367 lines
12 KiB
INI
367 lines
12 KiB
INI
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//--> This is the name for your server
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hostname "Your L4D2 Server Name Here"
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//--> Rcon password - Sets the password for remote rcon admin
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rcon_password "yourpasshere"
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//--> Gametypes sets the gametypes you want your server to run
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//----> Versus Only: sv_gametypes "versus"
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//----> Survival Only: sv_gametypes "survival"
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//----> Coop Only: sv_gametypes "coop"
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//----> Both: sv_gametypes "versus,coop"
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sv_gametypes "both"
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//--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
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//----> Versus Only: mp_gamemode "versus"
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//----> Survival Only: mp_gamemode "survival"
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//----> Coop Only: mp_gamemode "coop"
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//----> Both: mp_gamemode "versus,coop"
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mp_gamemode "both"
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//--> Steam group # to assign to server
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sv_steamgroup 0
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sm_cvar fps_max 0
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//--> Uncaps the servers maxfps limit
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//--> (May be restricted by server provider on command line)
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//--> Do not connect to the Match Making Service
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//--> "0" = Off
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//--> "1" = On
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sv_steamgroup_exclusive 0
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//--> When Enabled, Steamgroup members take priority when joining
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//--> The server. However, anyone may join as long as a steamgroup
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//--> Member has joined first. Slots are only reserved while they
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//--> Are available in this manner, and a minimum of 1 slot is
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//--> Reserved, because when a steamgroup member connects to the
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//--> Server, other players will be able to connect. If there are
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//--> Other players connected and the steamgroup member disconnects
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//--> A random player will qualify to fill the remaining slot.
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//Allow connections without creating lobby (connect IP:PORT)
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//--> "0" = Off
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//--> "1" = On
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sv_allow_lobby_connect_only 0
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//--> Default is "0". When Enabled, cannot connect to
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//--> Games currently in progress.
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//--> All talk - Allow both teams to use audio chat to speak with each other
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//--> "0" = Off
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//--> "1" = On
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sv_alltalk 0
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//--> Region - This sets the lobby in which your server will be part of
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//--> You will want to set this to the closest location to your server
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//--> eastcoast - sv_region 0
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//--> westcoast - sv_region 1
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//--> south america - sv_region 2
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//--> europe - sv_region 3
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//--> asia - sv_region 4
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//--> australia - sv_region 5
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//--> middle east - sv_region 6
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//--> africa - sv_region 7
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//--> world - sv_region 255
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sv_region 0
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//--> Allow use of cheats
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//--> "0" = Off
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//--> "1" = On
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sv_cheats 0
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//--> Disabled by default. Recommend using Admin Cheats Extension if you
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//--> Wish to enable this. See below in this file.
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sv_contact "mikel.toth@gmail.com"
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//--> Admin Contact email address to display on serverinfo.
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// Log Settings
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sv_logfile 1
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sv_logbans 1
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sv_logecho 1
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sv_log_onefile 0
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// Rate Settings
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sv_minrate 20000
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sv_maxrate 30000
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//sm_cvar mp_gamemode versus
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//--> sourcemod override forcing gamemod.
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//--> versus, survival, scavenge, coop.
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//-----------------------------------------------------------
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//--> Custom Modifications for a competitive hike
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//-----------------------------------------------------------
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sm_cvar director_adrenaline_density 3.56
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//--> How much Adrenaline should there be for every
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//--> 100 sq ft in each level.
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//sm_cvar director_convert_pills 0
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//--> Convert all pills to medpacks in non-versus games.
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//--> "1" to Enable, "0" to Disable. Default: "0".
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//--> server error? If set to 0, disabled medpacks & pills.
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sm_cvar director_defibrillator_density 0.0
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//--> Reference director_adrenaline_density.
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sm_cvar director_pain_pill_density 5
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//--> Reference director_adrenaline_density.
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sm_cvar director_super_weapon_density 0.0
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//--> How much super weapons (Grenade Launcher, etc.)
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//--> should there be for every 100 sq ft in each level.
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sm_cvar director_tank_force_offer 1
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//--> Force the director to spawn a tank on each level.
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//--> Remember, the director can only force a tank spawn
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//--> On levels that have "possible" spawn locations already.
