ENH: Improve Mac OSX bundle support
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@ -5,32 +5,32 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${APPLE_GUI_EXECUTABLE}</string>
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<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
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<key>CFBundleGetInfoString</key>
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<string>${APPLE_GUI_INFO_STRING}</string>
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<string>${MACOSX_BUNDLE_INFO_STRING}</string>
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<key>CFBundleIconFile</key>
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<string>${APPLE_GUI_ICON}</string>
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<string>${MACOSX_BUNDLE_ICON_FILE}</string>
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<key>CFBundleIdentifier</key>
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<string>${APPLE_GUI_IDENTIFIER}</string>
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<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleLongVersionString</key>
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<string>${APPLE_GUI_LONG_VERSION_STRING}</string>
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<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
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<key>CFBundleName</key>
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<string>${APPLE_GUI_BUNDLE_NAME}</string>
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<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${APPLE_GUI_SHORT_VERSION_STRING}</string>
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>${APPLE_GUI_BUNDLE_VERSION}</string>
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<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSRequiresCarbon</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>${APPLE_GUI_COPYRIGHT}</string>
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<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
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</dict>
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</plist>
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@ -83,6 +83,8 @@ bool cmAddExecutableCommand::InitialPass(std::vector<std::string> const& args)
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func.m_Arguments.push_back(cmListFileArgument(f1, true));
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func.m_Arguments.push_back(cmListFileArgument(f2, true));
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func.m_Arguments.push_back(cmListFileArgument("IMMEDIATE", true));
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m_Makefile->AddDefinition("MACOSX_BUNDLE_EXECUTABLE_NAME", exename.c_str());
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m_Makefile->ExecuteCommand(func);
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#endif
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}
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@ -61,13 +61,25 @@ public:
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virtual const char* GetFullDocumentation()
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{
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return
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" ADD_EXECUTABLE(exename [WIN32] source1\n"
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" ADD_EXECUTABLE(exename [WIN32] [MACBUNDLE] source1\n"
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" source2 ... sourceN)\n"
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"This command adds an executable target to the current directory. "
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"The executable will be built from the list of source files "
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"specified. The second argument to this command can be WIN32 "
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"which indicates that the executable (when compiled on windows) "
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"is a windows app (using WinMain) not a console app (using main).";
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"specified.\n"
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"After specifying the executable name, WIN32 and/or MACBUNDLE can "
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"be specified. WIN32 indicates that the executable (when compiled on "
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"windows) is a windows app (using WinMain) not a console app (using main). "
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"MACBUNDLE indicates that when build on Mac OSX, executable should be in "
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"the bundle form. The MACBUNDLE also allows several variables to be specified:\n"
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" MACOSX_BUNDLE_INFO_STRING\n"
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" MACOSX_BUNDLE_ICON_FILE\n"
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" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
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" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_NAME\n"
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" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_VERSION\n"
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" MACOSX_BUNDLE_COPYRIGHT\n"
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;
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}
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cmTypeMacro(cmAddExecutableCommand, cmCommand);
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