//--> This is the name for your server hostname "Your L4D2 Server Name Here" //--> Rcon password - Sets the password for remote rcon admin rcon_password "yourpasshere" //--> Gametypes sets the gametypes you want your server to run //----> Versus Only: sv_gametypes "versus" //----> Survival Only: sv_gametypes "survival" //----> Coop Only: sv_gametypes "coop" //----> Both: sv_gametypes "versus,coop" sv_gametypes "both" //--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting //----> Versus Only: mp_gamemode "versus" //----> Survival Only: mp_gamemode "survival" //----> Coop Only: mp_gamemode "coop" //----> Both: mp_gamemode "versus,coop" mp_gamemode "both" //--> Steam group # to assign to server sv_steamgroup 0 sm_cvar fps_max 0 //--> Uncaps the servers maxfps limit //--> (May be restricted by server provider on command line) //--> Do not connect to the Match Making Service //--> "0" = Off //--> "1" = On sv_steamgroup_exclusive 0 //--> When Enabled, Steamgroup members take priority when joining //--> The server. However, anyone may join as long as a steamgroup //--> Member has joined first. Slots are only reserved while they //--> Are available in this manner, and a minimum of 1 slot is //--> Reserved, because when a steamgroup member connects to the //--> Server, other players will be able to connect. If there are //--> Other players connected and the steamgroup member disconnects //--> A random player will qualify to fill the remaining slot. //Allow connections without creating lobby (connect IP:PORT) //--> "0" = Off //--> "1" = On sv_allow_lobby_connect_only 0 //--> Default is "0". When Enabled, cannot connect to //--> Games currently in progress. //--> All talk - Allow both teams to use audio chat to speak with each other //--> "0" = Off //--> "1" = On sv_alltalk 0 //--> Region - This sets the lobby in which your server will be part of //--> You will want to set this to the closest location to your server //--> eastcoast - sv_region 0 //--> westcoast - sv_region 1 //--> south america - sv_region 2 //--> europe - sv_region 3 //--> asia - sv_region 4 //--> australia - sv_region 5 //--> middle east - sv_region 6 //--> africa - sv_region 7 //--> world - sv_region 255 sv_region 0 //--> Allow use of cheats //--> "0" = Off //--> "1" = On sv_cheats 0 //--> Disabled by default. Recommend using Admin Cheats Extension if you //--> Wish to enable this. See below in this file. sv_contact "mikel.toth@gmail.com" //--> Admin Contact email address to display on serverinfo. // Log Settings sv_logfile 1 sv_logbans 1 sv_logecho 1 sv_log_onefile 0 // Rate Settings sv_minrate 20000 sv_maxrate 30000 //sm_cvar mp_gamemode versus //--> sourcemod override forcing gamemod. //--> versus, survival, scavenge, coop. //----------------------------------------------------------- //--> Custom Modifications for a competitive hike //----------------------------------------------------------- sm_cvar director_adrenaline_density 3.56 //--> How much Adrenaline should there be for every //--> 100 sq ft in each level. //sm_cvar director_convert_pills 0 //--> Convert all pills to medpacks in non-versus games. //--> "1" to Enable, "0" to Disable. Default: "0". //--> server error? If set to 0, disabled medpacks & pills. sm_cvar director_defibrillator_density 0.0 //--> Reference director_adrenaline_density. sm_cvar director_pain_pill_density 5 //--> Reference director_adrenaline_density. sm_cvar director_super_weapon_density 0.0 //--> How much super weapons (Grenade Launcher, etc.) //--> should there be for every 100 sq ft in each level. sm_cvar director_tank_force_offer 1 //--> Force the director to spawn a tank on each level. //--> Remember, the director can only force a tank spawn //--> On levels that have "possible" spawn locations already. //--> There are some levels that do not have tank spawn //--> Locations, and as a result, this does not work on all levels. sm_cvar director_upgradepack_density 3.56 //--> Reference director_adrenaline_density. //--> Upgradepack refers to fire rounds, etc. sm_cvar director_vomitjar_density 3.56 //--> Reference director_adrenaline_density. sm_cvar versus_tank_chance 1.0000 //--> Percentile chance of tank spawn per team. //--> Refers to levels excluding first and last per campaign. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc. sm_cvar versus_tank_chance_finale 1.0 //--> Percentile chance of tank spawn per team. //--> Refers to finale level in each campaign. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc. sm_cvar versus_tank_chance_intro 1.0 //--> Percentile chance of tank spawn per team. //--> Refers to only first level of the campaign. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc. sm_cvar versus_tank_flow_team_variation 0.0 //--> Refers to the variable chance of tank spawning //--> in a different spot for each team. //--> "0.0" = same spawn spot per team. //--> "5.0" = 5% map distance variation CHANCE. sm_cvar versus_witch_chance 1.0000 //--> See versus_tank_chance Above. sm_cvar versus_witch_chance_finale 1.0 //--> See versus_tank_chance_finale Above. sm_cvar versus_witch_chance_intro 1.0 //--> See versus_tank_chance_intro Above. sm_cvar versus_witch_flow_team_variation 0.0 //--> See versus_tank_flow_team_variation Above. sm_cvar tank_stuck_time_suicide 9999999999 //--> Prevents tank suicide when stuck. sm_cvar versus_boss_flow_max_intro 0.9 //--> Tank can spawn up to 90% of map distance in first level. sm_cvar versus_boss_flow_max 0.9 //--> Tank can spawn up to 90% of map distance in levels //--> Excluding the first level. sm_cvar vs_max_team_switches 9999 //--> Removes the limit of team switches per map. //sm_cvar director_vs_convert_pills 0 //--> Convert all pills to medpacks in versus games. //--> "1" to Enable, "0" to Disable. Default: "0". sm_cvar director_tank_lottery_selection_time "2" //--> How many seconds the tank waits to give an infected //--> Player control of the Tank. During this interval //--> The AI controls the Tank. //--> Default "4". Set to "0" to remove AI control completely. sm_cvar z_ghost_delay_max 22 sm_cvar z_ghost_delay_min 22 //--> Maximum/Minimum amount of time (in seconds) for players to //--> Wait to respawn as the Infected. //--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22 //--> second spawn timer. If Max = "22" and Min = "15", the //--> Spawn timer will be random, between 15 and 22 seconds. //----------------------------------------------------------- //--> Tougher Witch //----------------------------------------------------------- sm_cvar z_witch_damage "100" sm_cvar z_witch_damage_per_kill_hit "60" sm_cvar z_witch_flashlight_range "1000" sm_cvar z_witch_health "2000" sm_cvar z_witch_personal_space "400" sm_cvar z_witch_speed "800" sm_cvar z_witch_threat_hostile_range "1000" sm_cvar z_witch_threat_normal_range "800" //----------------------------------------------------------- //--> There are some items such as medpacks & Defibrillators //--> that are "static" items in each level. Restricting their //--> Density to "0.0" will remove all non-static items of its //--> Kind. There is an plugin that will fix this, but removes //--> All medpacks including starting medpacks, among other //--> Things. //--> This plugin is Confogl. Check it out at //--> http://code.google.com/p/confogl/ //----------------------------------------------------------- //----------------------------------------------------------- //--> Left 4 Downtown v0.4.4 SM Extension Commands //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?t=91132 //--> Unlock Maximum player slots & Updated Developer //--> Functionality. l4d_maxplayers 12 sm_cvar l4d_maxplayers 12 //--> Set to "-1" to disable override, and can be set using //--> -maxplayers or +maxplayers from cmdline instead of //--> using l4d_maxplayers "xx" command. //--> "18" is maximum. //----------------------------------------------------------- //--> Admin Cheats SM Extension Commands //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?t=81101 //--> Allows Admins (or console) to use cheat commands //--> with sv_cheats 0. sm_admin_cheats_level "abcdefghijklmz" //--> Remove // to enable. //--> z refers to flag. ex: "z", "b", etc. //----------------------------------------------------------- //--> Super Versus v1.5.4 SM Extension Commands //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?p=830069 //--> Allows you to raise/lower player limitations per team //--> which is normally restricted to "4". //--> Requires SM 1.3+ l4d_survivor_limit 4 sm_cvar l4d_survivor_limit 4 //--> Maximum number of survivors. Default 4, Maximum: 18. l4d_infected_limit 4 sm_cvar l4d_infected_limit 4 //--> Maximum number of infected. Default 4, Maximum: 18. l4d_supertank 0 sm_cvar l4d_supertank 0 //--> Set tank HP dependent on survivor amount. //--> "1" to Enable, "0" to Disable. Default: "0". l4d_tank_hpmulti 0.5 sm_cvar l4d_tank_hpmulti 0.5 //--> Tanks HP Multiplier (multi*(survivors-4)) //--> Default: "0.25". //l4d_XtraHP "0" //--> Give extra survivor medpacks. //--> "1" to Enable, "0" to Disable. Default: "0". l4d_killreservation 1 sm_cvar l4d_killreservation 1 //--> Allows more than 8 players to connect to server. //--> "1" to Enable, "0" to Disable. Default: "1". //----------------------------------------------------------- //--> Snare Speak v1.9 //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?p=851283 //--> Allows players on opposing teams to communicate via //--> Custom voice channels during "snares". //--> Ex: Hunter pounces Coach. Hunter & Coach players have a //--> Private voice channel during this period. snarespeak_printchannel 1 //--> Prints to chat when voice channel is created/dstroyed. snarespeak_endofround_alltalk 1 //--> Enables alltalk at end of round. snarespeak_allowboomer 1 //--> Allows Boomer to create voice channels. snarespeak_boomertime 10 //--> Time in seconds for boomed survivors to be connected. //--> Set to 0 to keep channel open until bile wears off. snarespeak_twoway 1 //--> Allows both the attacker and victim to hear each other. //--> If set to 0, the victim cannot hear the attacker. snarespeak_startofround_alltalk 0 //--> Enables alltalk at the start of round, until the safe //--> Room door is opened. 0 Disables, 1 Enables. //----------------------------------------------------------- //--> Remove Lobby Reservation v1.1.0 SM Extension Commands //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?t=94415 //--> Removes the "maximum" player limit in the server after //--> players connect from the lobby. //--> Survival is 4, Versus is 8, etc. //--> Use in conjunction with servers running >=9 player slots. l4d_unreserve_full 1 sm_cvar l4d_unreserve_full 1 //--> Set to "1" to automatically unreserve server at "full" //--> Again, this is 4 for Survival, 8 for Versus, etc. //--> Set to "0" to require admin to manually enter command. //--> Type sm_unreserve in console as Admin in-game to //--> Manually remove the reservation, after the game starts //--> From the lobby. //----------------------------------------------------------- //--> L4D Heartbeat Trigger SM Extension Commands //----------------------------------------------------------- //--> Description: //--> Download at http://forums.alliedmods.net/showthread.php?t=102052 //--> Removes the "maximum" player limit in the server after //--> players connect from the lobby. //--> Survival is 4, Versus is 8, etc. //--> Use in conjunction with servers running >=9 player slots. sm_heartbeat_auto 1 //--> Makes everyone on the server "heartbeat" when a player //--> Disconnects. Default: 1 (Enabled.) 0 to Disable. sm_heartbeat_timeout 20 //--> This is the timeout value between when the command can //--> be sent. // Execute ban files exec banned_user.cfg exec banned_ip.cfg writeid writeip