CMake/Source/cmMakefile.h

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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmMakefile_h
#define cmMakefile_h
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#include "cmCacheManager.h"
#include "cmData.h"
#include "cmExecutionStatus.h"
#include "cmListFileCache.h"
#include "cmPolicies.h"
#include "cmPropertyMap.h"
#include "cmSystemTools.h"
#include "cmTarget.h"
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#include "cmake.h"
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#if defined(CMAKE_BUILD_WITH_CMAKE)
#include "cmSourceGroup.h"
#endif
#include <cmsys/RegularExpression.hxx>
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class cmFunctionBlocker;
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class cmCommand;
class cmInstallGenerator;
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class cmLocalGenerator;
class cmMakeDepend;
class cmSourceFile;
class cmTest;
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class cmVariableWatch;
class cmake;
class cmMakefileCall;
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/** \class cmMakefile
* \brief Process the input CMakeLists.txt file.
*
* Process and store into memory the input CMakeLists.txt file.
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* Each CMakeLists.txt file is parsed and the commands found there
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* are added into the build process.
*/
class cmMakefile
{
public:
/**
* Return the major and minor version of the cmake that
* was used to write the currently loaded cache, note
* this method will not work before the cache is loaded.
*/
unsigned int GetCacheMajorVersion();
unsigned int GetCacheMinorVersion();
/** Return whether compatibility features needed for a version of
the cache or lower should be enabled. */
bool NeedCacheCompatibility(int major, int minor);
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/**
* Construct an empty makefile.
*/
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cmMakefile();
cmMakefile(const cmMakefile& mf);
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/**
* Destructor.
*/
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~cmMakefile();
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/**
* Read and parse a CMakeLists.txt file.
*/
ENH: merge CMake-CrossCompileBasic to HEAD -add a RESULT_VARIABLE to INCLUDE() -add CMAKE_TOOLCHAIN_FILE for specifiying your (potentially crosscompiling) toolchain -have TRY_RUN() complain if you try to use it in crosscompiling mode (which were compiled but cannot run on this system) -use CMAKE_EXECUTABLE_SUFFIX in TRY_RUN(), probably TRY_RUN won't be able to run the executables if they have a different suffix because they are probably crosscompiled, but nevertheless it should be able to find them -make several cmake variables presettable by the user: CMAKE_C/CXX_COMPILER, CMAKE_C/CXX_OUTPUT_EXTENSION, CMAKE_SYSTEM_NAME, CMAKE_SYSTEM_INFO_FILE -support prefix for GNU toolchains (arm-elf-gcc, arm-elf-ar, arm-elf-strip etc.) -move ranlib on OSX from the file command to a command in executed in cmake_install.cmake -add support for stripping during install in cmake_install.cmake -split out cl.cmake from Windows-cl.cmake, first (very incomplete) step to support MS crosscompiling tools -remove stdio.h from the simple C program which checks if the compiler works, since this may not exist for some embedded platforms -create a new CMakeFindBinUtils.cmake which collects the search fro ar, ranlib, strip, ld, link, install_name_tool and other tools like these -add support for CMAKE_FIND_ROOT_PATH for all FIND_XXX commands, which is a list of directories which will be prepended to all search directories, right now as a cmake variable, turning it into a global cmake property may need some more work -remove cmTestTestHandler::TryExecutable(), it's unused -split cmFileCommand::HandleInstall() into slightly smaller functions Alex
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bool ReadListFile(const char* listfile,
const char* external= 0,
std::string* fullPath= 0);
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/**
* Add a function blocker to this makefile
*/
void AddFunctionBlocker(cmFunctionBlocker *fb)
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{ this->FunctionBlockers.push_back(fb);}
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void RemoveFunctionBlocker(cmFunctionBlocker *fb)
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{ this->FunctionBlockers.remove(fb);}
void RemoveFunctionBlocker(const cmListFileFunction& lff);
/**
* Add file to the written file list. These file should not be in the list
* of dependencies because they cause infinite loops.
*/
void AddWrittenFile(const char* file);
bool HasWrittenFile(const char* file);
/**
* Check if there are any infinite loops
*/
bool CheckInfiniteLoops();
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/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
const std::vector<std::string> *cmakeArgs,
std::string *output);
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/**
* Specify the makefile generator. This is platform/compiler
* dependent, although the interface is through a generic
* superclass.
