hostname "Myserver" rcon_password "" sv_lan 0 sv_gametypes scavenge,coop,versus,survival,realism,teamversus,teamscavenge,mutation1,mutation2,mutation3,mutation4,mutation5,mutation6,mutation7,mutation8,mutation9,mutation10,mutation11,mutation12,mutation13,mutation14,mutation15,mutation16,mutation17,mutation18,mutation19,mutation20,chargertraining,tankassault,tankbrawl,gungame,uncommonground,uncommongroundsv //sm_cvar mp_gamemode "versus" sv_steamgroup sv_search_key "Myserver" sv_tags "Myserver" sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 0 sv_alltalk 0 sv_region 255 sv_cheats 0 sm_cvar vs_max_team_switches 99 sm_cvar sb_all_bot_game 1 sm_cvar allow_all_bot_survivor_team 1 sm_cvar mp_autoteambalance 0 sm_cvar mp_limitteams 0 sm_cvar versus_tank_flow_team_variation 0 motd_enabled 0 sv_consistency 0 sv_rcon_banpenalty 5 sv_rcon_maxfailures 10 sv_rcon_minfailures 5 sv_rcon_minfailuretime 30 //Infected improvement sm_cvar tank_stuck_time_suicide 30 //seconds before tank suicide if stuck sm_cvar director_tank_force_offer 1 sm_cvar director_force_witch 1 sm_cvar director_force_tank 1 sm_cvar director_tank_max_interval 600 sm_cvar director_tank_min_interval 200 //default 500 sm_cvar director_threat_max_separation 5000 sm_cvar director_threat_min_separation 500 //default 5000 sm_cvar director_threat_radius 500 //default 1000 sm_cvar director_max_threat_areas 8 //default 4 sm_cvar versus_tank_flow_team_variation 0.0 //Survivors bot improvement sm_cvar sb_friend_immobilized_reaction_time_normal 0 //bot reaction time when human get caught normal sm_cvar sb_friend_immobilized_reaction_time_hard 0 //bot reaction time when human get caught hard sm_cvar sb_friend_immobilized_reaction_time_expert 0 //bot reaction time when human get caught expert sm_cvar sb_friend_immobilized_reaction_time_vs 0 //bot reaction time when human get caught vs sm_cvar sb_max_team_melee_weapons 2 //bot take melee sm_cvar sb_melee_approach_victim 1 //bot use melee sm_cvar sb_sidestep_for_horde 1 //allow bot to seek better position for shooting infected sm_cvar sb_battlestation_human_hold_time 1 //How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations sm_cvar sb_normal_saccade_speed 115 //Better Aimbot sm_cvar sb_combat_saccade_speed 350 //Better Aimbot sm_cvar sb_toughness_buffer 30 //How much hp before a bot heal himself sm_cvar sb_separation_range 100 //distance between each survivors sm_cvar sb_max_scavenge_separation 750 //SurvivorBots wont scavenge items farther away from the group than this sm_cvar z_spawn_safety_range 200 sm_cvar z_finale_spawn_safety_range 200 sv_logfile 1 sv_logbans 1 sv_logecho 1 sv_log_onefile 0 sv_minrate 20000 sv_maxrate 30000 exec banned_user.cfg exec banned_ip.cfg writeid writeip