the following information. This is a more direct call
* that is used by both CTest and TryCompile. If target name is NULL or
* empty then all is assumed. clean indicates if a "make clean" should be
* done first.
*/
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int Build(const std::string& srcdir, const std::string& bindir,
const std::string& projectName, const std::string& targetName,
std::string& output,
const std::string& makeProgram, const std::string& config,
bool clean, bool fast, bool verbose,
double timeout,
cmSystemTools::OutputOption outputflag=cmSystemTools::OUTPUT_NONE,
std::vector<std::string> const& nativeOptions =
std::vector<std::string>());
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virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const std::string& makeProgram,
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const std::string& projectName, const std::string& projectDir,
const std::string& targetName, const std::string& config,
bool fast, bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
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/** Generate a "cmake --build" call for a given target and config. */
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std::string GenerateCMakeBuildCommand(const std::string& target,
const std::string& config,
const std::string& native,
bool ignoreErrors);
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///! Set the CMake instance
void SetCMakeInstance(cmake *cm);
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///! Get the CMake instance
cmake *GetCMakeInstance() const { return this->CMakeInstance; }
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void SetConfiguredFilesPath(cmGlobalGenerator* gen);
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const std::vector<cmLocalGenerator *>& GetLocalGenerators() const {
return this->LocalGenerators;}
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cmLocalGenerator* GetCurrentLocalGenerator()
{return this->CurrentLocalGenerator;}
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void SetCurrentLocalGenerator(cmLocalGenerator* lg)
{this->CurrentLocalGenerator = lg;}
void AddLocalGenerator(cmLocalGenerator *lg);
///! Set an generator for an "external makefile based project"
void SetExternalMakefileProjectGenerator(
cmExternalMakefileProjectGenerator *extraGenerator);
std::string GetExtraGeneratorName() const;
void AddInstallComponent(const char* component);
const std::set<std::string>* GetInstallComponents() const
{ return &this->InstallComponents; }
ENH: Further refinement of the CPack components functionality from Doug Gregor. Details: ========== - New cpack_add_component, cpack_add_component_group, and cpack_add_install_type "commands" defined as macros in the CPack module. - Documentation for all of the variables and commands in the CPack module. - Added get_cmake_property(... COMPONENTS) to CMake to ask for the names of all components. Used in the CPack module to automatically build component-based installers. (Set CPACK_MONOLITHIC_INSTALL to turn off component-based installation). - A group can declare its PARENT_GROUP, to build an arbitrary hierarchy of groups. - New CPack command cpack_configure_downloads, which creates an installer that downloads only the selected components on-the-fly. Those components marked DOWNLOADED will be separate packages downloaded on-the-fly (or, all packages can be marked as such with the ALL option to cpack_configure_downloads). Individual components are compressed with ZIP at installer-creation time and downloaded/uncompressed by the installer as needed. This feature is only available on Windows with NSIS at the moment. - NSIS installers can install themselves and enable the "Change" button in Add/Remove programs, allowing users to go back and install or remove components. This can be disabled through cpack_configure_downloads, because it's only really useful is most of the application's functionality is in downloaded components. - Bug fix: automatically install everything whose COMPONENT was not specified (it's a hidden, required group) - Bug fix: fixed removal of components when re-running the NSIS installer and unchecking components - Bug fix: NSIS installers now only install/remove the minimal number of files when re-run to update the installation (or by clicking "Change" in Add/Remove programs)
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cmExportSetMap& GetExportSets() {return this->ExportSets;}
/** Add a file to the manifest of generated targets for a configuration. */
void AddToManifest(const std::string& config, std::string const& f);
void EnableInstallTarget();
int TryCompileTimeout;
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bool GetForceUnixPaths() const { return this->ForceUnixPaths; }
bool GetToolSupportsColor() const { return this->ToolSupportsColor; }
///! return the language for the given extension
std::string GetLanguageFromExtension(const char* ext) const;
///! is an extension to be ignored
bool IgnoreFile(const char* ext) const;
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///! What is the preference for linkers and this language (None or Preferred)
int GetLinkerPreference(const std::string& lang) const;
///! What is the object file extension for a given source file?
