CMake/Source/cmFilePathUuid.h

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmFilePathUuid_h
#define cmFilePathUuid_h
#include <cmConfigure.h> // IWYU pragma: keep
#include <stddef.h>
#include <string>
#include <utility>
class cmMakefile;
/** \class cmFilePathUuid
* @brief Generates a unique pathless file name with a checksum component
* calculated from the file path.
*
* The checksum is calculated from the relative file path to the
* closest known project directory. This guarantees reproducibility
* when source and build directory differ e.g. for different project
* build directories.
*/
class cmFilePathUuid
{
public:
/// Maximum number of characters to use from the file name
static const size_t partLengthName = 14;
/// Maximum number of characters to use from the path checksum
static const size_t partLengthCheckSum = 14;
/// @brief Initilizes the parent directories from a makefile
cmFilePathUuid(cmMakefile* makefile);
/// @brief Initilizes the parent directories manually
cmFilePathUuid(const std::string& currentSrcDir,
const std::string& currentBinDir,
const std::string& projectSrcDir,
const std::string& projectBinDir);
/* @brief Calculates and returns the uuid for a file path
*
* @arg outputPrefix optional string to prepend to the result
* @arg outputSuffix optional string to append to the result
*/
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std::string get(const std::string& filePath,
const char* outputPrefix = CM_NULLPTR,
const char* outputSuffix = CM_NULLPTR);
private:
void initParentDirs(const std::string& currentSrcDir,
const std::string& currentBinDir,
const std::string& projectSrcDir,
const std::string& projectBinDir);
/// Returns the relative path and the parent directory key string (seed)
void GetRelPathSeed(const std::string& filePath, std::string& sourceRelPath,
std::string& sourceRelSeed);
std::string GetChecksumString(const std::string& sourceFilename,
const std::string& sourceRelPath,
const std::string& sourceRelSeed);
/// Size of the parent directory list
static const size_t numParentDirs = 4;
/// List of (directory name, seed name) pairs
std::pair<std::string, std::string> parentDirs[numParentDirs];
};
#endif