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//--> There are some levels that do not have tank spawn
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//--> Locations, and as a result, this does not work on all levels.
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sm_cvar director_upgradepack_density 3.56
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//--> Reference director_adrenaline_density.
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//--> Upgradepack refers to fire rounds, etc.
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sm_cvar director_vomitjar_density 3.56
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//--> Reference director_adrenaline_density.
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sm_cvar versus_tank_chance 1.0000
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//--> Percentile chance of tank spawn per team.
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//--> Refers to levels excluding first and last per campaign.
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//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
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sm_cvar versus_tank_chance_finale 1.0
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//--> Percentile chance of tank spawn per team.
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//--> Refers to finale level in each campaign.
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//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
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sm_cvar versus_tank_chance_intro 1.0
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//--> Percentile chance of tank spawn per team.
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//--> Refers to only first level of the campaign.
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//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
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sm_cvar versus_tank_flow_team_variation 0.0
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//--> Refers to the variable chance of tank spawning
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//--> in a different spot for each team.
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//--> "0.0" = same spawn spot per team.
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//--> "5.0" = 5% map distance variation CHANCE.
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sm_cvar versus_witch_chance 1.0000
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//--> See versus_tank_chance Above.
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sm_cvar versus_witch_chance_finale 1.0
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//--> See versus_tank_chance_finale Above.
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sm_cvar versus_witch_chance_intro 1.0
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//--> See versus_tank_chance_intro Above.
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sm_cvar versus_witch_flow_team_variation 0.0
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//--> See versus_tank_flow_team_variation Above.
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sm_cvar tank_stuck_time_suicide 9999999999
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//--> Prevents tank suicide when stuck.
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sm_cvar versus_boss_flow_max_intro 0.9
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//--> Tank can spawn up to 90% of map distance in first level.
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sm_cvar versus_boss_flow_max 0.9
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//--> Tank can spawn up to 90% of map distance in levels
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//--> Excluding the first level.
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sm_cvar vs_max_team_switches 9999
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//--> Removes the limit of team switches per map.
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//sm_cvar director_vs_convert_pills 0
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//--> Convert all pills to medpacks in versus games.
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//--> "1" to Enable, "0" to Disable. Default: "0".
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sm_cvar director_tank_lottery_selection_time "2"
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//--> How many seconds the tank waits to give an infected
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//--> Player control of the Tank. During this interval
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//--> The AI controls the Tank.
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//--> Default "4". Set to "0" to remove AI control completely.
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sm_cvar z_ghost_delay_max 22
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sm_cvar z_ghost_delay_min 22
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//--> Maximum/Minimum amount of time (in seconds) for players to
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//--> Wait to respawn as the Infected.
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//--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
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//--> second spawn timer. If Max = "22" and Min = "15", the
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//--> Spawn timer will be random, between 15 and 22 seconds.
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//-----------------------------------------------------------
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//--> Tougher Witch
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//-----------------------------------------------------------
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sm_cvar z_witch_damage "100"
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sm_cvar z_witch_damage_per_kill_hit "60"
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sm_cvar z_witch_flashlight_range "1000"
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sm_cvar z_witch_health "2000"
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sm_cvar z_witch_personal_space "400"
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sm_cvar z_witch_speed "800"
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sm_cvar z_witch_threat_hostile_range "1000"
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sm_cvar z_witch_threat_normal_range "800"
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//-----------------------------------------------------------
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//--> There are some items such as medpacks & Defibrillators
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//--> that are "static" items in each level. Restricting their
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//--> Density to "0.0" will remove all non-static items of its
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//--> Kind. There is an plugin that will fix this, but removes
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//--> All medpacks including starting medpacks, among other
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//--> Things.
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//--> This plugin is Confogl. Check it out at
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//--> http://code.google.com/p/confogl/
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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//--> Left 4 Downtown v0.4.4 SM Extension Commands
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?t=91132
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//--> Unlock Maximum player slots & Updated Developer
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//--> Functionality.
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l4d_maxplayers 12
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sm_cvar l4d_maxplayers 12
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//--> Set to "-1" to disable override, and can be set using
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//--> -maxplayers or +maxplayers from cmdline instead of
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//--> using l4d_maxplayers "xx" command.
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//--> "18" is maximum.