*/
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void SetLocalGenerator(cmLocalGenerator*);
///! Get the current makefile generator.
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cmLocalGenerator* GetLocalGenerator()
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{ return this->LocalGenerator;}
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/**
* Test whether compatibility is set to a given version or lower.
*/
bool NeedBackwardsCompatibility(unsigned int major,
unsigned int minor,
unsigned int patch = 0xFFu);
/**
* Help enforce global target name uniqueness.
*/
bool EnforceUniqueName(std::string const& name, std::string& msg,
bool isCustom = false);
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/**
* Perform FinalPass, Library dependency analysis etc before output of the
* makefile.
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*/
void ConfigureFinalPass();
/**
* run the final pass on all commands.
*/
void FinalPass();
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/**
* Print the object state to std::cout.
*/
void Print();
/** Add a custom command to the build. */
void AddCustomCommandToTarget(const char* target,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
cmTarget::CustomCommandType type,
const char* comment, const char* workingDir,
bool escapeOldStyle = true);
void AddCustomCommandToOutput(const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
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void AddCustomCommandToOutput(const char* output,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
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const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
void AddCustomCommandOldStyle(const char* target,
const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* source,
const cmCustomCommandLines& commandLines,
const char* comment);
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/**
* Add a define flag to the build.
*/
void AddDefineFlag(const char* definition);
void RemoveDefineFlag(const char* definition);
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/** Create a new imported target with the name and type given. */
cmTarget* AddImportedTarget(const char* name, cmTarget::TargetType type);
cmTarget* AddNewTarget(cmTarget::TargetType type, const char* name);
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/**
* Add an executable to the build.
*/
cmTarget* AddExecutable(const char *exename,
const std::vector<std::string> &srcs,
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bool excludeFromAll = false);
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/**
* Add a utility to the build. A utiltity target is a command that
* is run every time the target is built.
*/
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void AddUtilityCommand(const char* utilityName, bool excludeFromAll,
const std::vector<std::string>& depends,
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const char* workingDirectory,
const char* command,
const char* arg1=0,
const char* arg2=0,
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const char* arg3=0,
const char* arg4=0);
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void AddUtilityCommand(const char* utilityName, bool excludeFromAll,
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const char* workingDirectory,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
bool escapeOldStyle = true,
const char* comment = 0);
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/**
* Add a link library to the build.
*/
void AddLinkLibrary(const char*);
void AddLinkLibrary(const char*, cmTarget::LinkLibraryType type);
void AddLinkLibraryForTarget(const char *tgt, const char*,
cmTarget::LinkLibraryType type);
void AddLinkDirectoryForTarget(const char *tgt, const char* d);
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/**
* Add a link directory to the build.
*/
void AddLinkDirectory(const char*);
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/**
* Get the list of link directories
*/
std::vector<std::string>& GetLinkDirectories()
{
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return this->LinkDirectories;
}
const std::vector<std::string>& GetLinkDirectories() const
{
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return this->LinkDirectories;
}
void SetLinkDirectories(const std::vector<std::string>& vec)
{
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this->LinkDirectories = vec;
}
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/**
* Add a subdirectory to the build.
*/
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void AddSubDirectory(const char*, bool excludeFromAll=false,
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bool preorder = false);
void AddSubDirectory(const char* fullSrcDir,const char *fullBinDir,
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bool excludeFromAll, bool preorder,
bool immediate);
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/**
* Configure a subdirectory
*/
void ConfigureSubDirectory(cmLocalGenerator *);
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/**
* Add an include directory to the build.
*/
void AddIncludeDirectory(const char*, bool before = false);
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/**
* Add a variable definition to the build. This variable
* can be used in CMake to refer to lists, directories, etc.
*/
void AddDefinition(const char* name, const char* value);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, const char* value,
const char* doc,
cmCacheManager::CacheEntryType type);
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/**
* Add bool variable definition to the build.
*/
void AddDefinition(const char* name, bool);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, bool, const char* doc);
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/**
* Remove a variable definition from the build. This is not valid
* for cache entries, and will only affect the current makefile.