std::string GetLanguageOutputExtension(cmSourceFile const&) const;
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///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const { return "."; }
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///! expand CFGIntDir for a configuration
virtual std::string ExpandCFGIntDir(const std::string& str,
const std::string& config) const;
/** Get whether the generator should use a script for link commands. */
bool GetUseLinkScript() const { return this->UseLinkScript; }
/** Get whether the generator should produce special marks on rules
producing symbolic (non-file) outputs. */
bool GetNeedSymbolicMark() const { return this->NeedSymbolicMark; }
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/*
* Determine what program to use for building the project.
*/
virtual void FindMakeProgram(cmMakefile*);
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#if defined(_WIN32) && !defined(__CYGWIN__)
/** Is this the Visual Studio 6 generator? */
virtual bool IsForVS6() const { return false; }
#endif
///! Find a target by name by searching the local generators.
cmTarget* FindTarget(const std::string& name,
bool excludeAliases = false) const;
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void AddAlias(const std::string& name, cmTarget *tgt);
bool IsAlias(const std::string& name) const;
/** Determine if a name resolves to a framework on disk or a built target
that is a framework. */
bool NameResolvesToFramework(const std::string& libname) const;
///! Find a local generator by its startdirectory
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cmLocalGenerator* FindLocalGenerator(const std::string& start_dir) const;
/** Append the subdirectory for the given configuration. If anything is
appended the given prefix and suffix will be appended around it, which
is useful for leading or trailing slashes. */
virtual void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir);
/** Get the manifest of all targets that will be built for each
configuration. This is valid during generation only. */
cmTargetManifest const& GetTargetManifest() const
{ return this->TargetManifest; }
/** Get the content of a directory. Directory listings are cached
and re-loaded from disk only when modified. During the generation
step the content will include the target files to be built even if
they do not yet exist. */
std::set<std::string> const& GetDirectoryContent(std::string const& dir,
bool needDisk = true);
void AddTarget(cmTarget* t);
static bool IsReservedTarget(std::string const& name);
virtual const char* GetAllTargetName() const { return "ALL_BUILD"; }
virtual const char* GetInstallTargetName() const { return "INSTALL"; }
virtual const char* GetInstallLocalTargetName() const { return 0; }
virtual const char* GetInstallStripTargetName() const { return 0; }
virtual const char* GetPreinstallTargetName() const { return 0; }
virtual const char* GetTestTargetName() const { return "RUN_TESTS"; }
virtual const char* GetPackageTargetName() const { return "PACKAGE"; }
virtual const char* GetPackageSourceTargetName() const { return 0; }
virtual const char* GetEditCacheTargetName() const { return 0; }
virtual const char* GetRebuildCacheTargetName() const { return 0; }
virtual const char* GetCleanTargetName() const { return 0; }
// Lookup edit_cache target command preferred by this generator.
virtual std::string GetEditCacheCommand() const { return ""; }
// Class to track a set of dependencies.
typedef cmTargetDependSet TargetDependSet;
// what targets does the specified target depend on directly
// via a target_link_libraries or add_dependencies
TargetDependSet const& GetTargetDirectDepends(cmTarget const& target);
/** Get per-target generator information. */
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cmGeneratorTarget* GetGeneratorTarget(cmTarget const*) const;
const std::map<std::string, std::vector<cmLocalGenerator*> >& GetProjectMap()
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const {return this->ProjectMap;}
// track files replaced during a Generate
void FileReplacedDuringGenerate(const std::string& filename);
void GetFilesReplacedDuringGenerate(std::vector<std::string>& filenames);
void AddRuleHash(const std::vector<std::string>& outputs,
std::string const& content);
/** Return whether the given binary directory is unused. */
bool BinaryDirectoryIsNew(const std::string& dir)
{
return this->BinaryDirectories.insert(dir).second;
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}
/** Supported systems creates a GUID for the given name */
virtual void CreateGUID(const std::string&) {}
/** Return true if the generated build tree may contain multiple builds.
