CMake/Source/cmLinkedTree.h

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmLinkedTree_h
#define cmLinkedTree_h
#include <cmConfigure.h>
#include "cmStandardIncludes.h"
#include <assert.h>
/**
@brief A adaptor for traversing a tree structure in a vector
This class is not intended to be wholly generic like a standard library
container adaptor. Mostly it exists to facilitate code sharing for the
needs of the cmState. For example, the Truncate() method is a specific
requirement of the cmState.
An empty cmLinkedTree provides a Root() method, and an Push() method,
each of which return iterators. A Tree can be built up by extending
from the root, and then extending from any other iterator.
An iterator resulting from this tree construction can be
forward-only-iterated toward the root. Extending the tree never
invalidates existing iterators.
*/
template <typename T>
class cmLinkedTree
{
typedef typename std::vector<T>::size_type PositionType;
typedef T* PointerType;
typedef T& ReferenceType;
public:
class iterator : public std::iterator<std::forward_iterator_tag, T>
{
friend class cmLinkedTree;
cmLinkedTree* Tree;
// The Position is always 'one past the end'.
PositionType Position;
iterator(cmLinkedTree* tree, PositionType pos)
: Tree(tree)
, Position(pos)
{
}
public:
iterator()
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: Tree(CM_NULLPTR)
, Position(0)
{
}
void operator++()
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
this->Position = this->Tree->UpPositions[this->Position - 1];
}
PointerType operator->() const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetPointer(this->Position - 1);
}
PointerType operator->()
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetPointer(this->Position - 1);
}
ReferenceType operator*() const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetReference(this->Position - 1);
}
ReferenceType operator*()
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Position <= this->Tree->Data.size());
assert(this->Position > 0);
return this->Tree->GetReference(this->Position - 1);
}
bool operator==(iterator other) const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
assert(this->Tree == other.Tree);
return this->Position == other.Position;
}
bool operator!=(iterator other) const
{
assert(this->Tree);
assert(this->Tree->UpPositions.size() == this->Tree->Data.size());
return !(*this == other);
}
bool IsValid() const
{
if (!this->Tree) {
return false;
}
return this->Position <= this->Tree->Data.size();
}
bool StrictWeakOrdered(iterator other) const
{
assert(this->Tree);
assert(this->Tree == other.Tree);
return this->Position < other.Position;
}
};
iterator Root() const
{
return iterator(const_cast<cmLinkedTree*>(this), 0);
}
iterator Push(iterator it) { return Push_impl(it, T()); }
iterator Push(iterator it, T t) { return Push_impl(it, t); }
bool IsLast(iterator it) { return it.Position == this->Data.size(); }
iterator Pop(iterator it)
{
assert(!this->Data.empty());
assert(this->UpPositions.size() == this->Data.size());
bool const isLast = this->IsLast(it);
++it;
// If this is the last entry then no other entry can refer
// to it so we can drop its storage.
if (isLast) {
this->Data.pop_back();
this->UpPositions.pop_back();
}
return it;
}
iterator Truncate()
{
assert(!this->UpPositions.empty());
this->UpPositions.erase(this->UpPositions.begin() + 1,
this->UpPositions.end());
assert(!this->Data.empty());
this->Data.erase(this->Data.begin() + 1, this->Data.end());
return iterator(this, 1);
}
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void Clear()
{
this->UpPositions.clear();
this->Data.clear();
}
private:
T& GetReference(PositionType pos) { return this->Data[pos]; }
T* GetPointer(PositionType pos) { return &this->Data[pos]; }
iterator Push_impl(iterator it, T t)
{
assert(this->UpPositions.size() == this->Data.size());
assert(it.Position <= this->UpPositions.size());
this->UpPositions.push_back(it.Position);
this->Data.push_back(t);
return iterator(this, this->UpPositions.size());
}
std::vector<T> Data;
std::vector<PositionType> UpPositions;
};
#endif