cmFilePathUuid: Add class to generate deterministic unique file names
The class generates a semi-unique (checksum based) pathless file name from a full source file path.
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@ -238,6 +238,8 @@ set(SRCS
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cmFileLockPool.h
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cmFileLockResult.cxx
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cmFileLockResult.h
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cmFilePathUuid.cxx
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cmFilePathUuid.h
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cmFileTimeComparison.cxx
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cmFileTimeComparison.h
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cmFortranLexer.cxx
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@ -0,0 +1,132 @@
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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2016 Sebastian Holtermann (sebholt@xwmw.org)
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmFilePathUuid.h"
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#include "cmCryptoHash.h"
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#include "cmMakefile.h"
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#include "cmSystemTools.h"
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#include "cmsys/Base64.h"
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cmFilePathUuid::cmFilePathUuid(cmMakefile* makefile)
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{
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initParentDirs(makefile->GetCurrentSourceDirectory(),
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makefile->GetCurrentBinaryDirectory(),
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makefile->GetHomeDirectory(),
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makefile->GetHomeOutputDirectory());
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}
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cmFilePathUuid::cmFilePathUuid(const std::string& currentSrcDir,
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const std::string& currentBinDir,
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const std::string& projectSrcDir,
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const std::string& projectBinDir)
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{
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initParentDirs(currentSrcDir, currentBinDir, projectSrcDir, projectBinDir);
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}
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void cmFilePathUuid::initParentDirs(const std::string& currentSrcDir,
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const std::string& currentBinDir,
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const std::string& projectSrcDir,
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const std::string& projectBinDir)
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{
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parentDirs[0].first = cmsys::SystemTools::GetRealPath(currentSrcDir);
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parentDirs[1].first = cmsys::SystemTools::GetRealPath(currentBinDir);
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parentDirs[2].first = cmsys::SystemTools::GetRealPath(projectSrcDir);
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parentDirs[3].first = cmsys::SystemTools::GetRealPath(projectBinDir);
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parentDirs[0].second = "CurrentSource";
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parentDirs[1].second = "CurrentBinary";
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parentDirs[2].second = "ProjectSource";
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parentDirs[3].second = "ProjectBinary";
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}
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std::string cmFilePathUuid::get(const std::string& filePath,
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const char* outputPrefix,
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const char* outputSuffix)
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{
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std::string sourceFilename = cmsys::SystemTools::GetFilenameName(filePath);
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std::string sourceBasename =
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cmsys::SystemTools::GetFilenameWithoutLastExtension(sourceFilename);
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// Acquire checksum string
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std::string checksum;
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{
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std::string sourceRelPath;
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std::string sourceRelSeed;
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GetRelPathSeed(filePath, sourceRelPath, sourceRelSeed);
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checksum = GetChecksumString(sourceFilename, sourceRelPath, sourceRelSeed);
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}
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// Compose the file name
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std::string uuid;
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if (outputPrefix) {
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uuid += outputPrefix;
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}
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uuid += sourceBasename.substr(0, partLengthName);
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uuid += "_";
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uuid += checksum.substr(0, partLengthCheckSum);
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if (outputSuffix) {
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uuid += outputSuffix;
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}
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return uuid;
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}
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void cmFilePathUuid::GetRelPathSeed(const std::string& filePath,
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std::string& sourceRelPath,
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std::string& sourceRelSeed)
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{
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const std::string sourceNameReal = cmsys::SystemTools::GetRealPath(filePath);
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std::string parentDirectory;
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// Find closest project parent directory
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for (size_t ii = 0; ii != numParentDirs; ++ii) {
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const std::string& pDir = parentDirs[ii].first;
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if (!pDir.empty() &&
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cmsys::SystemTools::IsSubDirectory(sourceNameReal, pDir)) {
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sourceRelSeed = parentDirs[ii].second;
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parentDirectory = pDir;
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break;
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}
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}
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// Check if the file path is below a known project directory
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if (parentDirectory.empty()) {
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// Use file syste root as fallback parent directory
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sourceRelSeed = "FileSystemRoot";
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cmsys::SystemTools::SplitPathRootComponent(sourceNameReal,
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&parentDirectory);
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}
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sourceRelPath = cmsys::SystemTools::RelativePath(
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parentDirectory, cmsys::SystemTools::GetParentDirectory(sourceNameReal));
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}
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std::string cmFilePathUuid::GetChecksumString(
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const std::string& sourceFilename, const std::string& sourceRelPath,
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const std::string& sourceRelSeed)
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{
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std::string checksumBase64;
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{
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// Calculate the file ( seed + relative path + name ) checksum
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std::vector<unsigned char> hashBytes =
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cmCryptoHash::New("SHA256")->ByteHashString(
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(sourceRelSeed + sourceRelPath + sourceFilename).c_str());
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// Convert hash bytes to Base64 text string
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std::vector<unsigned char> base64Bytes(hashBytes.size() * 2, 0);
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cmsysBase64_Encode(&hashBytes[0], hashBytes.size(), &base64Bytes[0], 0);
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checksumBase64 = reinterpret_cast<const char*>(&base64Bytes[0]);
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}
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// Base64 allows '/', '+' and '=' characters which are problematic
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// when used in file names. Replace them with safer alternatives.
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std::replace(checksumBase64.begin(), checksumBase64.end(), '/', '-');
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std::replace(checksumBase64.begin(), checksumBase64.end(), '+', '_');
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std::replace(checksumBase64.begin(), checksumBase64.end(), '=', '_');
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return checksumBase64;
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}
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@ -0,0 +1,77 @@
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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2016 Sebastian Holtermann (sebholt@xwmw.org)
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmFilePathUuid_h
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#define cmFilePathUuid_h
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#include "cmStandardIncludes.h"
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#include <string>
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#include <utility>
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class cmMakefile;
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/** \class cmFilePathUuid
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* @brief Generates a unique pathless file name with a checksum component
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* calculated from the file path.
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*
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* The checksum is calculated from the relative file path to the
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* closest known project directory. This guarantees reproducibility
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* when source and build directory differ e.g. for different project
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* build directories.
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*/
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class cmFilePathUuid
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{
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public:
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/// Maximum number of characters to use from the file name
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static const size_t partLengthName = 14;
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/// Maximum number of characters to use from the path checksum
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static const size_t partLengthCheckSum = 14;
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/// @brief Initilizes the parent directories from a makefile
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cmFilePathUuid(cmMakefile* makefile);
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/// @brief Initilizes the parent directories manually
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cmFilePathUuid(const std::string& currentSrcDir,
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const std::string& currentBinDir,
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const std::string& projectSrcDir,
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const std::string& projectBinDir);
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/* @brief Calculates and returns the uuid for a file path
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*
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* @arg outputPrefix optional string to prepend to the result
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* @arg outputSuffix optional string to append to the result
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*/
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std::string get(const std::string& filePath, const char* outputPrefix = NULL,
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const char* outputSuffix = NULL);
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private:
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void initParentDirs(const std::string& currentSrcDir,
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const std::string& currentBinDir,
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const std::string& projectSrcDir,
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const std::string& projectBinDir);
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/// Returns the relative path and the parent directory key string (seed)
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void GetRelPathSeed(const std::string& filePath, std::string& sourceRelPath,
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std::string& sourceRelSeed);
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std::string GetChecksumString(const std::string& sourceFilename,
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const std::string& sourceRelPath,
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const std::string& sourceRelSeed);
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/// Size of the parent directory list
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static const size_t numParentDirs = 4;
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/// List of (directory name, seed name) pairs
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std::pair<std::string, std::string> parentDirs[numParentDirs];
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};
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#endif
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