include(RunCMake) function(run_BuildDepends CASE) # Use a single build tree for a few tests without cleaning. set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/${CASE}-build) set(RunCMake_TEST_NO_CLEAN 1) if(RunCMake_GENERATOR MATCHES "Make|Ninja") set(RunCMake_TEST_OPTIONS -DCMAKE_BUILD_TYPE=Debug) endif() file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}") file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}") include(${RunCMake_SOURCE_DIR}/${CASE}.step1.cmake OPTIONAL) run_cmake(${CASE}) set(RunCMake-check-file check.cmake) set(check_step 1) run_cmake_command(${CASE}-build1 ${CMAKE_COMMAND} --build . --config Debug) if(run_BuildDepends_skip_step_2) return() endif() execute_process(COMMAND ${CMAKE_COMMAND} -E sleep 1.125) # handle 1s resolution include(${RunCMake_SOURCE_DIR}/${CASE}.step2.cmake OPTIONAL) set(check_step 2) run_cmake_command(${CASE}-build2 ${CMAKE_COMMAND} --build . --config Debug) endfunction() run_BuildDepends(C-Exe) if(NOT RunCMake_GENERATOR MATCHES "Visual Studio [67]|Xcode") if(RunCMake_GENERATOR MATCHES "Visual Studio 10") # VS 10 forgets to re-link when a manifest changes set(run_BuildDepends_skip_step_2 1) endif() run_BuildDepends(C-Exe-Manifest) unset(run_BuildDepends_skip_step_2) endif()