CMake/Source/cmAddExecutableCommand.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmExecutablesCommand_h
#define cmExecutablesCommand_h
#include "cmCommand.h"
/** \class cmExecutablesCommand
* \brief Defines a list of executables to build.
*
* cmExecutablesCommand defines a list of executable (i.e., test)
* programs to create.
*/
class cmAddExecutableCommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
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virtual cmCommand* Clone()
{
return new cmAddExecutableCommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() { return "add_executable";}
/**
* Succinct documentation.
*/
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virtual const char* GetTerseDocumentation()
{
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return
"Add an executable to the project using the specified source files.";
}
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/**
* More documentation.
*/
virtual const char* GetFullDocumentation()
{
return
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" add_executable(<name> [WIN32] [MACOSX_BUNDLE]\n"
" [EXCLUDE_FROM_ALL]\n"
" source1 source2 ... sourceN)\n"
"Adds an executable target called <name> to be built from the "
"source files listed in the command invocation. "
"The <name> corresponds to the logical target name and must be "
"globally unique within a project. "
"The actual file name of the executable built is constructed based on "
"conventions of the native platform "
"(such as <name>.exe or just <name>). "
"\n"
"By default the executable file will be created in the build tree "
"directory corresponding to the source tree directory in which "
"the command was invoked. "
"See documentation of the RUNTIME_OUTPUT_DIRECTORY "
"target property to change this location. "
"See documentation of the OUTPUT_NAME target property to change "
"the <name> part of the final file name. "
"\n"
"If WIN32 is given the property WIN32_EXECUTABLE will be set on the "
"target created. "
"See documentation of that target property for details."
"\n"
"If MACOSX_BUNDLE is given the corresponding property will be "
"set on the created target. "
"See documentation of the MACOSX_BUNDLE target property for details."
"\n"
"If EXCLUDE_FROM_ALL is given the corresponding property will be "
"set on the created target. "
"See documentation of the EXCLUDE_FROM_ALL target property for "
"details."
"\n"
"The add_executable command can also create IMPORTED executable "
"targets using this signature:\n"
" add_executable(<name> IMPORTED)\n"
"An IMPORTED executable target references an executable file located "
"outside the project. "
"No rules are generated to build it. "
"The target name has scope in the directory in which it is created "
"and below. "
"It may be referenced like any target built within the project. "
"IMPORTED executables are useful for convenient reference from "
"commands like add_custom_command. "
"Details about the imported executable are specified by setting "
"properties whose names begin in \"IMPORTED_\". "
"The most important such property is IMPORTED_LOCATION "
"(and its per-configuration version IMPORTED_LOCATION_<CONFIG>) "
"which specifies the location of the main executable file on disk. "
"See documentation of the IMPORTED_* properties for more information."
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;
}
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cmTypeMacro(cmAddExecutableCommand, cmCommand);
};
#endif