*/
void RemoveDefinition(const char* name);
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/**
* Specify the name of the project for this build.
*/
void SetProjectName(const char*);
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/**
* Get the name of the project for this build.
*/
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const char* GetProjectName() const
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{
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return this->ProjectName.c_str();
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}
/**
* Set the name of the library.
*/
void AddLibrary(const char *libname, cmTarget::TargetType type,
const std::vector<std::string> &srcs,
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bool excludeFromAll = false);
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#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Add a root source group for consideration when adding a new source.
*/
void AddSourceGroup(const char* name, const char* regex=0);
/**
* Add a source group for consideration when adding a new source.
* name is tokenized.
*/
void AddSourceGroup(const std::vector<std::string>& name,
const char* regex=0);
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#endif
//@{
/**
* Set, Push, Pop policy values for CMake.
*/
bool SetPolicy(cmPolicies::PolicyID id, cmPolicies::PolicyStatus status);
bool SetPolicy(const char *id, cmPolicies::PolicyStatus status);
cmPolicies::PolicyStatus GetPolicyStatus(cmPolicies::PolicyID id);
bool PushPolicy();
bool PopPolicy(bool reportError = true);
bool SetPolicyVersion(const char *version);
//@}
/**
* Get the Policies Instance
*/
cmPolicies *GetPolicies();
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/**
* Add an auxiliary directory to the build.
*/
void AddExtraDirectory(const char* dir);
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/**
* Add an auxiliary directory to the build.
*/
void MakeStartDirectoriesCurrent()
{
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
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this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
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this->StartOutputDirectory.c_str());
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}
//@{
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/**
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* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is where
* CMakeSetup or configure was run. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
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*/
void SetHomeDirectory(const char* dir);
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const char* GetHomeDirectory() const
{
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return this->cmHomeDirectory.c_str();
}
void SetHomeOutputDirectory(const char* lib);
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const char* GetHomeOutputDirectory() const
{
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return this->HomeOutputDirectory.c_str();
}
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//@}
//@{
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/**
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* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
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*/
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void SetStartDirectory(const char* dir)
{
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this->cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
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this->cmStartDirectory =
cmSystemTools::CollapseFullPath(this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
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this->cmStartDirectory.c_str());
}
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const char* GetStartDirectory() const
{
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return this->cmStartDirectory.c_str();
}
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void SetStartOutputDirectory(const char* lib)
{
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this->StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
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this->StartOutputDirectory =
cmSystemTools::CollapseFullPath(this->StartOutputDirectory.c_str());
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cmSystemTools::MakeDirectory(this->StartOutputDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
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this->StartOutputDirectory.c_str());
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}
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const char* GetStartOutputDirectory() const
{
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return this->StartOutputDirectory.c_str();
}
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//@}
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const char* GetCurrentDirectory() const
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{
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return this->cmStartDirectory.c_str();
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}
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const char* GetCurrentOutputDirectory() const
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{
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return this->StartOutputDirectory.c_str();
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}
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/* Get the current CMakeLists.txt file that is being processed. This
* is just used in order to be able to 'branch' from one file to a second
* transparently */
const char* GetCurrentListFile() const
{
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return this->cmCurrentListFile.c_str();
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}
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//@}
/**
* Set a regular expression that include files must match
* in order to be considered as part of the depend information.
*/
void SetIncludeRegularExpression(const char* regex)
{
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this->IncludeFileRegularExpression = regex;
}
const char* GetIncludeRegularExpression()
{
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return this->IncludeFileRegularExpression.c_str();
}
/**
* Set a regular expression that include files that are not found
* must match in order to be considered a problem.
*/
void SetComplainRegularExpression(const char* regex)
{
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this->ComplainFileRegularExpression = regex;
}
const char* GetComplainRegularExpression()
{
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return this->ComplainFileRegularExpression.c_str();
}
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/**
* Get the list of targets
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*/
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cmTargets &GetTargets() { return this->Targets; }
/**
* Get the list of targets, const version
*/
const cmTargets &GetTargets() const { return this->Targets; }
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cmTarget* FindTarget(const char* name);
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/** Find a target to use in place of the given name. The target
returned may be imported or built within the project. */
cmTarget* FindTargetToUse(const char* name);
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/**
* Get a list of include directories in the build.