i.e. "Can I build Debug and Release in the same tree?" */
virtual bool IsMultiConfig() { return false; }
std::string GetSharedLibFlagsForLanguage(std::string const& lang) const;
/** Generate an <output>.rule file path for a given command output. */
virtual std::string GenerateRuleFile(std::string const& output) const;
static std::string EscapeJSON(const std::string& s);
void AddEvaluationFile(const std::string &inputFile,
cmsys::auto_ptr<cmCompiledGeneratorExpression> outputName,
cmMakefile *makefile,
cmsys::auto_ptr<cmCompiledGeneratorExpression> condition,
bool inputIsContent);
void ProcessEvaluationFiles();
std::map<std::string, cmExportBuildFileGenerator*>& GetBuildExportSets()
{return this->BuildExportSets;}
void AddBuildExportSet(cmExportBuildFileGenerator*);
void AddBuildExportExportSet(cmExportBuildFileGenerator*);
bool IsExportedTargetsFile(const std::string &filename) const;
bool GenerateImportFile(const std::string &file);
cmExportBuildFileGenerator*
GetExportedTargetsFile(const std::string &filename) const;
void AddCMP0042WarnTarget(const std::string& target);
virtual void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const;
bool GenerateCPackPropertiesFile();
void CreateEvaluationSourceFiles(std::string const& config) const;
void SetFilenameTargetDepends(cmSourceFile* sf,
std::set<cmTarget const*> tgts);
std::set<cmTarget const*> const&
GetFilenameTargetDepends(cmSourceFile* sf) const;
#if defined(CMAKE_BUILD_WITH_CMAKE)
cmFileLockPool& GetFileLockPool() { return FileLockPool; }
#endif
bool WindowsShell;
bool WindowsVSIDE;
bool WatcomWMake;
bool MinGWMake;
bool NMake;
bool MSYSShell;
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protected:
virtual void Generate();
typedef std::vector<cmLocalGenerator*> GeneratorVector;
// for a project collect all its targets by following depend
// information, and also collect all the targets
virtual void GetTargetSets(TargetDependSet& projectTargets,
TargetDependSet& originalTargets,
cmLocalGenerator* root, GeneratorVector const&);
bool IsRootOnlyTarget(cmTarget* target) const;
void AddTargetDepends(cmTarget const* target,
TargetDependSet& projectTargets);
void SetLanguageEnabledFlag(const std::string& l, cmMakefile* mf);
void SetLanguageEnabledMaps(const std::string& l, cmMakefile* mf);
void FillExtensionToLanguageMap(const std::string& l, cmMakefile* mf);
virtual bool ComputeTargetDepends();
virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS() const;
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typedef std::vector<std::pair<cmQtAutoGenerators,
cmTarget const*> > AutogensType;
void CreateQtAutoGeneratorsTargets(AutogensType& autogens);
std::string SelectMakeProgram(const std::string& makeProgram,
const std::string& makeDefault = "") const;
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// Fill the ProjectMap, this must be called after LocalGenerators
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// has been populated.
void FillProjectMap();
void CheckLocalGenerators();
bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen) const;
bool IsExcluded(cmLocalGenerator* root, cmTarget const& target) const;
void FillLocalGeneratorToTargetMap();
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void CreateDefaultGlobalTargets(cmTargets* targets);
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cmTarget CreateGlobalTarget(const std::string& name, const char* message,
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const cmCustomCommandLines* commandLines,
std::vector<std::string> depends, const char* workingDir,
bool uses_terminal);
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bool NeedSymbolicMark;
bool UseLinkScript;
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bool ForceUnixPaths;
bool ToolSupportsColor;
std::string FindMakeProgramFile;
std::string ConfiguredFilesPath;
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cmake *CMakeInstance;
std::vector<cmLocalGenerator *> LocalGenerators;
cmLocalGenerator* CurrentLocalGenerator;
// map from project name to vector of local generators in that project
std::map<std::string, std::vector<cmLocalGenerator*> > ProjectMap;
std::map<cmLocalGenerator*, std::set<cmTarget const*> >
LocalGeneratorToTargetMap;
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// Set of named installation components requested by the project.
