2015-09-16 17:09:07 +03:00
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include(RunCMake)
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function(run_BuildDepends CASE)
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# Use a single build tree for a few tests without cleaning.
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/${CASE}-build)
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set(RunCMake_TEST_NO_CLEAN 1)
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if(RunCMake_GENERATOR MATCHES "Make|Ninja")
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set(RunCMake_TEST_OPTIONS -DCMAKE_BUILD_TYPE=Debug)
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endif()
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file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
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file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
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include(${RunCMake_SOURCE_DIR}/${CASE}.step1.cmake OPTIONAL)
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run_cmake(${CASE})
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set(RunCMake-check-file check.cmake)
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set(check_step 1)
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run_cmake_command(${CASE}-build1 ${CMAKE_COMMAND} --build . --config Debug)
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2015-09-16 17:24:16 +03:00
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if(run_BuildDepends_skip_step_2)
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return()
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endif()
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2015-09-16 17:09:07 +03:00
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execute_process(COMMAND ${CMAKE_COMMAND} -E sleep 1.125) # handle 1s resolution
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include(${RunCMake_SOURCE_DIR}/${CASE}.step2.cmake OPTIONAL)
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set(check_step 2)
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run_cmake_command(${CASE}-build2 ${CMAKE_COMMAND} --build . --config Debug)
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endfunction()
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run_BuildDepends(C-Exe)
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2015-09-16 17:24:16 +03:00
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if(NOT RunCMake_GENERATOR MATCHES "Visual Studio [67]|Xcode")
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if(RunCMake_GENERATOR MATCHES "Visual Studio 10")
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# VS 10 forgets to re-link when a manifest changes
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set(run_BuildDepends_skip_step_2 1)
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endif()
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run_BuildDepends(C-Exe-Manifest)
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unset(run_BuildDepends_skip_step_2)
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endif()
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