CMake/Source/cmGlobalVisualStudio8Genera...

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
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#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
cmGlobalVisualStudio8Generator(const char* name,
const char* platformName, const char* additionalPlatformDefinition);
static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
virtual const char* GetName() const {return this->Name.c_str();}
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/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
virtual void AddPlatformDefinitions(cmMakefile* mf);
/**
* Override Configure and Generate to add the build-system check
* target.
*/
virtual void Configure();
virtual void Generate();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmTarget& target);
/** Return true if building for Windows CE */
virtual bool TargetsWindowsCE() const {
return !this->WindowsCEVersion.empty(); }
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protected:
virtual const char* GetIDEVersion() { return "8.0"; }
virtual std::string FindDevEnvCommand();
virtual bool VSLinksDependencies() const { return false; }
bool AddCheckTarget();
static cmIDEFlagTable const* GetExtraFlagTableVS8();
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virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(std::ostream& fout);
virtual void WriteProjectConfigurations(
std::ostream& fout, const char* name, cmTarget::TargetType type,
const std::set<std::string>& configsPartOfDefaultBuild,
const char* platformMapping = NULL);
virtual bool ComputeTargetDepends();
virtual void WriteProjectDepends(std::ostream& fout, const char* name,
const char* path, cmTarget const& t);
std::string Name;
std::string WindowsCEVersion;
private:
class Factory;
friend class Factory;
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};
#endif