CMake/Source/cmFLTKWrapUICommand.cxx

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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
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Copyright (c) 2002 Insight Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
2002-01-21 23:30:43 +03:00
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "cmFLTKWrapUICommand.h"
// cmFLTKWrapUICommand
bool cmFLTKWrapUICommand::InitialPass(std::vector<std::string> const& args)
{
if(args.size() < 2 )
{
this->SetError("called with incorrect number of arguments");
return false;
}
// Now check and see if the value has been stored in the cache
// already, if so use that value and don't look for the program
const char* FLTK_WRAP_UI_value = m_Makefile->GetDefinition("FLTK_WRAP_UI");
if (FLTK_WRAP_UI_value==0)
{
this->SetError("called with FLTK_WRAP_UI undefined");
return false;
}
if(cmSystemTools::IsOff(FLTK_WRAP_UI_value))
{
this->SetError("called with FLTK_WRAP_UI off : ");
return false;
}
// what is the current source dir
std::string cdir = m_Makefile->GetCurrentDirectory();
// get parameter for the command
m_Target = args[0]; // Target that will use the generated files
m_GUISourceList = args[1]; // Source List of the GUI source files
cmMakefile::SourceMap &GUISources = m_Makefile->GetSources();
// get the list of GUI files from which .cxx and .h will be generated
cmMakefile::SourceMap::iterator l = GUISources.find( m_GUISourceList );
if (l == GUISources.end())
{
this->SetError("bad source list passed to FLTKWrapUICommand");
return false;
}
std::string outputDirectory = m_Makefile->GetCurrentOutputDirectory();
// Some of the generated files are *.h so the directory "GUI"
// where they are created have to be added to the include path
m_Makefile->AddIncludeDirectory( outputDirectory.c_str() );
for(std::vector<cmSourceFile>::iterator i = l->second.begin();
i != l->second.end(); i++)
{
cmSourceFile &curr = *i;
// if we should use the source GUI
// to generate .cxx and .h files
if (!curr.GetWrapExclude())
{
cmSourceFile header_file;
cmSourceFile source_file;
const bool headerFileOnly = true;
header_file.SetName(curr.GetSourceName().c_str(),
outputDirectory.c_str(), "h",headerFileOnly);
source_file.SetName(curr.GetSourceName().c_str(),
outputDirectory.c_str(), "cxx",!headerFileOnly);
std::string origname = cdir + "/" + curr.GetSourceName() + "." +
curr.GetSourceExtension();
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std::string hname = header_file.GetFullPath();
std::string cxxname = source_file.GetFullPath();
m_WrapUserInterface.push_back(origname);
// add starting depends
source_file.GetDepends().push_back(hname);
source_file.GetDepends().push_back(origname);
header_file.GetDepends().push_back(origname);
m_GeneratedHeadersClasses.push_back(header_file);
m_GeneratedSourcesClasses.push_back(source_file);
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}
}
return true;
}
void cmFLTKWrapUICommand::FinalPass()
{
// first we add the rules for all the .fl to .h and .cxx files
int lastHeadersClass = m_GeneratedHeadersClasses.size();
std::string fluid_exe = "${FLTK_FLUID_EXE}";
std::string outputGUIDirectory = m_Makefile->GetCurrentOutputDirectory();
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// Generate code for all the .fl files
for(int classNum = 0; classNum < lastHeadersClass; classNum++)
{
// set up .fl to .h and .cxx command
std::string hres = outputGUIDirectory;
hres += "/";
hres += m_GeneratedHeadersClasses[classNum].GetSourceName() + "." +
m_GeneratedHeadersClasses[classNum].GetSourceExtension();
std::string cxxres = outputGUIDirectory;
cxxres += "/";
cxxres += m_GeneratedSourcesClasses[classNum].GetSourceName() + "." +
m_GeneratedSourcesClasses[classNum].GetSourceExtension();
std::vector<std::string> cxxargs;
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cxxargs.push_back("-c"); // instructs Fluid to run in command line
cxxargs.push_back("-h"); // optionally rename .h files
cxxargs.push_back(hres);
cxxargs.push_back("-o"); // optionally rename .cxx files
cxxargs.push_back(cxxres);
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cxxargs.push_back(m_WrapUserInterface[classNum]);// name of the GUI fluid file
std::vector<std::string> depends;
std::vector<std::string> outputs;
outputs.push_back( cxxres );
outputs.push_back( hres );
// Add command for generating the .h and .cxx files
m_Makefile->AddCustomCommand(m_WrapUserInterface[classNum].c_str(),
fluid_exe.c_str(), cxxargs, depends,
outputs, m_Target.c_str() );
m_Makefile->GetTargets()[m_Target].GetSourceFiles().push_back( m_GeneratedSourcesClasses[classNum] );
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}
}