ENH: Added support for parallel builds in VS 8. There is now a special target on which all other targets depend that re-runs CMake if any listfiles have been changed. This addresses bug#2512.
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@ -274,6 +274,7 @@ void cmGlobalVisualStudio7Generator::WriteSLNFile(std::ostream& fout,
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std::string rootdir = root->GetMakefile()->GetStartOutputDirectory();
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rootdir += "/";
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bool doneAllBuild = false;
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bool doneCheckBuild = false;
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bool doneRunTests = false;
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bool doneInstall = false;
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@ -363,6 +364,17 @@ void cmGlobalVisualStudio7Generator::WriteSLNFile(std::ostream& fout,
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doneAllBuild = true;
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}
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}
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if(l->first == CMAKE_CHECK_BUILD_SYSTEM_TARGET)
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{
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if(doneCheckBuild)
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{
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skip = true;
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}
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else
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{
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doneCheckBuild = true;
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}
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}
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if(l->first == "INSTALL")
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{
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if(doneInstall)
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@ -104,4 +104,6 @@ protected:
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std::map<cmStdString, cmStdString> m_GUIDMap;
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZeroTargetCheck"
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#endif
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@ -53,3 +53,128 @@ void cmGlobalVisualStudio8Generator::GetDocumentation(cmDocumentationEntry& entr
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entry.brief = "Generates Visual Studio .NET 2005 project files.";
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entry.full = "";
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio8Generator::Configure()
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{
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this->cmGlobalVisualStudio7Generator::Configure();
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this->CreateGUID(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio8Generator::Generate()
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{
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// Add a special target on which all other targets depend that
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// checks the build system and optionally re-runs CMake.
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const char* no_output = 0;
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std::vector<std::string> no_depends;
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std::map<cmStdString, std::vector<cmLocalGenerator*> >::iterator it;
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for(it = m_ProjectMap.begin(); it!= m_ProjectMap.end(); ++it)
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{
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std::vector<cmLocalGenerator*>& generators = it->second;
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if(!generators.empty())
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{
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// Add the build-system check target to the first local
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// generator of this project.
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cmLocalVisualStudio7Generator* lg =
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static_cast<cmLocalVisualStudio7Generator*>(generators[0]);
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cmMakefile* mf = lg->GetMakefile();
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std::string cmake_command = mf->GetRequiredDefinition("CMAKE_COMMAND");
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mf->AddUtilityCommand(CMAKE_CHECK_BUILD_SYSTEM_TARGET, true,
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no_output, no_depends,
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"echo", "Checking build system");
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// Add a custom rule to re-run CMake if any input files changed.
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const char* suppRegenRule =
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mf->GetDefinition("CMAKE_SUPPRESS_REGENERATION");
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if(!cmSystemTools::IsOn(suppRegenRule))
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{
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// Collect the input files used to generate all targets in this
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// project.
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std::vector<std::string> listFiles;
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for(unsigned int j = 0; j < generators.size(); ++j)
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{
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cmMakefile* lmf = generators[j]->GetMakefile();
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listFiles.insert(listFiles.end(), lmf->GetListFiles().begin(),
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lmf->GetListFiles().end());
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}
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// Sort the list of input files and remove duplicates.
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std::sort(listFiles.begin(), listFiles.end(), std::less<std::string>());
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std::vector<std::string>::iterator new_end =
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std::unique(listFiles.begin(), listFiles.end());
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listFiles.erase(new_end, listFiles.end());
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// Create a rule to re-run CMake.
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const char* dsprule = mf->GetRequiredDefinition("CMAKE_COMMAND");
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cmCustomCommandLine commandLine;
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commandLine.push_back(dsprule);
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std::string argH = "-H";
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argH += lg->Convert(mf->GetHomeDirectory(),
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cmLocalGenerator::START_OUTPUT,
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cmLocalGenerator::SHELL, true);
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commandLine.push_back(argH);
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std::string argB = "-B";
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argB += lg->Convert(mf->GetHomeOutputDirectory(),
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cmLocalGenerator::START_OUTPUT,
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cmLocalGenerator::SHELL, true);
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commandLine.push_back(argB);
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cmCustomCommandLines commandLines;
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commandLines.push_back(commandLine);
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// Add the rule. Note that we cannot use the CMakeLists.txt
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// file as the main dependency because it would get
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// overwritten by the AddVCProjBuildRule of the ALL_BUILD
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// target.
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const char* no_comment = 0;
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const char* no_main_dependency = 0;
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mf->AddCustomCommandToOutput(
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CMAKE_CHECK_BUILD_SYSTEM_TARGET ".vcproj.cmake", listFiles,
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no_main_dependency, commandLines, no_comment, true);
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}
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}
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}
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// Now perform the main generation.
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this->cmGlobalVisualStudio7Generator::Generate();
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio8Generator::WriteSLNFile(
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std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators)
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{
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// Make all targets depend on their respective project's build
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// system check target.
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unsigned int i;
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for(i = 0; i < generators.size(); ++i)
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{
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if(this->IsExcluded(root, generators[i]))
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{
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continue;
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}
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cmMakefile* mf = generators[i]->GetMakefile();
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std::vector<std::string> dspnames =
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static_cast<cmLocalVisualStudio7Generator*>(generators[i])
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->GetCreatedProjectNames();
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cmTargets &tgts = generators[i]->GetMakefile()->GetTargets();
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for(cmTargets::iterator l = tgts.begin(); l != tgts.end(); ++l)
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{
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if(l->first == CMAKE_CHECK_BUILD_SYSTEM_TARGET)
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{
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for(unsigned int j = 0; j < generators.size(); ++j)
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{
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// Every target in all generators should depend on this target.
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cmMakefile* lmf = generators[j]->GetMakefile();
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cmTargets &atgts = lmf->GetTargets();
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for(cmTargets::iterator al = atgts.begin(); al != atgts.end(); ++al)
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{
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al->second.AddUtility(l->first.c_str());
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}
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}
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}
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}
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}
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// Now write the solution file.
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this->cmGlobalVisualStudio7Generator::WriteSLNFile(fout, root, generators);
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}
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@ -42,7 +42,15 @@ public:
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Override Configure and Generate to add the build-system check
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* target.
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*/
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virtual void Configure();
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virtual void Generate();
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protected:
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNHeader(std::ostream& fout);
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};
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#endif
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@ -959,7 +959,8 @@ void cmLocalVisualStudio7Generator::WriteVCProjFile(std::ostream& fout,
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// if we should add regen rule then...
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const char *suppRegenRule =
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m_Makefile->GetDefinition("CMAKE_SUPPRESS_REGENERATION");
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if (!cmSystemTools::IsOn(suppRegenRule))
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if (!cmSystemTools::IsOn(suppRegenRule) &&
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(strcmp(libName, CMAKE_CHECK_BUILD_SYSTEM_TARGET) != 0))
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{
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this->AddVCProjBuildRule();
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}
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