std::set<std::string> InstallComponents;
bool InstallTargetEnabled;
// Sets of named target exports
cmExportSetMap ExportSets;
std::map<std::string, cmExportBuildFileGenerator*> BuildExportSets;
std::map<std::string, cmExportBuildFileGenerator*> BuildExportExportSets;
// Manifest of all targets that will be built for each configuration.
// This is computed just before local generators generate.
cmTargetManifest TargetManifest;
// All targets in the entire project.
#if defined(CMAKE_BUILD_WITH_CMAKE)
typedef cmsys::hash_map<std::string, cmTarget*> TargetMap;
#else
typedef std::map<std::string,cmTarget *> TargetMap;
#endif
TargetMap TotalTargets;
TargetMap AliasTargets;
TargetMap ImportedTargets;
std::vector<cmGeneratorExpressionEvaluationFile*> EvaluationFiles;
virtual const char* GetPredefinedTargetsFolder();
virtual bool UseFolderProperty();
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private:
cmMakefile* TryCompileOuterMakefile;
float FirstTimeProgress;
// If you add a new map here, make sure it is copied
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// in EnableLanguagesFromGenerator
std::map<std::string, bool> IgnoreExtensions;
std::set<std::string> LanguagesReady; // Ready for try_compile
std::map<std::string, std::string> OutputExtensions;
std::map<std::string, std::string> LanguageToOutputExtension;
std::map<std::string, std::string> ExtensionToLanguage;
std::map<std::string, int> LanguageToLinkerPreference;
std::map<std::string, std::string> LanguageToOriginalSharedLibFlags;
// Record hashes for rules and outputs.
struct RuleHash { char Data[32]; };
std::map<std::string, RuleHash> RuleHashes;
void CheckRuleHashes();
void CheckRuleHashes(std::string const& pfile, std::string const& home);
void WriteRuleHashes(std::string const& pfile);
void WriteSummary();
void WriteSummary(cmTarget* target);
void FinalizeTargetCompileInfo();
virtual void ForceLinkerLanguages();
virtual void PrintCompilerAdvice(std::ostream& os, std::string const& lang,
const char* envVar) const;
void CheckCompilerIdCompatibility(cmMakefile* mf,
std::string const& lang) const;
cmExternalMakefileProjectGenerator* ExtraGenerator;
// track files replaced during a Generate
std::vector<std::string> FilesReplacedDuringGenerate;
// Store computed inter-target dependencies.
typedef std::map<cmTarget const*, TargetDependSet> TargetDependMap;
TargetDependMap TargetDependencies;
// Per-target generator information.
cmGeneratorTargetsType GeneratorTargets;
friend class cmake;
void CreateGeneratorTargets(cmMakefile* mf);
void CreateGeneratorTargets();
void ClearGeneratorMembers();
virtual const char* GetBuildIgnoreErrorsFlag() const { return 0; }
// Cache directory content and target files to be built.
struct DirectoryContent
{
long LastDiskTime;
std::set<std::string> All;
std::set<std::string> Generated;
DirectoryContent(): LastDiskTime(-1) {}
DirectoryContent(DirectoryContent const& dc):
LastDiskTime(dc.LastDiskTime), All(dc.All), Generated(dc.Generated) {}
};
std::map<std::string, DirectoryContent> DirectoryContentMap;
// Set of binary directories on disk.
std::set<std::string> BinaryDirectories;
// track targets to issue CMP0042 warning for.
std::set<std::string> CMP0042WarnTargets;
mutable std::map<cmSourceFile*, std::set<cmTarget const*> >
FilenameTargetDepends;
#if defined(CMAKE_BUILD_WITH_CMAKE)
// Pool of file locks
cmFileLockPool FileLockPool;
#endif
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};
#endif