CMake/Tests/RunCMake/BuildDepends/RunCMakeTest.cmake

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include(RunCMake)
function(run_BuildDepends CASE)
# Use a single build tree for a few tests without cleaning.
set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/${CASE}-build)
set(RunCMake_TEST_NO_CLEAN 1)
if(RunCMake_GENERATOR MATCHES "Make|Ninja")
set(RunCMake_TEST_OPTIONS -DCMAKE_BUILD_TYPE=Debug)
endif()
file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
include(${RunCMake_SOURCE_DIR}/${CASE}.step1.cmake OPTIONAL)
run_cmake(${CASE})
set(RunCMake-check-file check.cmake)
set(check_step 1)
run_cmake_command(${CASE}-build1 ${CMAKE_COMMAND} --build . --config Debug)
if(run_BuildDepends_skip_step_2)
return()
endif()
execute_process(COMMAND ${CMAKE_COMMAND} -E sleep 1.125) # handle 1s resolution
include(${RunCMake_SOURCE_DIR}/${CASE}.step2.cmake OPTIONAL)
set(check_step 2)
run_cmake_command(${CASE}-build2 ${CMAKE_COMMAND} --build . --config Debug)
endfunction()
run_BuildDepends(C-Exe)
if(NOT RunCMake_GENERATOR MATCHES "Visual Studio [67]|Xcode")
if(RunCMake_GENERATOR MATCHES "Visual Studio 10")
# VS 10 forgets to re-link when a manifest changes
set(run_BuildDepends_skip_step_2 1)
endif()
run_BuildDepends(C-Exe-Manifest)
unset(run_BuildDepends_skip_step_2)
endif()