*/
std::vector<std::string>& GetIncludeDirectories()
{
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return this->IncludeDirectories;
}
const std::vector<std::string>& GetIncludeDirectories() const
{
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return this->IncludeDirectories;
}
void SetIncludeDirectories(const std::vector<std::string>& vec)
{
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this->IncludeDirectories = vec;
}
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/**
* Mark include directories as system directories.
*/
void AddSystemIncludeDirectory(const char* dir);
bool IsSystemIncludeDirectory(const char* dir);
/** Expand out any arguements in the vector that have ; separated
* strings into multiple arguements. A new vector is created
* containing the expanded versions of all arguments in argsIn.
* This method differes from the one in cmSystemTools in that if
* the CmakeLists file is version 1.2 or earlier it will check for
* source lists being used without ${} around them
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*/
void ExpandSourceListArguments(std::vector<std::string> const& argsIn,
std::vector<std::string>& argsOut,
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unsigned int startArgumentIndex);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then a null pointer is returned.
*/
cmSourceFile* GetSource(const char* sourceName);
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/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then create the source file and return it. generated
* indicates if it is a generated file, this is used in determining
* how to create the source file instance e.g. name
*/
cmSourceFile* GetOrCreateSource(const char* sourceName,
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bool generated = false);
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/**
* Obtain a list of auxiliary source directories.
*/
std::vector<std::string>& GetAuxSourceDirectories()
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{return this->AuxSourceDirectories;}
//@{
/**
* Return a list of extensions associated with source and header
* files
*/
const std::vector<std::string>& GetSourceExtensions() const
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{return this->SourceFileExtensions;}
const std::vector<std::string>& GetHeaderExtensions() const
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{return this->HeaderFileExtensions;}
//@}
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/**
* Given a variable name, return its value (as a string).
* If the variable is not found in this makefile instance, the
* cache is then queried.
*/
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const char* GetDefinition(const char*) const;
const char* GetSafeDefinition(const char*) const;
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const char* GetRequiredDefinition(const char* name) const;
bool IsDefinitionSet(const char*) const;
/**
* Get the list of all variables in the current space. If argument
* cacheonly is specified and is greater than 0, then only cache
* variables will be listed.
*/
std::vector<std::string> GetDefinitions(int cacheonly=0) const;
/** Test a boolean cache entry to see if it is true or false,
* returns false if no entry defined.
*/
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bool IsOn(const char* name) const;
bool IsSet(const char* name) const;
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/**
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* Get a list of preprocessor define flags.
*/
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const char* GetDefineFlags()
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{return this->DefineFlags.c_str();}
/**
* Make sure CMake can write this file
*/
bool CanIWriteThisFile(const char* fileName);
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/**
* Get the vector of used command instances.
*/
const std::vector<cmCommand*>& GetUsedCommands() const
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{return this->UsedCommands;}
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#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Get the vector source groups.
*/
const std::vector<cmSourceGroup>& GetSourceGroups() const
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{ return this->SourceGroups; }
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/**
* Get the source group
*/
cmSourceGroup* GetSourceGroup(const std::vector<std::string>&name);
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#endif
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/**
* Get the vector of list files on which this makefile depends
*/
const std::vector<std::string>& GetListFiles() const
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{ return this->ListFiles; }
///! When the file changes cmake will be re-run from the build system.
void AddCMakeDependFile(const char* file)
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{ this->ListFiles.push_back(file);}
/**
* Get the list file stack as a string
*/
std::string GetListFileStack();
/**
* Get the current context backtrace.
*/
bool GetBacktrace(cmListFileBacktrace& backtrace) const;
/**
* Get the vector of files created by this makefile
*/
const std::vector<std::string>& GetOutputFiles() const
{ return this->OutputFiles; }
void AddCMakeOutputFile(const char* file)
{ this->OutputFiles.push_back(file);}
/**
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* Expand all defined variables in the string.
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* Defined variables come from the this->Definitions map.
* They are expanded with ${var} where var is the
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* entry in the this->Definitions map. Also @var@ is
* expanded to match autoconf style expansions.