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//-----------------------------------------------------------
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//--> Admin Cheats SM Extension Commands
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?t=81101
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//--> Allows Admins (or console) to use cheat commands
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//--> with sv_cheats 0.
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sm_admin_cheats_level "abcdefghijklmz"
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//--> Remove // to enable.
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//--> z refers to flag. ex: "z", "b", etc.
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//-----------------------------------------------------------
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//--> Super Versus v1.5.4 SM Extension Commands
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?p=830069
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//--> Allows you to raise/lower player limitations per team
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//--> which is normally restricted to "4".
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//--> Requires SM 1.3+
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l4d_survivor_limit 4
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sm_cvar l4d_survivor_limit 4
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//--> Maximum number of survivors. Default 4, Maximum: 18.
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l4d_infected_limit 4
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sm_cvar l4d_infected_limit 4
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//--> Maximum number of infected. Default 4, Maximum: 18.
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l4d_supertank 0
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sm_cvar l4d_supertank 0
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//--> Set tank HP dependent on survivor amount.
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//--> "1" to Enable, "0" to Disable. Default: "0".
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l4d_tank_hpmulti 0.5
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sm_cvar l4d_tank_hpmulti 0.5
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//--> Tanks HP Multiplier (multi*(survivors-4))
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//--> Default: "0.25".
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//l4d_XtraHP "0"
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//--> Give extra survivor medpacks.
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//--> "1" to Enable, "0" to Disable. Default: "0".
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l4d_killreservation 1
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sm_cvar l4d_killreservation 1
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//--> Allows more than 8 players to connect to server.
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//--> "1" to Enable, "0" to Disable. Default: "1".
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//-----------------------------------------------------------
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//--> Snare Speak v1.9
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?p=851283
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//--> Allows players on opposing teams to communicate via
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//--> Custom voice channels during "snares".
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//--> Ex: Hunter pounces Coach. Hunter & Coach players have a
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//--> Private voice channel during this period.
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snarespeak_printchannel 1
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//--> Prints to chat when voice channel is created/dstroyed.
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snarespeak_endofround_alltalk 1
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//--> Enables alltalk at end of round.
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snarespeak_allowboomer 1
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//--> Allows Boomer to create voice channels.
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snarespeak_boomertime 10
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//--> Time in seconds for boomed survivors to be connected.
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//--> Set to 0 to keep channel open until bile wears off.
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snarespeak_twoway 1
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//--> Allows both the attacker and victim to hear each other.
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//--> If set to 0, the victim cannot hear the attacker.
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snarespeak_startofround_alltalk 0
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//--> Enables alltalk at the start of round, until the safe
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//--> Room door is opened. 0 Disables, 1 Enables.
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//-----------------------------------------------------------
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//--> Remove Lobby Reservation v1.1.0 SM Extension Commands
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?t=94415
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//--> Removes the "maximum" player limit in the server after
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//--> players connect from the lobby.
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//--> Survival is 4, Versus is 8, etc.
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//--> Use in conjunction with servers running >=9 player slots.
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l4d_unreserve_full 1
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sm_cvar l4d_unreserve_full 1
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//--> Set to "1" to automatically unreserve server at "full"
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//--> Again, this is 4 for Survival, 8 for Versus, etc.
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//--> Set to "0" to require admin to manually enter command.
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//--> Type sm_unreserve in console as Admin in-game to
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//--> Manually remove the reservation, after the game starts
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//--> From the lobby.
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//-----------------------------------------------------------
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//--> L4D Heartbeat Trigger SM Extension Commands
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//-----------------------------------------------------------
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//--> Description:
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//--> Download at http://forums.alliedmods.net/showthread.php?t=102052
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//--> Removes the "maximum" player limit in the server after
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//--> players connect from the lobby.
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//--> Survival is 4, Versus is 8, etc.
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//--> Use in conjunction with servers running >=9 player slots.
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sm_heartbeat_auto 1
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//--> Makes everyone on the server "heartbeat" when a player
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//--> Disconnects. Default: 1 (Enabled.) 0 to Disable.
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sm_heartbeat_timeout 20
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//--> This is the timeout value between when the command can
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//--> be sent.
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// Execute ban files
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exec banned_user.cfg
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exec banned_ip.cfg
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writeid
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writeip
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