CMake/Source/cmMakefileTargetGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmMakefileTargetGenerator_h
#define cmMakefileTargetGenerator_h
#include "cmCommonTargetGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmOSXBundleGenerator.h"
class cmCustomCommandGenerator;
class cmDependInformation;
class cmDepends;
class cmGeneratorTarget;
class cmGeneratedFileStream;
class cmGlobalUnixMakefileGenerator3;
class cmLocalUnixMakefileGenerator3;
class cmMakefile;
class cmTarget;
class cmSourceFile;
/** \class cmMakefileTargetGenerator
* \brief Support Routines for writing makefiles
*
*/
class cmMakefileTargetGenerator: public cmCommonTargetGenerator
{
public:
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// constructor to set the ivars
cmMakefileTargetGenerator(cmGeneratorTarget* target);
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virtual ~cmMakefileTargetGenerator();
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// construct using this factory call
static cmMakefileTargetGenerator *New(cmGeneratorTarget *tgt);
/* the main entry point for this class. Writes the Makefiles associated
with this target */
virtual void WriteRuleFiles() = 0;
/* return the number of actions that have progress reporting on them */
virtual unsigned long GetNumberOfProgressActions() {
return this->NumberOfProgressActions;}
std::string GetProgressFileNameFull()
{ return this->ProgressFileNameFull; }
cmTarget* GetTarget() { return this->Target;}
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protected:
// create the file and directory etc
void CreateRuleFile();
// outputs the rules for object files and custom commands used by
// this target
void WriteTargetBuildRules();
// write some common code at the top of build.make
void WriteCommonCodeRules();
void WriteTargetLanguageFlags();
// write the provide require rules for this target
void WriteTargetRequiresRules();
// write the clean rules for this target
void WriteTargetCleanRules();
// write the depend rules for this target
void WriteTargetDependRules();
// write rules for Mac OS X Application Bundle content.
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struct MacOSXContentGeneratorType :
cmOSXBundleGenerator::MacOSXContentGeneratorType
{
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MacOSXContentGeneratorType(cmMakefileTargetGenerator* gen) :
Generator(gen) {}
void operator()(cmSourceFile const& source, const char* pkgloc);
private:
cmMakefileTargetGenerator* Generator;
};
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friend struct MacOSXContentGeneratorType;
// write the rules for an object
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void WriteObjectRuleFiles(cmSourceFile const& source);
// write the build rule for an object
void WriteObjectBuildFile(std::string &obj,
const std::string& lang,
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cmSourceFile const& source,
std::vector<std::string>& depends);
// write the depend.make file for an object
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void WriteObjectDependRules(cmSourceFile const& source,
std::vector<std::string>& depends);
// write the build rule for a custom command
void GenerateCustomRuleFile(cmCustomCommandGenerator const& ccg);
// write a rule to drive building of more than one output from
// another rule
void GenerateExtraOutput(const char* out, const char* in,
bool symbolic = false);
void MakeEchoProgress(cmLocalUnixMakefileGenerator3::EchoProgress&) const;
// write out the variable that lists the objects for this target
void WriteObjectsVariable(std::string& variableName,
std::string& variableNameExternal,
bool useWatcomQuote);
void WriteObjectsString(std::string& buildObjs);
void WriteObjectsStrings(std::vector<std::string>& objStrings,
std::string::size_type limit = std::string::npos);
// write the driver rule to build target outputs
void WriteTargetDriverRule(const std::string& main_output, bool relink);
void DriveCustomCommands(std::vector<std::string>& depends);
// append intertarget dependencies
void AppendTargetDepends(std::vector<std::string>& depends);
// Append object file dependencies.
void AppendObjectDepends(std::vector<std::string>& depends);
// Append link rule dependencies (objects, etc.).
void AppendLinkDepends(std::vector<std::string>& depends);
// Lookup the link rule for this target.
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std::string GetLinkRule(const std::string& linkRuleVar);
/** Create a script to hold link rules and a command to invoke the
script at build time. */
void CreateLinkScript(const char* name,
std::vector<std::string> const& link_commands,
std::vector<std::string>& makefile_commands,
std::vector<std::string>& makefile_depends);
/** Create a response file with the given set of options. Returns
the relative path from the target build working directory to the
response file name. */
std::string CreateResponseFile(const char* name,
std::string const& options,
std::vector<std::string>& makefile_depends);
/** Create list of flags for link libraries. */
void CreateLinkLibs(std::string& linkLibs, bool relink,
bool useResponseFile,
std::vector<std::string>& makefile_depends,
bool useWatcomQuote);
/** Create lists of object files for linking and cleaning. */
void CreateObjectLists(bool useLinkScript, bool useArchiveRules,
bool useResponseFile, std::string& buildObjs,
std::vector<std::string>& makefile_depends,
bool useWatcomQuote);
void AddIncludeFlags(std::string& flags, const std::string& lang);
virtual void CloseFileStreams();
void RemoveForbiddenFlags(const char* flagVar, const std::string& linkLang,
std::string& linkFlags);
cmLocalUnixMakefileGenerator3 *LocalGenerator;
cmGlobalUnixMakefileGenerator3 *GlobalGenerator;
enum CustomCommandDriveType { OnBuild, OnDepends, OnUtility };
CustomCommandDriveType CustomCommandDriver;
// the full path to the build file
std::string BuildFileName;
std::string BuildFileNameFull;
// the full path to the progress file
std::string ProgressFileNameFull;
unsigned long NumberOfProgressActions;
bool NoRuleMessages;
// the path to the directory the build file is in
std::string TargetBuildDirectory;
std::string TargetBuildDirectoryFull;
// the stream for the build file
cmGeneratedFileStream *BuildFileStream;
// the stream for the flag file
std::string FlagFileNameFull;
cmGeneratedFileStream *FlagFileStream;
class StringList: public std::vector<std::string> {};
std::map<std::string, StringList> FlagFileDepends;
// the stream for the info file
std::string InfoFileNameFull;
cmGeneratedFileStream *InfoFileStream;
// files to clean
std::vector<std::string> CleanFiles;
// objects used by this target
std::vector<std::string> Objects;
std::vector<std::string> ExternalObjects;
// Set of object file names that will be built in this directory.
std::set<std::string> ObjectFiles;
// Set of extra output files to be driven by the build.
std::set<std::string> ExtraFiles;
typedef std::map<std::string, std::string> MultipleOutputPairsType;
MultipleOutputPairsType MultipleOutputPairs;
bool WriteMakeRule(std::ostream& os,
const char* comment,
const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const std::vector<std::string>& commands,
bool in_help = false);
// Target name info.
std::string TargetNameOut;
std::string TargetNameSO;
std::string TargetNameReal;
std::string TargetNameImport;
std::string TargetNamePDB;
// Mac OS X content info.
std::set<std::string> MacContentFolders;
cmOSXBundleGenerator* OSXBundleGenerator;
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MacOSXContentGeneratorType* MacOSXContentGenerator;
};
#endif