*/
const char *ExpandVariablesInString(std::string& source);
const char *ExpandVariablesInString(std::string& source, bool escapeQuotes,
bool noEscapes,
bool atOnly = false,
const char* filename = 0,
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long line = -1,
bool removeEmpty = false,
bool replaceAt = true);
/**
* Remove any remaining variables in the string. Anything with ${var} or
* @var@ will be removed.
*/
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void RemoveVariablesInString(std::string& source,
bool atOnly = false) const;
/**
* Expand variables in the makefiles ivars such as link directories etc
*/
void ExpandVariables();
/**
* Replace variables and #cmakedefine lines in the given string.
* See cmConfigureFileCommand for details.
*/
void ConfigureString(const std::string& input, std::string& output,
bool atOnly, bool escapeQuotes);
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/**
* Copy file but change lines acording to ConfigureString
*/
int ConfigureFile(const char* infile, const char* outfile,
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bool copyonly, bool atOnly, bool escapeQuotes);
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#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* find what source group this source is in
*/
cmSourceGroup& FindSourceGroup(const char* source,
std::vector<cmSourceGroup> &groups);
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#endif
void RegisterData(cmData*);
void RegisterData(const char*, cmData*);
cmData* LookupData(const char*) const;
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/**
* Execute a single CMake command. Returns true if the command
* succeeded or false if it failed.
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*/
bool ExecuteCommand(const cmListFileFunction& lff,
cmExecutionStatus &status);
/** Check if a command exists. */
bool CommandExists(const char* name) const;
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/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
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///! Enable support for named language, if nil then all languages are
///enabled.
void EnableLanguage(std::vector<std::string>const& languages, bool optional);
/**
* Set/Get the name of the parent directories CMakeLists file
* given a current CMakeLists file name
*/
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cmCacheManager *GetCacheManager() const;
/**
* Get the variable watch. This is used to determine when certain variables
* are accessed.
*/
#ifdef CMAKE_BUILD_WITH_CMAKE
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cmVariableWatch* GetVariableWatch() const;
#endif
///! Display progress or status message.
void DisplayStatus(const char*, float);
/**
* Expand the given list file arguments into the full set after
* variable replacement and list expansion.
*/
void ExpandArguments(std::vector<cmListFileArgument> const& inArgs,
std::vector<std::string>& outArgs);
/**
* Get the instance
*/
cmake *GetCMakeInstance() const;
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/**
* Get all the source files this makefile knows about
*/
const std::vector<cmSourceFile*> &GetSourceFiles() const
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{return this->SourceFiles;}
std::vector<cmSourceFile*> &GetSourceFiles() {return this->SourceFiles;}
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/**
* Is there a source file that has the provided source file as an output?
* if so then return it
*/
cmSourceFile *GetSourceFileWithOutput(const char *outName);
/**
* Add a macro to the list of macros. The arguments should be name of the
* macro and a documentation signature of it
*/
void AddMacro(const char* name, const char* signature);
///! Add a new cmTest to the list of tests for this makefile.
cmTest* CreateTest(const char* testName);
/** Get a cmTest pointer for a given test name, if the name is
* not found, then a null pointer is returned.
