CMake/Source/cmGlobalXCodeGenerator.h

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalXCodeGenerator_h
#define cmGlobalXCodeGenerator_h
#include "cmGlobalGenerator.h"
#include "cmCustomCommand.h"
#include "cmXCodeObject.h"
class cmGlobalGeneratorFactory;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
* \brief Write a Unix makefiles.
*
* cmGlobalXCodeGenerator manages UNIX build process for a tree
*/
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
cmGlobalXCodeGenerator(cmake* cm, std::string const& version);
static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
virtual std::string GetName() const
{
return cmGlobalXCodeGenerator::GetActualName();
}
static std::string GetActualName() { return "Xcode"; }
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/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf);
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/**
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* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
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*/
virtual void EnableLanguage(std::vector<std::string> const& languages,
cmMakefile*, bool optional);
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/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand, const std::string& makeProgram,
const std::string& projectName, const std::string& projectDir,
const std::string& targetName, const std::string& config, bool fast,
bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>());
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/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir);
virtual void FindMakeProgram(cmMakefile*);
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///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const;
///! expand CFGIntDir
virtual std::string ExpandCFGIntDir(const std::string& str,
const std::string& config) const;
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void SetCurrentLocalGenerator(cmLocalGenerator*);
/** Return true if the generated build tree may contain multiple builds.
i.e. "Can I build Debug and Release in the same tree?" */
virtual bool IsMultiConfig() const;
virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
void AppendFlag(std::string& flags, std::string const& flag);
protected:
virtual void AddExtraIDETargets();
virtual void Generate();
private:
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cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,
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cmSourceGroup* sg);
cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent, std::string name);
bool CreateGroups(std::vector<cmLocalGenerator*>& generators);
std::string XCodeEscapePath(const std::string& p);
std::string RelativeToSource(const char* p);
std::string RelativeToBinary(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
void CreateCustomCommands(cmXCodeObject* buildPhases,
cmXCodeObject* sourceBuildPhase,
cmXCodeObject* headerBuildPhase,
cmXCodeObject* resourceBuildPhase,
std::vector<cmXCodeObject*> contentBuildPhases,
cmXCodeObject* frameworkBuildPhase,
cmGeneratorTarget* gtgt);
std::string ComputeInfoPListLocation(cmGeneratorTarget* target);
void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
cmGeneratorTarget* target,
std::vector<cmCustomCommand> const& commands,
const char* commandFileName);
void CreateCustomRulesMakefile(const char* makefileBasename,
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cmGeneratorTarget* target,
std::vector<cmCustomCommand> const& commands,
const std::string& configName);
cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*);
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std::string GetOrCreateId(const std::string& name, const std::string& id);
// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
cmXCodeObject* CreateObject(cmXCodeObject::Type type);
cmXCodeObject* CreateString(const std::string& s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
cmXCodeObject* CreateFlatClone(cmXCodeObject*);
cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildPhases);
void ForceLinkerLanguages();
void ForceLinkerLanguage(cmGeneratorTarget* gtgt);
const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const;
const char* GetTargetFileType(cmGeneratorTarget* target);
const char* GetTargetProductType(cmGeneratorTarget* target);
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std::string AddConfigurations(cmXCodeObject* target,
cmGeneratorTarget* gtgt);
void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
const char* value);
void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
const char* value,
const std::string& configName);
cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt);
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void AddDependAndLinkInformation(cmXCodeObject* target);
void CreateBuildSettings(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildSettings,
const std::string& buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
std::string ExtractFlagRegex(const char* exp, int matchIndex,
std::string& flags);
void FilterConfigurationAttribute(std::string const& configName,
std::string& attribute);
void SortXCodeObjects();
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
bool CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
void OutputXCodeProject(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath,
cmGeneratorTarget* target,
const std::string& lang,
cmSourceFile* sf);
cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string& fullpath,
cmGeneratorTarget* target,
const std::string& lang,
cmSourceFile* sf);
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cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
cmGeneratorTarget* target);
cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf,
cmGeneratorTarget* gtgt);
bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
bool IsHeaderFile(cmSourceFile*);
void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget);
void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
void SetGenerationRoot(cmLocalGenerator* root);
void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
cmXCodeObject* CreateBuildPhase(const char* name, const char* name2,
cmGeneratorTarget* target,
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const std::vector<cmCustomCommand>&);
void CreateReRunCMakeFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*> const& gens);
std::string LookupFlags(const std::string& varNamePrefix,
const std::string& varNameLang,
const std::string& varNameSuffix,
const std::string& default_flags);
class Factory;
class BuildObjectListOrString;
friend class BuildObjectListOrString;
void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
bool dflag = false);
void AppendDefines(BuildObjectListOrString& defs,
std::vector<std::string> const& defines,
bool dflag = false);
void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const;
protected:
virtual const char* GetInstallTargetName() const { return "install"; }
virtual const char* GetPackageTargetName() const { return "package"; }
unsigned int XcodeVersion;
std::string VersionString;
std::set<std::string> XCodeObjectIDs;
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std::vector<cmXCodeObject*> XCodeObjects;
cmXCodeObject* RootObject;
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private:
std::string const& GetXcodeBuildCommand();
std::string FindXcodeBuildCommand();
std::string XcodeBuildCommand;
bool XcodeBuildCommandInitialized;
void PrintCompilerAdvice(std::ostream&, std::string const&,
const char*) const
{
}
std::string GetObjectsNormalDirectory(const std::string& projName,
const std::string& configName,
const cmGeneratorTarget* t) const;
void addObject(cmXCodeObject* obj);
std::string PostBuildMakeTarget(std::string const& tName,
std::string const& configName);
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cmXCodeObject* MainGroupChildren;
cmXCodeObject* SourcesGroupChildren;
cmXCodeObject* ResourcesGroupChildren;
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cmMakefile* CurrentMakefile;
cmLocalGenerator* CurrentLocalGenerator;
std::vector<std::string> CurrentConfigurationTypes;
std::string CurrentReRunCMakeMakefile;
std::string CurrentXCodeHackMakefile;
std::string CurrentProject;
std::set<std::string> TargetDoneSet;
std::vector<std::string> ProjectSourceDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
std::map<std::string, cmXCodeObject*> GroupMap;
std::map<std::string, cmXCodeObject*> GroupNameMap;
std::map<std::string, cmXCodeObject*> TargetGroup;
std::map<std::string, cmXCodeObject*> FileRefs;
std::map<cmGeneratorTarget const*, cmXCodeObject*> XCodeObjectMap;
std::vector<std::string> Architectures;
std::string GeneratorToolset;
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};
#endif