*/
cmTest* GetTest(const char* testName) const;
const std::vector<cmTest*> *GetTests() const;
std::vector<cmTest*> *GetTests();
/**
* Get a list of macros as a ; separated string
*/
void GetListOfMacros(std::string& macros);
/**
* Return a location of a file in cmake or custom modules directory
*/
std::string GetModulesFile(const char* name);
///! Set/Get a property of this directory
void SetProperty(const char *prop, const char *value);
void AppendProperty(const char *prop, const char *value);
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const char *GetProperty(const char *prop);
const char *GetPropertyOrDefinition(const char *prop);
const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
bool GetPropertyAsBool(const char *prop);
// Get the properties
cmPropertyMap &GetProperties() { return this->Properties; };
typedef std::map<cmStdString, cmStdString> DefinitionMap;
///! Initialize a makefile from its parent
void InitializeFromParent();
///! Set/Get the preorder flag
void SetPreOrder(bool p) { this->PreOrder = p; }
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bool GetPreOrder() const { return this->PreOrder; }
void AddInstallGenerator(cmInstallGenerator* g)
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{ if(g) this->InstallGenerators.push_back(g); }
std::vector<cmInstallGenerator*>& GetInstallGenerators()
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{ return this->InstallGenerators; }
// Define the properties
static void DefineProperties(cmake *cm);
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// push and pop variable scopes
void PushScope();
void PopScope();
void RaiseScope(const char *var, const char *value);
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void IssueMessage(cmake::MessageType t,
std::string const& text) const;
protected:
// add link libraries and directories to the target
void AddGlobalLinkInformation(const char* name, cmTarget& target);
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std::string Prefix;
std::vector<std::string> AuxSourceDirectories; //
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std::string cmStartDirectory;
std::string StartOutputDirectory;
std::string cmHomeDirectory;
std::string HomeOutputDirectory;
std::string cmCurrentListFile;
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std::string ProjectName; // project name
// libraries, classes, and executables
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cmTargets Targets;
std::vector<cmSourceFile*> SourceFiles;
// Tests
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std::vector<cmTest*> Tests;
// The include and link-library paths. These may have order
// dependency, so they must be vectors (not set).
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std::vector<std::string> IncludeDirectories;
std::vector<std::string> LinkDirectories;
// The set of include directories that are marked as system include
// directories.
std::set<cmStdString> SystemIncludeDirectories;
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std::vector<std::string> ListFiles; // list of command files loaded
std::vector<std::string> OutputFiles; // list of command files loaded
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cmTarget::LinkLibraryVectorType LinkLibraries;
std::vector<cmInstallGenerator*> InstallGenerators;
std::string IncludeFileRegularExpression;
std::string ComplainFileRegularExpression;
std::vector<std::string> SourceFileExtensions;
std::vector<std::string> HeaderFileExtensions;
std::string DefineFlags;
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#if defined(CMAKE_BUILD_WITH_CMAKE)
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std::vector<cmSourceGroup> SourceGroups;
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#endif
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std::vector<DefinitionMap> DefinitionStack;
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std::vector<cmCommand*> UsedCommands;
cmLocalGenerator* LocalGenerator;
bool IsFunctionBlocked(const cmListFileFunction& lff,
cmExecutionStatus &status);
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private:
void Initialize();
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bool ParseDefineFlag(std::string const& definition, bool remove);
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void ReadSources(std::ifstream& fin, bool t);
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friend class cmMakeDepend; // make depend needs direct access
// to the Sources array
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void PrintStringVector(const char* s, const
std::vector<std::pair<cmStdString, bool> >& v) const;
void PrintStringVector(const char* s,
const std::vector<std::string>& v) const;
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void AddDefaultDefinitions();
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std::list<cmFunctionBlocker *> FunctionBlockers;
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typedef std::map<cmStdString, cmData*> DataMapType;
DataMapType DataMap;
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typedef std::map<cmStdString, cmStdString> StringStringMap;
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StringStringMap MacrosMap;
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std::map<cmStdString, bool> SubDirectoryOrder;
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// used in AddDefinition for performance improvement
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DefinitionMap::key_type TemporaryDefinitionKey;
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cmsys::RegularExpression cmDefineRegex;
cmsys::RegularExpression cmDefine01Regex;
cmsys::RegularExpression cmAtVarRegex;
cmPropertyMap Properties;
// should this makefile be processed before or after processing the parent
bool PreOrder;
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// stack of list files being read
std::deque<cmStdString> ListFileStack;
// stack of commands being invoked.
struct CallStackEntry
{
cmListFileContext const* Context;
cmExecutionStatus* Status;
};
typedef std::deque<CallStackEntry> CallStackType;
CallStackType CallStack;
friend class cmMakefileCall;
cmTarget* FindBasicTarget(const char* name);
std::vector<cmTarget*> ImportedTargetsOwned;
std::map<cmStdString, cmTarget*> ImportedTargets;
// stack of policy settings
typedef std::map<cmPolicies::PolicyID,
cmPolicies::PolicyStatus> PolicyMap;
std::vector<PolicyMap> PolicyStack;
};
#endif